Added editor ai properties menu

This commit is contained in:
jsalmon3 2002-06-20 17:52:20 +00:00
parent 3a8031878d
commit c6bcd72799
3 changed files with 72 additions and 1 deletions

View file

@ -1014,9 +1014,12 @@ local void EditorCallbackButtonDown(unsigned button __attribute__ ((unused)))
if( UnitUnderCursor->Type->GoldMine ||
UnitUnderCursor->Type->OilPatch ||
UnitUnderCursor->Type->GivesOil ) {
EditorEditResource();;
EditorEditResource();
return;
}
if( !UnitUnderCursor->Type->Building && UnitUnderCursor->HP > 0 ) {
EditorEditAiProperties();
}
}
}

View file

@ -327,6 +327,8 @@ extern void InitMenuFunctions(void);
/// Edit resource properties
extern void EditorEditResource(void);
/// Edit ai properties
extern void EditorEditAiProperties(void);
//@}

View file

@ -257,6 +257,9 @@ local void EditorMapPropertiesOk(void);
local void EditorEditResourceEnterAction(Menuitem *mi,int key);
local void EditorEditResourceOk(void);
local void EditorEditResourceCancel(void);
local void EditorEditAiPropertiesGem(Menuitem *mi);
local void EditorEditAiPropertiesOk(void);
local void EditorEditAiPropertiesCancel(void);
local void EditorQuitMenu(void);
/*----------------------------------------------------------------------------
@ -534,6 +537,11 @@ global void InitMenuFuncHash(void) {
HASHADD(EditorEditResourceEnterAction,"editor-edit-resource-enter-action");
HASHADD(EditorEditResourceOk,"editor-edit-resource-ok");
HASHADD(EditorEditResourceCancel,"editor-edit-resource-cancel");
// Editor edit ai properties
HASHADD(EditorEditAiPropertiesGem,"editor-edit-ai-properties-gem");
HASHADD(EditorEditAiPropertiesOk,"editor-edit-ai-properties-ok");
HASHADD(EditorEditAiPropertiesCancel,"editor-edit-ai-properties-cancel");
}
/*----------------------------------------------------------------------------
@ -4867,6 +4875,64 @@ local void EditorEditResourceCancel(void)
GameMenuReturn();
}
/**
** Edit ai properties
*/
global void EditorEditAiProperties(void)
{
Menu *menu;
menu = FindMenu("menu-editor-edit-ai-properties");
if (UnitUnderCursor->Active) {
menu->items[1].d.gem.state = MI_GSTATE_CHECKED;
menu->items[3].d.gem.state = MI_GSTATE_UNCHECKED;
} else {
menu->items[1].d.gem.state = MI_GSTATE_UNCHECKED;
menu->items[3].d.gem.state = MI_GSTATE_CHECKED;
}
ProcessMenu("menu-editor-edit-ai-properties", 1);
}
/**
** Active or Passive gem clicked in menu-editor-edit-ai-properties
*/
local void EditorEditAiPropertiesGem(Menuitem *mi)
{
if (&mi->menu->items[1] == mi) {
mi->d.gem.state = MI_GSTATE_CHECKED;
mi->menu->items[3].d.gem.state = MI_GSTATE_UNCHECKED;
} else {
mi->d.gem.state = MI_GSTATE_CHECKED;
mi->menu->items[1].d.gem.state = MI_GSTATE_UNCHECKED;
}
}
/**
** Ok button from menu-editor-edit-ai-properties
*/
local void EditorEditAiPropertiesOk(void)
{
Menu *menu;
menu = FindMenu("menu-editor-edit-ai-properties");
if (menu->items[1].d.gem.state == MI_GSTATE_CHECKED) {
UnitUnderCursor->Active = 1;
} else {
UnitUnderCursor->Active = 0;
}
GameMenuReturn();
}
/**
** Cancel button from menu-editor-edit-ai-properties
*/
local void EditorEditAiPropertiesCancel(void)
{
GameMenuReturn();
}
/**
** Called from menu, to quit editor to menu.
**