conditionally compile shader-switch

This commit is contained in:
Tim Felgentreff 2015-12-20 19:28:57 +01:00
parent 96fb0a02fc
commit d15530dbd6

View file

@ -859,13 +859,15 @@ static void SdlDoEvent(const EventCallback &callbacks, SDL_Event &event)
break;
case SDL_KEYDOWN:
if (GLShaderPipelineSupported
&& event.key.keysym.sym == SDLK_SLASH
&& event.key.keysym.mod & KMOD_ALT
&& event.key.keysym.mod & KMOD_CTRL) {
LoadShaders();
break;
}
#ifdef OPENGL
if (GLShaderPipelineSupported
&& event.key.keysym.sym == SDLK_SLASH
&& event.key.keysym.mod & KMOD_ALT
&& event.key.keysym.mod & KMOD_CTRL) {
LoadShaders();
break;
}
#endif
InputKeyButtonPress(callbacks, SDL_GetTicks(),
event.key.keysym.sym, event.key.keysym.sym < 128 ? event.key.keysym.sym : 0);
break;