removed unneeded MouseButtonClicked variable
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c30edd71a0
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1 changed files with 2 additions and 5 deletions
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@ -107,7 +107,6 @@ local int SelectedUnitIndex; /// Unit type to draw
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local int CursorPlayer; /// Player under the cursor
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local int SelectedPlayer; /// Player selected for draw
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local int MouseButtonClicked; /// Mouse button is pressed down
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/*----------------------------------------------------------------------------
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-- Functions
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@ -534,7 +533,7 @@ local void DrawUnitIcons(void)
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&& CursorX < TheUI.ButtonPanelX + 24
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&& TheUI.ButtonPanelY + 4 < CursorY
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&& CursorY < TheUI.ButtonPanelY + 24
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&& MouseButtonClicked) {
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&& MouseButtons&LeftButton) {
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VideoDraw(MenuButtonGfx.Sprite, MBUTTON_LEFT_ARROW + 1, x - 2, y);
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} else {
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VideoDraw(MenuButtonGfx.Sprite, MBUTTON_LEFT_ARROW, x - 2, y);
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@ -543,7 +542,7 @@ local void DrawUnitIcons(void)
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&& CursorX < TheUI.ButtonPanelX + 176 - 4
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&& TheUI.ButtonPanelY + 4 < CursorY
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&& CursorY < TheUI.ButtonPanelY + 24
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&& MouseButtonClicked) {
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&& MouseButtons&LeftButton) {
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VideoDraw(MenuButtonGfx.Sprite, MBUTTON_RIGHT_ARROW + 1, x + j - 20, y);
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} else {
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VideoDraw(MenuButtonGfx.Sprite, MBUTTON_RIGHT_ARROW, x + j - 20, y);
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@ -912,7 +911,6 @@ local void EditorCallbackButtonUp(unsigned button)
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ProcessMenu("menu-editor",1);
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}
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}
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MouseButtonClicked = 0;
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}
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/**
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@ -926,7 +924,6 @@ local void EditorCallbackButtonDown(unsigned button __attribute__ ((unused)))
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DebugLevel3Fn("%x %x\n" _C_ button _C_ MouseButtons);
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MouseButtonClicked = 1;
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//
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// Click on menu button
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//
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