From c303e91b91480e273ec8884a4e5aff978320551e Mon Sep 17 00:00:00 2001
From: johns <>
Date: Wed, 23 Aug 2000 15:42:35 +0000
Subject: [PATCH] Could now be compiled without sound support.

---
 src/stratagus/spells.cpp | 5 +++++
 1 file changed, 5 insertions(+)

diff --git a/src/stratagus/spells.cpp b/src/stratagus/spells.cpp
index 540e71df7..ac3eb0a5f 100644
--- a/src/stratagus/spells.cpp
+++ b/src/stratagus/spells.cpp
@@ -313,8 +313,13 @@ global void InitSpells()
   while( SpellTypeTable[z].Id != -1 )
     {
     SpellTypeTable[z].Id = z;
+#ifdef WITH_SOUND	// FIXME: no ifdef orgie
     //FIXME: vladi: this won't work 'cos sound init is called after InitSpells()
     SpellTypeTable[z].SoundId = SoundIdForName(SpellTypeTable[z].SoundIdent);
+#else
+    SpellTypeTable[z].SoundId = NULL;
+#endif
+
     if( SpellTypeTable[z].SoundId == NULL )
       {
       DebugLevel0Fn( "cannot get SoundId for `%s'\n", SpellTypeTable[z].SoundIdent ); //FIXME: vladi: some log level func instead of printf?