Fixed doxygen warnings

This commit is contained in:
jsalmon3 2003-03-06 07:26:35 +00:00
parent ab3637a048
commit d48edeb133
3 changed files with 19 additions and 14 deletions

View file

@ -430,9 +430,11 @@ global void MapUnmarkSight(const Player* player,int tx,int ty,int range)
** @param tx X center position.
** @param ty Y center position.
** @param range Radius to mark.
** @param dx Delta in tiles in X direction.
** @param dy Delta in tiles in Y direction.
*/
global void MapMarkNewSight(const Player* player,int tx,int ty,int range
,int dx __attribute__((unused)),int dy __attribute__((unused)))
,int dx,int dy)
{
/// It's faster to mark then unmark.
MapMarkSight(player,tx,ty,range);

View file

@ -800,23 +800,25 @@ global void InitUnitCache(void)
** it may be into the building or corpse list
**
** @param unit Unit pointer to insert into list
**/
global void DeadCacheInsert(Unit* unit,Unit** List)
** @param list The list to insert into
*/
global void DeadCacheInsert(Unit* unit,Unit** list)
{
unit->Next=*List;
*List=unit;
unit->Next=*list;
*list=unit;
}
/**
** Removes a corpse from the current corpse list
**
** @param unit Unit pointer to remove from list
**/
global void DeadCacheRemove(Unit* unit, Unit** List )
** @param list The list to remove from
*/
global void DeadCacheRemove(Unit* unit, Unit** list)
{
Unit** prev;
prev=List;
prev=list;
DebugCheck( !*prev );
while( *prev ) { // find the unit, be bug friendly
if( *prev==unit ) {

View file

@ -310,6 +310,7 @@ global void Invalidate(void)
** Convert SDL keysym into internal keycode.
**
** @param code SDL keysym structure pointer.
** @param keychar Internal keycode.
**
** @return ASCII code or internal keycode.
*/
@ -470,8 +471,8 @@ local int Sdl2InternalKeycode(const SDL_keysym * code, int *keychar)
/**
** Handle keyboard key press!
**
** @param callback Callback funktion for key down.
** @param code SDL keysym structure pointer.
** @param callbacks Callback funktion for key down.
** @param code SDL keysym structure pointer.
*/
local void SdlHandleKeyPress(const EventCallback* callbacks,
const SDL_keysym* code)
@ -486,8 +487,8 @@ local void SdlHandleKeyPress(const EventCallback* callbacks,
/**
** Handle keyboard key release!
**
** @param callback Callback funktion for key up.
** @param code SDL keysym structure pointer.
** @param callbacks Callback funktion for key up.
** @param code SDL keysym structure pointer.
*/
local void SdlHandleKeyRelease(const EventCallback* callbacks,
const SDL_keysym* code)
@ -502,8 +503,8 @@ local void SdlHandleKeyRelease(const EventCallback* callbacks,
/**
** Handle interactive input event.
**
** @param callback Callback structure for events.
** @param event SDL event structure pointer.
** @param callbacks Callback structure for events.
** @param event SDL event structure pointer.
*/
local void SdlDoEvent(const EventCallback* callbacks, const SDL_Event * event)
{