Added FIXME: use of general message system needed.
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@ -43,7 +43,7 @@ global void HandleActionResearch(Unit* unit)
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unit->Command.Data.Research.Ticks+=SpeedResearch;
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if( unit->Command.Data.Research.Ticks>=upgrade->Costs[TimeCost] ) {
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// FIXME: should als speak and tell ai
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// FIXME: should als speak and tell ai. generic notify/message.
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if( unit->Player==ThisPlayer ) {
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SetMessage2( unit->X, unit->Y, "%s: Upgrade complete", unit->Type->Name );
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}
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