Added FIXME: use of general message system needed.

This commit is contained in:
johns 2001-02-21 20:33:08 +00:00
parent 63b195d855
commit c99dc71713

View file

@ -43,7 +43,7 @@ global void HandleActionResearch(Unit* unit)
unit->Command.Data.Research.Ticks+=SpeedResearch;
if( unit->Command.Data.Research.Ticks>=upgrade->Costs[TimeCost] ) {
// FIXME: should als speak and tell ai
// FIXME: should als speak and tell ai. generic notify/message.
if( unit->Player==ThisPlayer ) {
SetMessage2( unit->X, unit->Y, "%s: Upgrade complete", unit->Type->Name );
}