Prepared NEW_ORDERS.
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1 changed files with 93 additions and 4 deletions
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@ -44,6 +44,10 @@
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-- Defines
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----------------------------------------------------------------------------*/
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#ifdef NEW_ORDERS
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#define Command Orders[0]
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#endif
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// FIXME: should become global configurable
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#define OriginalTraining 0 /// 1 for the original training display
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@ -203,8 +207,84 @@ global void DrawUnitInfo(const Unit* unit)
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}
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//
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// Show progress for buildings only if they are selected.
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// Show progress for buildings only, if they are selected.
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//
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#ifdef NEW_ORDERS
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if( type->Building && NumSelected==1 && Selected[0]==unit ) {
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//
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// Building under constuction.
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//
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if( unit->Orders[0].Action==UnitActionBuilded ) {
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// FIXME: not correct must use build time!!
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DrawCompleted(stats->HitPoints,unit->HP);
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return;
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}
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//
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// Building training units.
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//
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if( unit->Orders[0].Action==UnitActionTrain ) {
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if( OriginalTraining || unit->Data.Train.Count==1 ) {
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DrawText(x+37,y+8+78,GameFont,"Training:");
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DrawUnitIcon(unit->Player
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,unit->Data.Train.What[0]->Icon.Icon
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,0,x+107,y+8+70);
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DrawCompleted(
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unit->Data.Train.What[0]
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->Stats[ThisPlayer->Player].Costs[TimeCost]
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,unit->Data.Train.Ticks);
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} else {
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DrawTextCentered(x+114,y+8+29,GameFont,"Training...");
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for( i = 0; i < unit->Data.Train.Count; i++ ) {
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DrawUnitIcon(unit->Player
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,unit->Data.Train.What[i]->Icon.Icon
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,(ButtonUnderCursor==i+4)
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? (IconActive|(MouseButtons&LeftButton)) : 0
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,TheUI.Buttons2[i].X,TheUI.Buttons2[i].Y);
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}
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DrawCompleted(
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unit->Data.Train.What[0]
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->Stats[ThisPlayer->Player].Costs[TimeCost]
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,unit->Data.Train.Ticks);
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}
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return;
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}
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//
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// Building upgrading to better type.
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//
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if( unit->Orders[0].Action==UnitActionUpgradeTo ) {
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DrawText(x+29,y+8+78,GameFont,"Upgrading:");
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DrawUnitIcon(unit->Player
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,unit->Data.UpgradeTo.What->Icon.Icon
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,0,x+107,y+8+70);
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DrawCompleted(
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unit->Data.UpgradeTo.What
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->Stats[ThisPlayer->Player].Costs[TimeCost]
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,unit->Data.UpgradeTo.Ticks);
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return;
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}
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//
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// Building research new technologie.
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//
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if( unit->Orders[0].Action==UnitActionResearch ) {
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DrawText(16,y+8+78,GameFont,"Researching:");
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DrawUnitIcon(unit->Player
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,unit->Data.Research.Upgrade->Icon
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,0,x+107,y+8+70);
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DrawCompleted(
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unit->Data.Research.Upgrade->Costs[TimeCost]
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,unit->Data.Research.Ticks);
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return;
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}
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}
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#else
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if( type->Building && NumSelected==1 && Selected[0]==unit ) {
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if( unit->Command.Action==UnitActionBuilded ) {
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// FIXME: not correct must use build time!!
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@ -264,6 +344,7 @@ global void DrawUnitInfo(const Unit* unit)
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return;
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}
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}
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#endif
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if( type->StoresWood ) {
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DrawText(x+20,y+8+78,GameFont,"Production");
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@ -883,11 +964,19 @@ global void DrawInfoPanel(void)
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} else {
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// FIXME: not correct for enemies units
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if( Selected[0]->Type->Building
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#ifdef NEW_ORDERS
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&& (Selected[0]->Orders[0].Action==UnitActionBuilded
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|| Selected[0]->Orders[0].Action==UnitActionResearch
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|| Selected[0]->Orders[0].Action==UnitActionUpgradeTo
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/* || Selected[0]->Orders[0].Action==UnitActionUpgrade */
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|| Selected[0]->Orders[0].Action==UnitActionTrain) ) {
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#else
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&& (Selected[0]->Command.Action==UnitActionBuilded
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|| Selected[0]->Command.Action==UnitActionResearch
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|| Selected[0]->Command.Action==UnitActionUpgradeTo
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|| Selected[0]->Command.Action==UnitActionResearch
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|| Selected[0]->Command.Action==UnitActionUpgradeTo
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/* || Selected[0]->Command.Action==UnitActionUpgrade */
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|| Selected[0]->Command.Action==UnitActionTrain) ) {
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|| Selected[0]->Command.Action==UnitActionTrain) ) {
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#endif
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i=3;
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} else if( Selected[0]->Type->Magic ) {
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i=2;
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