From d706f9fccc9eda5515b121e9f1b0297fed6555a7 Mon Sep 17 00:00:00 2001
From: jsalmon3 <>
Date: Wed, 19 Jun 2002 00:42:37 +0000
Subject: [PATCH] Remove the red cross.  It isn't in the original and gets
 drawn every time any player attacks

---
 src/action/command.cpp | 8 --------
 1 file changed, 8 deletions(-)

diff --git a/src/action/command.cpp b/src/action/command.cpp
index d8650fbf5..d4c2e18d2 100644
--- a/src/action/command.cpp
+++ b/src/action/command.cpp
@@ -353,7 +353,6 @@ global void CommandRepair(Unit* unit,int x,int y,Unit* dest,int flush)
 global void CommandAttack(Unit* unit,int x,int y,Unit* attack,int flush)
 {
     Order* order;
-    Viewport *v = &TheUI.VP[TheUI.ActiveViewport];
 
     IfDebug(
 	if( x<0 || y<0 || x>=TheMap.Width || y>=TheMap.Height ) {
@@ -409,13 +408,6 @@ global void CommandAttack(Unit* unit,int x,int y,Unit* attack,int flush)
 	order->Type=NULL;
 	order->Arg1=NULL;
 
-	/* FIXME: this draws directly over a GreenCross, 
-	which should be removed by someone please */
-        MakeLocalMissile(MissileTypeRedCross
-	    ,v->MapX*TileSizeX+CursorX - v->X
-	    ,v->MapY*TileSizeY+CursorY - v->Y
-	    ,v->MapX*TileSizeX+CursorX - v->X
-	    ,v->MapY*TileSizeY+CursorY - v->Y);    
     }
     ClearSavedAction(unit);
 }