Fixed bug where you type "on screen" in a single player game then start a multiplayer game the map is still revealed
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@ -3933,6 +3933,7 @@ local void MultiGameSetupInit(Menuitem *mi)
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*CurrentMapPath='\0';
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}
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FlagRevealMap = 0;
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GameSetupInit(mi);
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NetworkInitServerConnect();
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menu->items[SERVER_PLAYER_STATE] = NetMultiButtonStorage[1];
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