Changed OpenGL to use ints

This commit is contained in:
jsalmon3 2002-12-12 18:30:34 +00:00
parent 05497dc78a
commit c0de1d125e
7 changed files with 129 additions and 133 deletions

View file

@ -1306,16 +1306,16 @@ local void MapDraw32Tile32(int tile,int x,int y)
#ifdef USE_OPENGL
local void MapDrawTileOpenGL(int tile,int x,int y)
{
GLfloat sx,ex,sy,ey;
GLint sx,ex,sy,ey;
GLfloat stx,etx,sty,ety;
Graphic *g;
int t;
g=TheMap.TileData;
sx=(GLfloat)x/VideoWidth;
ex=sx+(GLfloat)TileSizeX/VideoWidth;
ey=1.0f-(GLfloat)y/VideoHeight;
sy=ey-(GLfloat)TileSizeY/VideoHeight;
sx=x;
ex=sx+TileSizeX;
ey=VideoHeight-y;
sy=ey-TileSizeY;
t=tile%(g->Width/TileSizeX);
stx=(GLfloat)t*TileSizeX/g->Width*g->TextureWidth;
@ -1327,13 +1327,13 @@ local void MapDrawTileOpenGL(int tile,int x,int y)
glBindTexture(GL_TEXTURE_2D, g->TextureNames[0]);
glBegin(GL_QUADS);
glTexCoord2f(stx, 1.0f-ety);
glVertex3f(sx, sy, 0.0f);
glVertex2i(sx, sy);
glTexCoord2f(stx, 1.0f-sty);
glVertex3f(sx, ey, 0.0f);
glVertex2i(sx, ey);
glTexCoord2f(etx, 1.0f-sty);
glVertex3f(ex, ey, 0.0f);
glVertex2i(ex, ey);
glTexCoord2f(etx, 1.0f-ety);
glVertex3f(ex, sy, 0.0f);
glVertex2i(ex, sy);
glEnd();
}
#endif

View file

@ -1601,22 +1601,22 @@ global void VideoDrawOnlyFogAlphaOpenGL(
const GraphicData* data __attribute__((unused)),
int x,int y)
{
GLfloat sx,ex,sy,ey;
GLint sx,ex,sy,ey;
Graphic *g;
g=TheMap.TileData;
sx=(GLfloat)x/VideoWidth;
ex=sx+(GLfloat)TileSizeX/VideoWidth;
ey=1.0f-(GLfloat)y/VideoHeight;
sy=ey-(GLfloat)TileSizeY/VideoHeight;
sx=x;
ex=sx+TileSizeX;
ey=VideoHeight-y;
sy=ey-TileSizeY;
glDisable(GL_TEXTURE_2D);
glColor4f(0.0f, 0.0f, 0.0f, 0.5f);
glBegin(GL_QUADS);
glVertex3f(sx, sy, 0.0f);
glVertex3f(sx, ey, 0.0f);
glVertex3f(ex, ey, 0.0f);
glVertex3f(ex, sy, 0.0f);
glVertex2i(sx, sy);
glVertex2i(sx, ey);
glVertex2i(ex, ey);
glVertex2i(ex, sy);
glEnd();
glEnable(GL_TEXTURE_2D);
}

View file

@ -323,19 +323,15 @@ local void VideoDrawChar32(const Graphic* sprite,
local void VideoDrawCharOpenGL(const Graphic* sprite,
int gx,int gy,int w,int h,int x,int y)
{
GLfloat sx,sy;
Palette c;
int i;
sx=(GLfloat)x/VideoWidth;
sy=1.0f-(GLfloat)y/VideoHeight-(GLfloat)h/VideoHeight;
glDisable(GL_TEXTURE_2D);
for( i=0; i<NumFontColors; ++i ) {
c=GlobalPalette[TextColor[i]];
glColor3ub(c.r,c.g,c.b);
glRasterPos2f(sx,sy);
glRasterPos2i(x,VideoHeight-y-h);
glBitmap(FontBitmapWidths[CurrentFont]*8,h,
0.0f,0.0f,0.0f,0.0f,
FontBitmaps[CurrentFont][i]+(gy+Fonts[CurrentFont].Height-h)*FontBitmapWidths[CurrentFont]);

View file

@ -248,13 +248,13 @@ local void VideoDrawSubOpenGL(
const Graphic* graphic,int gx,int gy,int w,int h,
int x,int y)
{
GLfloat sx,ex,sy,ey;
int sx,ex,sy,ey;
GLfloat stx,etx,sty,ety;
sx=(GLfloat)x/VideoWidth;
ex=sx+(GLfloat)w/VideoWidth;
ey=1.0f-(GLfloat)y/VideoHeight;
sy=ey-(GLfloat)h/VideoHeight;
sx=x;
ex=sx+w;
ey=VideoHeight-y;
sy=ey-h;
stx=(GLfloat)gx/graphic->Width*graphic->TextureWidth;
etx=(GLfloat)(gx+w)/graphic->Width*graphic->TextureWidth;
@ -264,13 +264,13 @@ local void VideoDrawSubOpenGL(
glBindTexture(GL_TEXTURE_2D, graphic->TextureNames[0]);
glBegin(GL_QUADS);
glTexCoord2f(stx, 1.0f-ety);
glVertex3f(sx, sy, 0.0f);
glVertex2i(sx, sy);
glTexCoord2f(stx, 1.0f-sty);
glVertex3f(sx, ey, 0.0f);
glVertex2i(sx, ey);
glTexCoord2f(etx, 1.0f-sty);
glVertex3f(ex, ey, 0.0f);
glVertex2i(ex, ey);
glTexCoord2f(etx, 1.0f-ety);
glVertex3f(ex, sy, 0.0f);
glVertex2i(ex, sy);
glEnd();
}
#endif

View file

@ -625,7 +625,7 @@ local void DrawPixelOpenGL(SysColors color,int x,int y)
glDisable(GL_TEXTURE_2D);
glColor3ub(r, g, b);
glBegin(GL_POINTS);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -755,7 +755,7 @@ local void Draw25TransPixelOpenGL(SysColors color,int x,int y)
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 192);
glBegin(GL_POINTS);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -882,7 +882,7 @@ local void Draw50TransPixelOpenGL(SysColors color,int x,int y)
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 128);
glBegin(GL_POINTS);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -1009,7 +1009,7 @@ local void Draw75TransPixelOpenGL(SysColors color,int x,int y)
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 64);
glBegin(GL_POINTS);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -1215,7 +1215,7 @@ local void DrawTransPixelOpenGL(SysColors color,int x,int y,unsigned char alpha)
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 255-alpha);
glBegin(GL_POINTS);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -1310,7 +1310,7 @@ local void DrawPixelClipOpenGL(SysColors color,int x,int y)
glDisable(GL_TEXTURE_2D);
glColor3ub(r, g, b);
glBegin(GL_POINTS);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -1511,8 +1511,8 @@ local void DrawHLineOpenGL(SysColors color,int x,int y,int width)
glDisable(GL_TEXTURE_2D);
glColor3ub(r, g, b);
glBegin(GL_LINES);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+width)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+width, VideoHeight-y);
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -1675,8 +1675,8 @@ local void Draw25TransHLineOpenGL(SysColors color,int x,int y,int width)
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 192);
glBegin(GL_LINES);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+width)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+width, VideoHeight-y);
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -1836,8 +1836,8 @@ local void Draw50TransHLineOpenGL(SysColors color,int x,int y,int width)
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 128);
glBegin(GL_LINES);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+width)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+width, VideoHeight-y);
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -1997,8 +1997,8 @@ local void Draw75TransHLineOpenGL(SysColors color,int x,int y,int width)
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 64);
glBegin(GL_LINES);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+width)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+width, VideoHeight-y);
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -2269,8 +2269,8 @@ local void DrawTransHLineOpenGL(SysColors color,int x,int y,int width,unsigned c
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 255-alpha);
glBegin(GL_LINES);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+width)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+width, VideoHeight-y);
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -2472,8 +2472,8 @@ local void DrawVLineOpenGL(SysColors color,int x,int y,int height)
glDisable(GL_TEXTURE_2D);
glColor3ub(r, g, b);
glBegin(GL_LINES);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+height)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x, VideoHeight-(y+height));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -2635,8 +2635,8 @@ local void Draw25TransVLineOpenGL(SysColors color,int x,int y,int height)
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 192);
glBegin(GL_LINES);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+height)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x, VideoHeight-(y+height));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -2796,8 +2796,8 @@ local void Draw50TransVLineOpenGL(SysColors color,int x,int y,int height)
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 128);
glBegin(GL_LINES);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+height)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x, VideoHeight-(y+height));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -2958,8 +2958,8 @@ local void Draw75TransVLineOpenGL(SysColors color,int x,int y,int height)
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 64);
glBegin(GL_LINES);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+height)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x, VideoHeight-(y+height));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -3197,8 +3197,8 @@ local void DrawTransVLineOpenGL(SysColors color,int x,int y,int height,unsigned
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 255-alpha);
glBegin(GL_LINES);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+height)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x, VideoHeight-(y+height));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -3705,8 +3705,8 @@ local void DrawLineOpenGL(SysColors color,int x1,int y1,int x2,int y2)
glDisable(GL_TEXTURE_2D);
glColor3ub(r, g, b);
glBegin(GL_LINES);
glVertex3f((GLfloat)x1/VideoWidth, 1.0f-(GLfloat)y1/VideoHeight, 0.0f);
glVertex3f((GLfloat)x2/VideoWidth, 1.0f-(GLfloat)y2/VideoHeight, 0.0f);
glVertex2i(x1, VideoHeight-y1);
glVertex2i(x2, VideoHeight-y2);
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -3999,10 +3999,10 @@ local void DrawRectangleOpenGL(SysColors color,int x,int y
glDisable(GL_TEXTURE_2D);
glColor3ub(r, g, b);
glBegin(GL_LINE_LOOP);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+w, VideoHeight-y);
glVertex2i(x+w, VideoHeight-(y+h));
glVertex2i(x, VideoHeight-(y+h));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -4311,10 +4311,10 @@ local void Draw25TransRectangleOpenGL(SysColors color,int x,int y
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 192);
glBegin(GL_LINE_LOOP);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+w, VideoHeight-y);
glVertex2i(x+w, VideoHeight-(y+h));
glVertex2i(x, VideoHeight-(y+h));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -4621,10 +4621,10 @@ local void Draw50TransRectangleOpenGL(SysColors color,int x,int y
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 128);
glBegin(GL_LINE_LOOP);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+w, VideoHeight-y);
glVertex2i(x+w, VideoHeight-(y+h));
glVertex2i(x, VideoHeight-(y+h));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -4931,10 +4931,10 @@ local void Draw75TransRectangleOpenGL(SysColors color,int x,int y
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 64);
glBegin(GL_LINE_LOOP);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+w, VideoHeight-y);
glVertex2i(x+w, VideoHeight-(y+h));
glVertex2i(x, VideoHeight-(y+h));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -5249,10 +5249,10 @@ local void DrawTransRectangleOpenGL(SysColors color,int x,int y
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 255-alpha);
glBegin(GL_LINE_LOOP);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+w, VideoHeight-y);
glVertex2i(x+w, VideoHeight-(y+h));
glVertex2i(x, VideoHeight-(y+h));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -5684,10 +5684,10 @@ local void DrawFillRectangleOpenGL(SysColors color,int x,int y
glDisable(GL_TEXTURE_2D);
glColor3ub(r, g, b);
glBegin(GL_TRIANGLE_STRIP);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+w, VideoHeight-y);
glVertex2i(x, VideoHeight-(y+h));
glVertex2i(x+w, VideoHeight-(y+h));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -5891,10 +5891,10 @@ local void DrawFill25TransRectangleOpenGL(SysColors color,int x,int y
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 192);
glBegin(GL_TRIANGLE_STRIP);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+w, VideoHeight-y);
glVertex2i(x, VideoHeight-(y+h));
glVertex2i(x+w, VideoHeight-(y+h));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -6095,10 +6095,10 @@ local void DrawFill50TransRectangleOpenGL(SysColors color,int x,int y
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 128);
glBegin(GL_TRIANGLE_STRIP);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+w, VideoHeight-y);
glVertex2i(x, VideoHeight-(y+h));
glVertex2i(x+w, VideoHeight-(y+h));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -6299,10 +6299,10 @@ local void DrawFill75TransRectangleOpenGL(SysColors color,int x,int y
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 64);
glBegin(GL_TRIANGLE_STRIP);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+w, VideoHeight-y);
glVertex2i(x, VideoHeight-(y+h));
glVertex2i(x+w, VideoHeight-(y+h));
glEnd();
glEnable(GL_TEXTURE_2D);
}
@ -6567,10 +6567,10 @@ local void DrawFillTransRectangleOpenGL(SysColors color,int x,int y
glDisable(GL_TEXTURE_2D);
glColor4ub(r, g, b, 255-alpha);
glBegin(GL_TRIANGLE_STRIP);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)y/VideoHeight, 0.0f);
glVertex3f((GLfloat)x/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex3f((GLfloat)(x+w)/VideoWidth, 1.0f-(GLfloat)(y+h)/VideoHeight, 0.0f);
glVertex2i(x, VideoHeight-y);
glVertex2i(x+w, VideoHeight-y);
glVertex2i(x, VideoHeight-(y+h));
glVertex2i(x+w, VideoHeight-(y+h));
glEnd();
glEnable(GL_TEXTURE_2D);
}

View file

@ -133,7 +133,7 @@ local void InitOpenGL(void)
glViewport(0, 0, (GLsizei)VideoWidth, (GLsizei)VideoHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0,1,0,1,-1,1);
glOrtho(0,VideoWidth,0,VideoHeight,-1,1);
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glClearDepth(1.0f);

View file

@ -192,23 +192,23 @@ local void VideoDraw8to32(const Graphic* sprite,unsigned frame,int x,int y)
#ifdef USE_OPENGL
local void VideoDrawOpenGL(const Graphic* sprite,unsigned frame,int x,int y)
{
GLfloat sx,ex,sy,ey;
GLint sx,ex,sy,ey;
sx=(GLfloat)x/VideoWidth;
ex=sx+(GLfloat)sprite->Width/VideoWidth;
ey=1.0f-(GLfloat)y/VideoHeight;
sy=ey-(GLfloat)sprite->Height/VideoHeight;
sx=x;
ex=sx+sprite->Width;
ey=VideoHeight-y;
sy=ey-sprite->Height;
glBindTexture(GL_TEXTURE_2D, sprite->TextureNames[frame]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 1.0f-sprite->TextureHeight);
glVertex3f(sx, sy, 0.0f);
glVertex2i(sx, sy);
glTexCoord2f(0.0f, 1.0f);
glVertex3f(sx, ey, 0.0f);
glVertex2i(sx, ey);
glTexCoord2f(sprite->TextureWidth, 1.0f);
glVertex3f(ex, ey, 0.0f);
glVertex2i(ex, ey);
glTexCoord2f(sprite->TextureWidth, 1.0f-sprite->TextureHeight);
glVertex3f(ex, sy, 0.0f);
glVertex2i(ex, sy);
glEnd();
}
#endif
@ -399,23 +399,23 @@ local void VideoDraw8to32X(const Graphic* sprite,unsigned frame,int x,int y)
#ifdef USE_OPENGL
local void VideoDrawXOpenGL(const Graphic* sprite,unsigned frame,int x,int y)
{
GLfloat sx,ex,sy,ey;
GLint sx,ex,sy,ey;
sx=(GLfloat)x/VideoWidth;
ex=sx+(GLfloat)sprite->Width/VideoWidth;
ey=1.0f-(GLfloat)y/VideoHeight;
sy=ey-(GLfloat)sprite->Height/VideoHeight;
sx=x;
ex=sx+sprite->Width;
ey=VideoHeight-y;
sy=ey-sprite->Height;
glBindTexture(GL_TEXTURE_2D, sprite->TextureNames[frame]);
glBegin(GL_QUADS);
glTexCoord2f(0.0f, 1.0f-sprite->TextureHeight);
glVertex3f(sx, sy, 0.0f);
glVertex2i(sx, sy);
glTexCoord2f(0.0f, 1.0f);
glVertex3f(sx, ey, 0.0f);
glVertex2i(sx, ey);
glTexCoord2f(sprite->TextureWidth, 1.0f);
glVertex3f(ex, ey, 0.0f);
glVertex2i(ex, ey);
glTexCoord2f(sprite->TextureWidth, 1.0f-sprite->TextureHeight);
glVertex3f(ex, sy, 0.0f);
glVertex2i(ex, sy);
glEnd();
}
#endif
@ -976,7 +976,7 @@ right_trans:
#ifdef USE_OPENGL
local void VideoDrawClipOpenGL(const Graphic* sprite,unsigned frame,int x,int y)
{
GLfloat svx,evx,svy,evy;
GLint svx,evx,svy,evy;
GLfloat stx,etx,sty,ety;
int ox;
int oy;
@ -988,10 +988,10 @@ local void VideoDrawClipOpenGL(const Graphic* sprite,unsigned frame,int x,int y)
h=sprite->Height;
CLIP_RECTANGLE_OFS(x,y,w,h,ox,oy,ex);
svx=(GLfloat)x/VideoWidth;
evx=svx+(GLfloat)w/VideoWidth;
evy=1.0f-(GLfloat)y/VideoHeight;
svy=evy-(GLfloat)h/VideoHeight;
svx=x;
evx=svx+w;
evy=VideoHeight-y;
svy=evy-h;
stx=(GLfloat)ox/sprite->Width*sprite->TextureWidth;
etx=(GLfloat)(ox+w)/sprite->Width*sprite->TextureWidth;
@ -1576,7 +1576,7 @@ right_trans:
local void VideoDrawClipXOpenGL(const Graphic* sprite,unsigned frame
,int x,int y)
{
GLfloat svx,evx,svy,evy;
GLint svx,evx,svy,evy;
GLfloat stx,etx,sty,ety;
int ox;
int oy;
@ -1588,10 +1588,10 @@ local void VideoDrawClipXOpenGL(const Graphic* sprite,unsigned frame
h=sprite->Height;
CLIP_RECTANGLE_OFS(x,y,w,h,ox,oy,ex);
svx=(GLfloat)x/VideoWidth;
evx=svx+(GLfloat)w/VideoWidth;
evy=1.0f-(GLfloat)y/VideoHeight;
svy=evy-(GLfloat)h/VideoHeight;
svx=x;
evx=svx+w;
evy=VideoHeight-y;
svy=evy-h;
if( w<sprite->Width ) {
if( ox==0 ) {
@ -1608,13 +1608,13 @@ local void VideoDrawClipXOpenGL(const Graphic* sprite,unsigned frame
glBindTexture(GL_TEXTURE_2D, sprite->TextureNames[frame]);
glBegin(GL_QUADS);
glTexCoord2f(stx, sty);
glVertex3f(evx, svy, 0.0f);
glVertex2i(evx, svy);
glTexCoord2f(stx, ety);
glVertex3f(evx, evy, 0.0f);
glVertex2i(evx, evy);
glTexCoord2f(etx, ety);
glVertex3f(svx, evy, 0.0f);
glVertex2i(svx, evy);
glTexCoord2f(etx, sty);
glVertex3f(svx, svy, 0.0f);
glVertex2i(svx, svy);
glEnd();
}
#endif