Fixed place of objectives and continue button for enlarged backgrounds (From Russell Smith).

This commit is contained in:
johns 2002-11-30 20:32:02 +00:00
parent 79d8759b1b
commit c6528031ae

View file

@ -371,7 +371,7 @@ global void ShowIntro(const Intro *intro)
int old_video_sync;
UseContinueButton=1;
InitContinueButton(TheUI.Offset640X+455,TheUI.Offset480Y+440);
InitContinueButton(VideoWidth-185,VideoHeight-40);
GameCursor=TheUI.Point.Cursor;
DestroyCursorBackground();
@ -431,7 +431,7 @@ global void ShowIntro(const Intro *intro)
}
}
x=TheUI.Offset640X;
x=TheUI.Offset640X*2;
line=0;
stage=1;
IntroNoEvent=1;
@ -455,17 +455,18 @@ global void ShowIntro(const Intro *intro)
//
// Draw title
//
VideoDrawTextCentered(x+422,y+28,LargeFont,intro->Title);
VideoDrawTextCentered(VideoWidth-218,y+28,LargeFont,intro->Title);
//
// Draw scrolling text
//
ScrollText(x+70,y+80,320,170,line,scrolling_text);
ScrollText(70,y+80,320,170,line,scrolling_text);
//
// Draw objectives
//
VideoDrawText(x+372,y+306,LargeFont,"Objectives:");
y+=330;
y=VideoHeight-(TheUI.Offset480Y/2)-174;
VideoDrawText(x+372,y,LargeFont,"Objectives:");
y+=30;
for( i=0; i<MAX_OBJECTIVES && objectives_text[i]; ++i ) {
TextLines* ptr;