we no longer need the Viewport size
This commit is contained in:
parent
e884ceece2
commit
c7b725bb11
9 changed files with 13 additions and 34 deletions
src
include
stratagus
tolua
ui
video
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@ -214,7 +214,7 @@ struct EventCallback {
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class CVideo
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{
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public:
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CVideo() : Width(0), Height(0), ViewportWidth(0), ViewportHeight(0), Depth(0), ShaderIndex(0), FullScreen(false) {}
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CVideo() : Width(0), Height(0), Depth(0), ShaderIndex(0), FullScreen(false) {}
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void LockScreen();
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void UnlockScreen();
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@ -287,8 +287,6 @@ public:
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int Width;
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int Height;
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int ViewportWidth; /// Actual width of the window
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int ViewportHeight; /// Actual height of the window
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SDL_Cursor *blankCursor;
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int Depth;
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int ShaderIndex;
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@ -170,7 +170,7 @@ void UpdateDisplay()
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{
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if (GameRunning || Editor.Running == EditorEditing) {
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// to prevent empty spaces in the UI
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Video.FillRectangleClip(ColorBlack, 0, 0, Video.ViewportWidth, Video.ViewportHeight);
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Video.FillRectangleClip(ColorBlack, 0, 0, Video.Width, Video.Height);
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DrawMapArea();
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DrawMessages();
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@ -567,16 +567,14 @@ void ParseCommandLine(int argc, char **argv, Parameters ¶meters)
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Usage();
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exit(-1);
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}
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Video.ViewportHeight = atoi(sep + 1);
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Video.Height = atoi(sep + 1);
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*sep = 0;
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Video.ViewportWidth = atoi(optarg);
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if (!Video.ViewportHeight || !Video.ViewportWidth) {
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Video.Width = atoi(optarg);
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if (!Video.Height || !Video.Width) {
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fprintf(stderr, "%s: incorrect format of video mode resolution -- '%sx%s'\n", argv[0], optarg, sep + 1);
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Usage();
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exit(-1);
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}
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Video.Height = Video.ViewportHeight;
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Video.Width = Video.ViewportWidth;
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continue;
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}
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case 'W':
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@ -11,8 +11,6 @@ class CVideo
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public:
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int Width;
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int Height;
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int ViewportWidth;
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int ViewportHeight;
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int Depth;
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int ShaderIndex;
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bool FullScreen;
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@ -305,8 +305,8 @@ void UiToggleBigMap()
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UI.MapArea.X = 0;
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UI.MapArea.Y = 0;
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UI.MapArea.EndX = Video.ViewportWidth - 1;
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UI.MapArea.EndY = Video.ViewportHeight - 1;
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UI.MapArea.EndX = Video.Width - 1;
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UI.MapArea.EndY = Video.Height - 1;
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SetViewportMode(UI.ViewportMode);
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@ -212,11 +212,9 @@ static int CclSetVideoResolution(lua_State *l)
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LuaCheckArgs(l, 2);
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if (CclInConfigFile) {
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// May have been set from the command line
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if (!Video.ViewportWidth || !Video.ViewportHeight) {
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Video.ViewportWidth = LuaToNumber(l, 1);
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Video.ViewportHeight = LuaToNumber(l, 2);
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Video.Height = Video.ViewportHeight;
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Video.Width = Video.ViewportWidth;
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if (!Video.Width || !Video.Height) {
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Video.Width = LuaToNumber(l, 1);
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Video.Height = LuaToNumber(l, 2);
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}
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}
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return 0;
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@ -321,8 +321,8 @@ void SaveScreenshotPNG(const char *name)
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png_init_io(png_ptr, fp);
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int pngw, pngh;
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pngw = Video.ViewportWidth;
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pngh = Video.ViewportHeight;
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pngw = Video.Width;
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pngh = Video.Height;
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png_set_IHDR(png_ptr, info_ptr, pngw, pngh, 8,
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PNG_COLOR_TYPE_RGB, PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT,
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PNG_FILTER_TYPE_DEFAULT);
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@ -315,8 +315,6 @@ void InitVideoSdl()
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}
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if (!Video.Width || !Video.Height) {
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Video.ViewportWidth = Video.Width;
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Video.ViewportHeight = Video.Height;
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Video.Width = 640;
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Video.Height = 480;
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}
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@ -333,13 +331,8 @@ void InitVideoSdl()
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win_title = Parameters::Instance.applicationName.c_str();
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}
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if (!Video.ViewportWidth || !Video.ViewportHeight) {
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Video.ViewportWidth = Video.Width;
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Video.ViewportHeight = Video.Height;
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}
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TheWindow = SDL_CreateWindow(win_title, SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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Video.ViewportWidth, Video.ViewportHeight, flags);
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Video.Width, Video.Height, flags);
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if (TheWindow == NULL) {
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fprintf(stderr, "Couldn't set %dx%dx%d video mode: %s\n",
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Video.Width, Video.Height, Video.Depth, SDL_GetError());
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@ -514,9 +507,6 @@ static void SdlDoEvent(const EventCallback &callbacks, SDL_Event &event)
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&& (event.motion.x != UI.MouseWarpPos.x || event.motion.y != UI.MouseWarpPos.y)) {
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int xw = UI.MouseWarpPos.x;
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int yw = UI.MouseWarpPos.y;
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// Scale mouse-coordinates to viewport
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xw = (Uint16)floorf(xw * float(Video.ViewportWidth) / Video.Width);
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yw = (Uint16)floorf(yw * float(Video.ViewportHeight) / Video.Height);
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UI.MouseWarpPos.x = -1;
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UI.MouseWarpPos.y = -1;
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SDL_WarpMouseInWindow(TheWindow, xw, yw);
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@ -764,7 +754,6 @@ void ToggleFullScreen()
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{
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Uint32 flags;
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flags = SDL_GetWindowFlags(TheWindow) & SDL_WINDOW_FULLSCREEN_DESKTOP;
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SDL_GetWindowSize(TheWindow, &Video.ViewportWidth, &Video.ViewportHeight);
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#ifdef USE_WIN32
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@ -267,8 +267,6 @@ void CVideo::ClearScreen()
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bool CVideo::ResizeScreen(int w, int h)
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{
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if (VideoValidResolution(w, h)) {
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ViewportWidth = w;
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ViewportHeight = h;
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Width = w;
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Height = h;
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