[+] Added ability to keep selected harvester when it enters mine
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2 changed files with 13 additions and 1 deletions
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@ -545,7 +545,13 @@ int COrder_Resource::StartGathering(CUnit &unit)
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if (!resinfo.HarvestFromOutside) {
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if (goal->Variable[MAXHARVESTERS_INDEX].Value == 0 || goal->Variable[MAXHARVESTERS_INDEX].Value > goal->InsideCount) {
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this->ClearGoal();
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int selected = unit.Selected;
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unit.Remove(goal);
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if (selected) {
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unit.Removed = 0;
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SelectUnit(unit);
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unit.Removed = 1;
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}
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} else if (goal->Variable[MAXHARVESTERS_INDEX].Value <= goal->InsideCount) {
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//Resource is full, wait
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unit.Wait = 10;
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@ -972,7 +978,13 @@ int COrder_Resource::MoveToDepot(CUnit &unit)
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// Place unit inside the depot
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if (unit.Wait) {
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int selected = unit.Selected;
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unit.Remove(&goal);
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if (selected) {
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unit.Removed = 0;
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SelectUnit(unit);
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unit.Removed = 1;
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}
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unit.Anim.CurrAnim = NULL;
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}
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@ -611,7 +611,7 @@ void DrawShadow(const CUnitType &type, int frame, const PixelPos &screenPos)
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*/
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void ShowOrder(const CUnit &unit)
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{
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if (unit.Destroyed) {
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if (unit.Destroyed || unit.Removed) {
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return;
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}
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#ifndef DEBUG
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