From d144ab7a5d6bb987669ee301ecc0c84dc5ed45ba Mon Sep 17 00:00:00 2001 From: johns <> Date: Mon, 4 Jun 2001 14:43:33 +0000 Subject: [PATCH] Init and load of more modules. Called gc before loading save game. --- src/game/loadgame.cpp | 30 +++++++++++++++++++++++++++--- 1 file changed, 27 insertions(+), 3 deletions(-) diff --git a/src/game/loadgame.cpp b/src/game/loadgame.cpp index 7124992e3..335a85263 100644 --- a/src/game/loadgame.cpp +++ b/src/game/loadgame.cpp @@ -34,6 +34,7 @@ #include "freecraft.h" #include "icons.h" +#include "cursor.h" #include "unittype.h" #include "upgrade.h" #include "depend.h" @@ -42,6 +43,7 @@ #include "tileset.h" #include "map.h" #include "ccl.h" +#include "ui.h" /*---------------------------------------------------------------------------- -- Variables @@ -59,10 +61,13 @@ global void CleanModules(void) { CleanIcons(); - // CleanUI(); + CleanCursors(); + CleanUserInterface(); CleanPlayers(); CleanUnitTypes(); CleanUnits(); + CleanSelections(); + CleanGroups(); CleanUpgrades(); CleanDependencies(); CleanButtons(); @@ -80,10 +85,13 @@ global void CleanModules(void) global void InitModules(void) { InitIcons(); - // InitUI(); + InitCursors(); + InitUserInterface(); InitPlayers(); InitUnitTypes(); InitUnits(); + InitSelections(); + InitGroups(); InitUpgrades(); InitDependencies(); @@ -98,7 +106,8 @@ global void InitModules(void) global void LoadModules(void) { LoadIcons(); - // LoadUI(); + LoadCursors(ThisPlayer->RaceName); + LoadUserInterface(); // LoadPlayers(); LoadUnitTypes(); @@ -116,13 +125,28 @@ global void LoadModules(void) */ global void LoadGame(char* filename) { +#ifdef USE_CCL + int old_siod_verbose_level; + extern int siod_verbose_level; +#endif + CleanModules(); +#ifdef USE_CCL + old_siod_verbose_level=siod_verbose_level; + siod_verbose_level=4; + user_gc(SCM_BOOL_F); + siod_verbose_level=old_siod_verbose_level; gh_eval_file(filename); + user_gc(SCM_BOOL_F); +#endif InitModules(); LoadModules(); + //GameCursor=TheUI.Point.Cursor; // FIXME: just a default. + GameCursor=CursorTypeByIdent("cursor-point"); // TheUI not cleaned + UpdateButtonPanel(); MustRedraw=RedrawEverything; // redraw everything }