Changed OpenGL to use ints
This commit is contained in:
parent
05497dc78a
commit
c0de1d125e
7 changed files with 129 additions and 133 deletions
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@ -1306,16 +1306,16 @@ local void MapDraw32Tile32(int tile,int x,int y)
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#ifdef USE_OPENGL
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local void MapDrawTileOpenGL(int tile,int x,int y)
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{
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GLfloat sx,ex,sy,ey;
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GLint sx,ex,sy,ey;
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GLfloat stx,etx,sty,ety;
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Graphic *g;
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int t;
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g=TheMap.TileData;
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sx=(GLfloat)x/VideoWidth;
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ex=sx+(GLfloat)TileSizeX/VideoWidth;
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ey=1.0f-(GLfloat)y/VideoHeight;
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sy=ey-(GLfloat)TileSizeY/VideoHeight;
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sx=x;
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ex=sx+TileSizeX;
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ey=VideoHeight-y;
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sy=ey-TileSizeY;
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t=tile%(g->Width/TileSizeX);
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stx=(GLfloat)t*TileSizeX/g->Width*g->TextureWidth;
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@ -1327,13 +1327,13 @@ local void MapDrawTileOpenGL(int tile,int x,int y)
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glBindTexture(GL_TEXTURE_2D, g->TextureNames[0]);
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glBegin(GL_QUADS);
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glTexCoord2f(stx, 1.0f-ety);
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glVertex3f(sx, sy, 0.0f);
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glVertex2i(sx, sy);
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glTexCoord2f(stx, 1.0f-sty);
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glVertex3f(sx, ey, 0.0f);
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glVertex2i(sx, ey);
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glTexCoord2f(etx, 1.0f-sty);
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glVertex3f(ex, ey, 0.0f);
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glVertex2i(ex, ey);
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glTexCoord2f(etx, 1.0f-ety);
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glVertex3f(ex, sy, 0.0f);
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glVertex2i(ex, sy);
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glEnd();
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}
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#endif
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@ -1601,22 +1601,22 @@ global void VideoDrawOnlyFogAlphaOpenGL(
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const GraphicData* data __attribute__((unused)),
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int x,int y)
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{
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GLfloat sx,ex,sy,ey;
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GLint sx,ex,sy,ey;
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Graphic *g;
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g=TheMap.TileData;
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sx=(GLfloat)x/VideoWidth;
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ex=sx+(GLfloat)TileSizeX/VideoWidth;
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ey=1.0f-(GLfloat)y/VideoHeight;
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sy=ey-(GLfloat)TileSizeY/VideoHeight;
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sx=x;
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ex=sx+TileSizeX;
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ey=VideoHeight-y;
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sy=ey-TileSizeY;
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glDisable(GL_TEXTURE_2D);
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glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
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glBegin(GL_QUADS);
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glVertex3f(sx, sy, 0.0f);
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glVertex3f(sx, ey, 0.0f);
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glVertex3f(ex, ey, 0.0f);
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glVertex3f(ex, sy, 0.0f);
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glVertex2i(sx, sy);
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glVertex2i(sx, ey);
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glVertex2i(ex, ey);
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glVertex2i(ex, sy);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -323,19 +323,15 @@ local void VideoDrawChar32(const Graphic* sprite,
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local void VideoDrawCharOpenGL(const Graphic* sprite,
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int gx,int gy,int w,int h,int x,int y)
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{
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GLfloat sx,sy;
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Palette c;
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int i;
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sx=(GLfloat)x/VideoWidth;
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sy=1.0f-(GLfloat)y/VideoHeight-(GLfloat)h/VideoHeight;
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glDisable(GL_TEXTURE_2D);
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for( i=0; i<NumFontColors; ++i ) {
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c=GlobalPalette[TextColor[i]];
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glColor3ub(c.r,c.g,c.b);
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glRasterPos2f(sx,sy);
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glRasterPos2i(x,VideoHeight-y-h);
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glBitmap(FontBitmapWidths[CurrentFont]*8,h,
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0.0f,0.0f,0.0f,0.0f,
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FontBitmaps[CurrentFont][i]+(gy+Fonts[CurrentFont].Height-h)*FontBitmapWidths[CurrentFont]);
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@ -248,13 +248,13 @@ local void VideoDrawSubOpenGL(
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const Graphic* graphic,int gx,int gy,int w,int h,
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int x,int y)
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{
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GLfloat sx,ex,sy,ey;
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int sx,ex,sy,ey;
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GLfloat stx,etx,sty,ety;
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sx=(GLfloat)x/VideoWidth;
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ex=sx+(GLfloat)w/VideoWidth;
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ey=1.0f-(GLfloat)y/VideoHeight;
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sy=ey-(GLfloat)h/VideoHeight;
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sx=x;
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ex=sx+w;
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ey=VideoHeight-y;
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sy=ey-h;
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stx=(GLfloat)gx/graphic->Width*graphic->TextureWidth;
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etx=(GLfloat)(gx+w)/graphic->Width*graphic->TextureWidth;
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@ -264,13 +264,13 @@ local void VideoDrawSubOpenGL(
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glBindTexture(GL_TEXTURE_2D, graphic->TextureNames[0]);
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glBegin(GL_QUADS);
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glTexCoord2f(stx, 1.0f-ety);
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glVertex3f(sx, sy, 0.0f);
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glVertex2i(sx, sy);
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glTexCoord2f(stx, 1.0f-sty);
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glVertex3f(sx, ey, 0.0f);
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glVertex2i(sx, ey);
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glTexCoord2f(etx, 1.0f-sty);
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glVertex3f(ex, ey, 0.0f);
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glVertex2i(ex, ey);
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glTexCoord2f(etx, 1.0f-ety);
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glVertex3f(ex, sy, 0.0f);
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glVertex2i(ex, sy);
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glEnd();
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}
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#endif
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@ -625,7 +625,7 @@ local void DrawPixelOpenGL(SysColors color,int x,int y)
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glDisable(GL_TEXTURE_2D);
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glColor3ub(r, g, b);
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glBegin(GL_POINTS);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -755,7 +755,7 @@ local void Draw25TransPixelOpenGL(SysColors color,int x,int y)
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 192);
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glBegin(GL_POINTS);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -882,7 +882,7 @@ local void Draw50TransPixelOpenGL(SysColors color,int x,int y)
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 128);
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glBegin(GL_POINTS);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -1009,7 +1009,7 @@ local void Draw75TransPixelOpenGL(SysColors color,int x,int y)
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 64);
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glBegin(GL_POINTS);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -1215,7 +1215,7 @@ local void DrawTransPixelOpenGL(SysColors color,int x,int y,unsigned char alpha)
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 255-alpha);
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glBegin(GL_POINTS);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -1310,7 +1310,7 @@ local void DrawPixelClipOpenGL(SysColors color,int x,int y)
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glDisable(GL_TEXTURE_2D);
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glColor3ub(r, g, b);
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glBegin(GL_POINTS);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -1511,8 +1511,8 @@ local void DrawHLineOpenGL(SysColors color,int x,int y,int width)
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glDisable(GL_TEXTURE_2D);
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glColor3ub(r, g, b);
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glBegin(GL_LINES);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)(x+width)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glVertex2i(x+width, VideoHeight-y);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -1675,8 +1675,8 @@ local void Draw25TransHLineOpenGL(SysColors color,int x,int y,int width)
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 192);
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glBegin(GL_LINES);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)(x+width)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glVertex2i(x+width, VideoHeight-y);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -1836,8 +1836,8 @@ local void Draw50TransHLineOpenGL(SysColors color,int x,int y,int width)
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 128);
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glBegin(GL_LINES);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)(x+width)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glVertex2i(x+width, VideoHeight-y);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -1997,8 +1997,8 @@ local void Draw75TransHLineOpenGL(SysColors color,int x,int y,int width)
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 64);
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glBegin(GL_LINES);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)(x+width)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glVertex2i(x+width, VideoHeight-y);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -2269,8 +2269,8 @@ local void DrawTransHLineOpenGL(SysColors color,int x,int y,int width,unsigned c
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 255-alpha);
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glBegin(GL_LINES);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)(x+width)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glVertex2i(x+width, VideoHeight-y);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -2472,8 +2472,8 @@ local void DrawVLineOpenGL(SysColors color,int x,int y,int height)
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glDisable(GL_TEXTURE_2D);
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glColor3ub(r, g, b);
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glBegin(GL_LINES);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+height)/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glVertex2i(x, VideoHeight-(y+height));
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -2635,8 +2635,8 @@ local void Draw25TransVLineOpenGL(SysColors color,int x,int y,int height)
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 192);
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glBegin(GL_LINES);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+height)/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glVertex2i(x, VideoHeight-(y+height));
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -2796,8 +2796,8 @@ local void Draw50TransVLineOpenGL(SysColors color,int x,int y,int height)
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 128);
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glBegin(GL_LINES);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+height)/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glVertex2i(x, VideoHeight-(y+height));
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -2958,8 +2958,8 @@ local void Draw75TransVLineOpenGL(SysColors color,int x,int y,int height)
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 64);
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glBegin(GL_LINES);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+height)/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glVertex2i(x, VideoHeight-(y+height));
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -3197,8 +3197,8 @@ local void DrawTransVLineOpenGL(SysColors color,int x,int y,int height,unsigned
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 255-alpha);
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glBegin(GL_LINES);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+height)/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glVertex2i(x, VideoHeight-(y+height));
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -3705,8 +3705,8 @@ local void DrawLineOpenGL(SysColors color,int x1,int y1,int x2,int y2)
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glDisable(GL_TEXTURE_2D);
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glColor3ub(r, g, b);
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glBegin(GL_LINES);
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glVertex3f((GLfloat)x1/VideoWidth, 1.0f-(GLfloat)y1/VideoHeight, 0.0f);
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glVertex3f((GLfloat)x2/VideoWidth, 1.0f-(GLfloat)y2/VideoHeight, 0.0f);
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glVertex2i(x1, VideoHeight-y1);
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glVertex2i(x2, VideoHeight-y2);
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -3999,10 +3999,10 @@ local void DrawRectangleOpenGL(SysColors color,int x,int y
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glDisable(GL_TEXTURE_2D);
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glColor3ub(r, g, b);
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glBegin(GL_LINE_LOOP);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glVertex2i(x+w, VideoHeight-y);
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glVertex2i(x+w, VideoHeight-(y+h));
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glVertex2i(x, VideoHeight-(y+h));
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -4311,10 +4311,10 @@ local void Draw25TransRectangleOpenGL(SysColors color,int x,int y
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 192);
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glBegin(GL_LINE_LOOP);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glVertex2i(x+w, VideoHeight-y);
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glVertex2i(x+w, VideoHeight-(y+h));
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glVertex2i(x, VideoHeight-(y+h));
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -4621,10 +4621,10 @@ local void Draw50TransRectangleOpenGL(SysColors color,int x,int y
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 128);
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glBegin(GL_LINE_LOOP);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
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glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
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glVertex2i(x, VideoHeight-y);
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glVertex2i(x+w, VideoHeight-y);
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glVertex2i(x+w, VideoHeight-(y+h));
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glVertex2i(x, VideoHeight-(y+h));
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glEnd();
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glEnable(GL_TEXTURE_2D);
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}
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@ -4931,10 +4931,10 @@ local void Draw75TransRectangleOpenGL(SysColors color,int x,int y
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glDisable(GL_TEXTURE_2D);
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glColor4ub(r, g, b, 64);
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glBegin(GL_LINE_LOOP);
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glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex2i(x, VideoHeight-y);
|
||||
glVertex2i(x+w, VideoHeight-y);
|
||||
glVertex2i(x+w, VideoHeight-(y+h));
|
||||
glVertex2i(x, VideoHeight-(y+h));
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
@ -5249,10 +5249,10 @@ local void DrawTransRectangleOpenGL(SysColors color,int x,int y
|
|||
glDisable(GL_TEXTURE_2D);
|
||||
glColor4ub(r, g, b, 255-alpha);
|
||||
glBegin(GL_LINE_LOOP);
|
||||
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex2i(x, VideoHeight-y);
|
||||
glVertex2i(x+w, VideoHeight-y);
|
||||
glVertex2i(x+w, VideoHeight-(y+h));
|
||||
glVertex2i(x, VideoHeight-(y+h));
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
@ -5684,10 +5684,10 @@ local void DrawFillRectangleOpenGL(SysColors color,int x,int y
|
|||
glDisable(GL_TEXTURE_2D);
|
||||
glColor3ub(r, g, b);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex2i(x, VideoHeight-y);
|
||||
glVertex2i(x+w, VideoHeight-y);
|
||||
glVertex2i(x, VideoHeight-(y+h));
|
||||
glVertex2i(x+w, VideoHeight-(y+h));
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
@ -5891,10 +5891,10 @@ local void DrawFill25TransRectangleOpenGL(SysColors color,int x,int y
|
|||
glDisable(GL_TEXTURE_2D);
|
||||
glColor4ub(r, g, b, 192);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex2i(x, VideoHeight-y);
|
||||
glVertex2i(x+w, VideoHeight-y);
|
||||
glVertex2i(x, VideoHeight-(y+h));
|
||||
glVertex2i(x+w, VideoHeight-(y+h));
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
@ -6095,10 +6095,10 @@ local void DrawFill50TransRectangleOpenGL(SysColors color,int x,int y
|
|||
glDisable(GL_TEXTURE_2D);
|
||||
glColor4ub(r, g, b, 128);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex2i(x, VideoHeight-y);
|
||||
glVertex2i(x+w, VideoHeight-y);
|
||||
glVertex2i(x, VideoHeight-(y+h));
|
||||
glVertex2i(x+w, VideoHeight-(y+h));
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
@ -6299,10 +6299,10 @@ local void DrawFill75TransRectangleOpenGL(SysColors color,int x,int y
|
|||
glDisable(GL_TEXTURE_2D);
|
||||
glColor4ub(r, g, b, 64);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex2i(x, VideoHeight-y);
|
||||
glVertex2i(x+w, VideoHeight-y);
|
||||
glVertex2i(x, VideoHeight-(y+h));
|
||||
glVertex2i(x+w, VideoHeight-(y+h));
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
@ -6567,10 +6567,10 @@ local void DrawFillTransRectangleOpenGL(SysColors color,int x,int y
|
|||
glDisable(GL_TEXTURE_2D);
|
||||
glColor4ub(r, g, b, 255-alpha);
|
||||
glBegin(GL_TRIANGLE_STRIP);
|
||||
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
|
||||
glVertex2i(x, VideoHeight-y);
|
||||
glVertex2i(x+w, VideoHeight-y);
|
||||
glVertex2i(x, VideoHeight-(y+h));
|
||||
glVertex2i(x+w, VideoHeight-(y+h));
|
||||
glEnd();
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
}
|
||||
|
|
|
@ -133,7 +133,7 @@ local void InitOpenGL(void)
|
|||
glViewport(0, 0, (GLsizei)VideoWidth, (GLsizei)VideoHeight);
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0,1,0,1,-1,1);
|
||||
glOrtho(0,VideoWidth,0,VideoHeight,-1,1);
|
||||
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
glClearDepth(1.0f);
|
||||
|
|
|
@ -192,23 +192,23 @@ local void VideoDraw8to32(const Graphic* sprite,unsigned frame,int x,int y)
|
|||
#ifdef USE_OPENGL
|
||||
local void VideoDrawOpenGL(const Graphic* sprite,unsigned frame,int x,int y)
|
||||
{
|
||||
GLfloat sx,ex,sy,ey;
|
||||
GLint sx,ex,sy,ey;
|
||||
|
||||
sx=(GLfloat)x/VideoWidth;
|
||||
ex=sx+(GLfloat)sprite->Width/VideoWidth;
|
||||
ey=1.0f-(GLfloat)y/VideoHeight;
|
||||
sy=ey-(GLfloat)sprite->Height/VideoHeight;
|
||||
sx=x;
|
||||
ex=sx+sprite->Width;
|
||||
ey=VideoHeight-y;
|
||||
sy=ey-sprite->Height;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, sprite->TextureNames[frame]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0f, 1.0f-sprite->TextureHeight);
|
||||
glVertex3f(sx, sy, 0.0f);
|
||||
glVertex2i(sx, sy);
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex3f(sx, ey, 0.0f);
|
||||
glVertex2i(sx, ey);
|
||||
glTexCoord2f(sprite->TextureWidth, 1.0f);
|
||||
glVertex3f(ex, ey, 0.0f);
|
||||
glVertex2i(ex, ey);
|
||||
glTexCoord2f(sprite->TextureWidth, 1.0f-sprite->TextureHeight);
|
||||
glVertex3f(ex, sy, 0.0f);
|
||||
glVertex2i(ex, sy);
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
|
@ -399,23 +399,23 @@ local void VideoDraw8to32X(const Graphic* sprite,unsigned frame,int x,int y)
|
|||
#ifdef USE_OPENGL
|
||||
local void VideoDrawXOpenGL(const Graphic* sprite,unsigned frame,int x,int y)
|
||||
{
|
||||
GLfloat sx,ex,sy,ey;
|
||||
GLint sx,ex,sy,ey;
|
||||
|
||||
sx=(GLfloat)x/VideoWidth;
|
||||
ex=sx+(GLfloat)sprite->Width/VideoWidth;
|
||||
ey=1.0f-(GLfloat)y/VideoHeight;
|
||||
sy=ey-(GLfloat)sprite->Height/VideoHeight;
|
||||
sx=x;
|
||||
ex=sx+sprite->Width;
|
||||
ey=VideoHeight-y;
|
||||
sy=ey-sprite->Height;
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, sprite->TextureNames[frame]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(0.0f, 1.0f-sprite->TextureHeight);
|
||||
glVertex3f(sx, sy, 0.0f);
|
||||
glVertex2i(sx, sy);
|
||||
glTexCoord2f(0.0f, 1.0f);
|
||||
glVertex3f(sx, ey, 0.0f);
|
||||
glVertex2i(sx, ey);
|
||||
glTexCoord2f(sprite->TextureWidth, 1.0f);
|
||||
glVertex3f(ex, ey, 0.0f);
|
||||
glVertex2i(ex, ey);
|
||||
glTexCoord2f(sprite->TextureWidth, 1.0f-sprite->TextureHeight);
|
||||
glVertex3f(ex, sy, 0.0f);
|
||||
glVertex2i(ex, sy);
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
|
@ -976,7 +976,7 @@ right_trans:
|
|||
#ifdef USE_OPENGL
|
||||
local void VideoDrawClipOpenGL(const Graphic* sprite,unsigned frame,int x,int y)
|
||||
{
|
||||
GLfloat svx,evx,svy,evy;
|
||||
GLint svx,evx,svy,evy;
|
||||
GLfloat stx,etx,sty,ety;
|
||||
int ox;
|
||||
int oy;
|
||||
|
@ -988,10 +988,10 @@ local void VideoDrawClipOpenGL(const Graphic* sprite,unsigned frame,int x,int y)
|
|||
h=sprite->Height;
|
||||
CLIP_RECTANGLE_OFS(x,y,w,h,ox,oy,ex);
|
||||
|
||||
svx=(GLfloat)x/VideoWidth;
|
||||
evx=svx+(GLfloat)w/VideoWidth;
|
||||
evy=1.0f-(GLfloat)y/VideoHeight;
|
||||
svy=evy-(GLfloat)h/VideoHeight;
|
||||
svx=x;
|
||||
evx=svx+w;
|
||||
evy=VideoHeight-y;
|
||||
svy=evy-h;
|
||||
|
||||
stx=(GLfloat)ox/sprite->Width*sprite->TextureWidth;
|
||||
etx=(GLfloat)(ox+w)/sprite->Width*sprite->TextureWidth;
|
||||
|
@ -1576,7 +1576,7 @@ right_trans:
|
|||
local void VideoDrawClipXOpenGL(const Graphic* sprite,unsigned frame
|
||||
,int x,int y)
|
||||
{
|
||||
GLfloat svx,evx,svy,evy;
|
||||
GLint svx,evx,svy,evy;
|
||||
GLfloat stx,etx,sty,ety;
|
||||
int ox;
|
||||
int oy;
|
||||
|
@ -1588,10 +1588,10 @@ local void VideoDrawClipXOpenGL(const Graphic* sprite,unsigned frame
|
|||
h=sprite->Height;
|
||||
CLIP_RECTANGLE_OFS(x,y,w,h,ox,oy,ex);
|
||||
|
||||
svx=(GLfloat)x/VideoWidth;
|
||||
evx=svx+(GLfloat)w/VideoWidth;
|
||||
evy=1.0f-(GLfloat)y/VideoHeight;
|
||||
svy=evy-(GLfloat)h/VideoHeight;
|
||||
svx=x;
|
||||
evx=svx+w;
|
||||
evy=VideoHeight-y;
|
||||
svy=evy-h;
|
||||
|
||||
if( w<sprite->Width ) {
|
||||
if( ox==0 ) {
|
||||
|
@ -1608,13 +1608,13 @@ local void VideoDrawClipXOpenGL(const Graphic* sprite,unsigned frame
|
|||
glBindTexture(GL_TEXTURE_2D, sprite->TextureNames[frame]);
|
||||
glBegin(GL_QUADS);
|
||||
glTexCoord2f(stx, sty);
|
||||
glVertex3f(evx, svy, 0.0f);
|
||||
glVertex2i(evx, svy);
|
||||
glTexCoord2f(stx, ety);
|
||||
glVertex3f(evx, evy, 0.0f);
|
||||
glVertex2i(evx, evy);
|
||||
glTexCoord2f(etx, ety);
|
||||
glVertex3f(svx, evy, 0.0f);
|
||||
glVertex2i(svx, evy);
|
||||
glTexCoord2f(etx, sty);
|
||||
glVertex3f(svx, svy, 0.0f);
|
||||
glVertex2i(svx, svy);
|
||||
glEnd();
|
||||
}
|
||||
#endif
|
||||
|
|
Loading…
Add table
Reference in a new issue