Setting cdrom on/off partially working.
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1 changed files with 22 additions and 1 deletions
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@ -73,6 +73,7 @@ local void GameShowCredits(void);
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local void GameMenuObjectives(void);
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local void GameMenuEndScenario(void);
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local void GameOptions(void);
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local void SetCdMode(Menuitem *mi);
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local void EndScenarioRestart(void);
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local void EndScenarioSurrender(void);
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@ -756,7 +757,7 @@ local Menuitem GameOptionsMenuItems[] = {
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{ MI_TYPE_TEXT, 144, 11, 0, LargeFont, NULL, NULL,
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{ text:{ "Options", MI_TFLAGS_CENTERED} } },
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{ MI_TYPE_GEM, 10, 42, 0, LargeFont, NULL, NULL,
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{ gem:{ 0, 18, 18, MBUTTON_GEM_SQUARE, EndMenu} } },
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{ gem:{ 4, 18, 18, MBUTTON_GEM_SQUARE, SetCdMode} } },
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{ MI_TYPE_TEXT, 144, 44, 0, LargeFont, NULL, NULL,
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{ text:{ "CD Audio Enabled", MI_TFLAGS_CENTERED} } },
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{ MI_TYPE_BUTTON, 32, 90, MenuButtonSelected, LargeFont, NULL, NULL,
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@ -1485,6 +1486,26 @@ local void GameOptions(void)
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ProcessMenu(MENU_GAME_OPTIONS, 1);
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}
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local void SetCdMode(Menuitem *mi)
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{
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if (!strcmp(":off", CDMode)) {
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// CDMode = ":random";
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PlayMusic(":random");
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} else {
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#ifdef USE_SDLCD
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SDL_CDStop(CDRom);
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SDL_CDClose(CDRom);
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#endif
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#ifdef USE_LIBCDA
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cd_stop();
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cd_close();
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cd_exit();
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#endif
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CDMode = ":off";
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}
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}
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/**
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** Show the game credits.
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*/
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