conditionally compile shader-switch
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1 changed files with 9 additions and 7 deletions
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@ -859,13 +859,15 @@ static void SdlDoEvent(const EventCallback &callbacks, SDL_Event &event)
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break;
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case SDL_KEYDOWN:
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if (GLShaderPipelineSupported
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&& event.key.keysym.sym == SDLK_SLASH
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&& event.key.keysym.mod & KMOD_ALT
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&& event.key.keysym.mod & KMOD_CTRL) {
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LoadShaders();
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break;
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}
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#ifdef OPENGL
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if (GLShaderPipelineSupported
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&& event.key.keysym.sym == SDLK_SLASH
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&& event.key.keysym.mod & KMOD_ALT
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&& event.key.keysym.mod & KMOD_CTRL) {
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LoadShaders();
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break;
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}
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#endif
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InputKeyButtonPress(callbacks, SDL_GetTicks(),
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event.key.keysym.sym, event.key.keysym.sym < 128 ? event.key.keysym.sym : 0);
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break;
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