Clean up: Add const
Replace some code by more concise code.
This commit is contained in:
parent
a1c9b4cebf
commit
be4b634e72
1 changed files with 56 additions and 137 deletions
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@ -93,10 +93,10 @@ static int ButtonPanelHeight;
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static char TileToolRandom; /// Tile tool draws random
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static char TileToolDecoration; /// Tile tool draws with decorations
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static int TileCursorSize; /// Tile cursor size 1x1 2x2 ... 4x4
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static bool UnitPlacedThisPress = false; /// Only allow one unit per press
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static bool UpdateMinimap = false; /// Update units on the minimap
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static bool UnitPlacedThisPress = false; /// Only allow one unit per press
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static bool UpdateMinimap = false; /// Update units on the minimap
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static int MirrorEdit = 0; /// Mirror editing enabled
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static int VisibleUnitIcons; /// Number of icons that are visible at a time
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static int VisibleUnitIcons; /// Number of icons that are visible at a time
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static int VisibleTileIcons;
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enum _mode_buttons_ {
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@ -134,9 +134,9 @@ class EditorUnitSliderListener : public gcn::ActionListener
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{
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public:
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virtual void action(const std::string &) {
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int iconsPerStep = VisibleUnitIcons;
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int steps = (Editor.ShownUnitTypes.size() + iconsPerStep - 1) / iconsPerStep;
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double value = editorUnitSlider->getValue();
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const int iconsPerStep = VisibleUnitIcons;
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const int steps = (Editor.ShownUnitTypes.size() + iconsPerStep - 1) / iconsPerStep;
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const double value = editorUnitSlider->getValue();
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for (int i = 1; i <= steps; ++i) {
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if (value <= (double)i / steps) {
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Editor.UnitIndex = iconsPerStep * (i - 1);
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@ -152,9 +152,9 @@ class EditorSliderListener : public gcn::ActionListener
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{
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public:
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virtual void action(const std::string &) {
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int iconsPerStep = VisibleTileIcons;
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int steps = (Editor.ShownTileTypes.size() + iconsPerStep - 1) / iconsPerStep;
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double value = editorSlider->getValue();
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const int iconsPerStep = VisibleTileIcons;
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const int steps = (Editor.ShownTileTypes.size() + iconsPerStep - 1) / iconsPerStep;
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const double value = editorSlider->getValue();
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for (int i = 1; i <= steps; ++i) {
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if (value <= (double)i / steps) {
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Editor.TileIndex = iconsPerStep * (i - 1);
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@ -374,7 +374,6 @@ static void EditorUndoAction()
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EditorActionPlaceUnit(action.tilePos, *action.UnitType, action.Player);
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break;
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}
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EditorRedoActions.push_back(action);
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}
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@ -383,7 +382,6 @@ static void EditorRedoAction()
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if (EditorRedoActions.empty()) {
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return;
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}
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EditorAction action = EditorRedoActions.back();
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EditorRedoActions.pop_back();
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@ -398,7 +396,6 @@ static void EditorRedoAction()
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break;
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}
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}
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EditorUndoActions.push_back(action);
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}
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@ -419,9 +416,8 @@ static void EditorAddUndoAction(EditorAction action)
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*/
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static int CalculateVisibleIcons(bool tiles = false)
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{
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int i, w, h;
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int x;
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int count;
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int w;
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int h;
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if (tiles) {
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w = PixelTileSize.x;//+2,
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@ -431,18 +427,8 @@ static int CalculateVisibleIcons(bool tiles = false)
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h = IconHeight;
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}
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i = 0;
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count = 0;
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x = UI.ButtonPanel.Y + 24;
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while (x < UI.ButtonPanel.Y + ButtonPanelHeight - h) {
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++i;
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x += h + 2;
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}
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x = UI.ButtonPanel.X + 10;
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while (x < UI.ButtonPanel.X + ButtonPanelWidth - w) {
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count += i;
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x += w + 8;
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}
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const int i = (ButtonPanelHeight - h - 24) / (h + 2);
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const int count = i * (ButtonPanelWidth - w - 10) / (w + 8);
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return count;
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}
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@ -457,28 +443,22 @@ static void CalculateMaxIconSize()
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for (unsigned int i = 0; i < Editor.UnitTypes.size(); ++i) {
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const CUnitType *type = UnitTypeByIdent(Editor.UnitTypes[i].c_str());
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Assert(type && type->Icon.Icon);
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const CIcon *icon = type->Icon.Icon;
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if (IconWidth < icon->G->Width) {
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IconWidth = icon->G->Width;
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}
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if (IconHeight < icon->G->Height) {
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IconHeight = icon->G->Height;
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}
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const CIcon &icon = *type->Icon.Icon;
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IconWidth = std::max(IconWidth, icon.G->Width);
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IconHeight = std::max(IconHeight, icon.G->Height);
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}
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}
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/**
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** Recalculate the shown units.
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*/
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static void RecalculateShownUnits()
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{
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const CUnitType *type;
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Editor.ShownUnitTypes.clear();
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for (int i = 0; i < (int)Editor.UnitTypes.size(); ++i) {
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type = UnitTypeByIdent(Editor.UnitTypes[i].c_str());
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for (size_t i = 0; i != Editor.UnitTypes.size(); ++i) {
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const CUnitType *type = UnitTypeByIdent(Editor.UnitTypes[i].c_str());
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Editor.ShownUnitTypes.push_back(type);
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}
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@ -490,8 +470,6 @@ static void RecalculateShownUnits()
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Editor.SelectedUnitIndex = -1;
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}
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/*----------------------------------------------------------------------------
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-- Display
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----------------------------------------------------------------------------*/
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@ -501,14 +479,13 @@ static void RecalculateShownUnits()
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*/
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static void DrawPlayers()
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{
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int i;
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char buf[256];
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CLabel label(GetSmallFont());
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int x = UI.InfoPanel.X + 8;
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int y = UI.InfoPanel.Y + 4 + IconHeight + 10;
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for (i = 0; i < PlayerMax; ++i) {
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for (int i = 0; i < PlayerMax; ++i) {
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if (i == PlayerMax / 2) {
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y += 20;
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}
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@ -519,8 +496,7 @@ static void DrawPlayers()
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i == Editor.CursorPlayer && Map.Info.PlayerType[i] != PlayerNobody ? ColorWhite : ColorGray,
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x + i % 8 * 20, y, 19, 19);
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if (Map.Info.PlayerType[i] != PlayerNobody) {
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Video.FillRectangle(Players[i].Color, x + 1 + i % 8 * 20, y + 1,
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17, 17);
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Video.FillRectangle(Players[i].Color, x + 1 + i % 8 * 20, y + 1, 17, 17);
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}
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if (i == Editor.SelectedPlayer) {
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Video.DrawRectangle(ColorGreen, x + 1 + i % 8 * 20, y + 1, 17, 17);
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@ -532,8 +508,8 @@ static void DrawPlayers()
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x = UI.InfoPanel.X + 4;
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y += 18 * 1 + 4;
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if (Editor.SelectedPlayer != -1) {
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i = snprintf(buf, sizeof(buf), "Plyr %d %s ", Editor.SelectedPlayer,
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PlayerRaces.Name[Map.Info.PlayerSide[Editor.SelectedPlayer]].c_str());
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snprintf(buf, sizeof(buf), "Plyr %d %s ", Editor.SelectedPlayer,
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PlayerRaces.Name[Map.Info.PlayerSide[Editor.SelectedPlayer]].c_str());
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// Players[SelectedPlayer].RaceName);
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switch (Map.Info.PlayerType[Editor.SelectedPlayer]) {
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@ -624,9 +600,7 @@ static void DrawUnitIcons()
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*/
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static void DrawTileIcon(unsigned tilenum, unsigned x, unsigned y, unsigned flags)
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{
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Uint32 color;
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color = (flags & IconActive) ? ColorGray : ColorBlack;
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Uint32 color = (flags & IconActive) ? ColorGray : ColorBlack;
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Video.DrawRectangleClip(color, x, y, PixelTileSize.x + 7, PixelTileSize.y + 7);
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Video.DrawRectangleClip(ColorBlack, x + 1, y + 1, PixelTileSize.x + 5, PixelTileSize.y + 5);
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@ -704,7 +678,7 @@ static void DrawTileIcons()
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if (i >= (int) Editor.ShownTileTypes.size()) {
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break;
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}
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unsigned int tile = Editor.ShownTileTypes[i];
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const unsigned int tile = Editor.ShownTileTypes[i];
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Map.TileGraphic->DrawFrameClip(tile, x, y);
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Video.DrawRectangleClip(ColorGray, x, y, PixelTileSize.x, PixelTileSize.y);
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@ -794,10 +768,10 @@ static void DrawEditorPanel()
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DrawEditorPanel_UnitsIcon();
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if (Editor.TerrainEditable) {
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int x = UI.InfoPanel.X + 4;
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int y = UI.InfoPanel.Y + 4;
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const int x = UI.InfoPanel.X + TILE_ICON_X + 4;
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const int y = UI.InfoPanel.Y + TILE_ICON_Y + 4;
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DrawTileIcon(0x10 + 4 * 16, x + TILE_ICON_X, y + TILE_ICON_Y,
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DrawTileIcon(0x10 + 4 * 16, x, y,
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(ButtonUnderCursor == TileButton ? IconActive : 0) |
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(Editor.State == EditorEditTile ? IconSelected : 0));
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}
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@ -885,6 +859,17 @@ static void DrawMapCursor()
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}
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}
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static void DrawCross(const PixelPos &topleft_pos, const PixelSize &size, Uint32 color)
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{
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const PixelPos lt = topleft_pos;
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const PixelPos lb(topleft_pos.x,topleft_pos.y + size.y);
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const PixelPos rt(topleft_pos.x + size.x, topleft_pos.y);
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const PixelPos rb = topleft_pos + size;
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Video.DrawLineClip(color, lt, rb);
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Video.DrawLineClip(color, lb, rt);
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}
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/**
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** Draw the start locations of all active players on the map
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*/
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@ -902,14 +887,7 @@ static void DrawStartLocations()
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if (type) {
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DrawUnitType(*type, type->Sprite, i, 0, startScreenPos);
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} else { // Draw a cross
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const PixelPos lt = startScreenPos;
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const PixelPos lb(startScreenPos.x, startScreenPos.y + PixelTileSize.y);
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const PixelPos rt(startScreenPos.x + PixelTileSize.x, startScreenPos.y);
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const PixelPos rb = startScreenPos + PixelTileSize;
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const Uint32 color = PlayerColors[i][0];
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Video.DrawLineClip(color, lt, rb);
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Video.DrawLineClip(color, lb, rt);
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DrawCross(startScreenPos, PixelTileSize, PlayerColors[i][0]);
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}
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}
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}
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@ -938,7 +916,7 @@ static void DrawEditorInfo()
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//
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// Flags info
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//
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unsigned flags = mf.Flags;
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const unsigned flags = mf.Flags;
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sprintf(buf, "%02X|%04X|%c%c%c%c%c%c%c%c%c%c%c%c%c",
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mf.Value, flags,
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flags & MapFieldUnpassable ? 'u' : '-',
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@ -977,13 +955,12 @@ static void DrawEditorInfo()
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static void ShowUnitInfo(const CUnit &unit)
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{
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char buf[256];
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int i;
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i = sprintf(buf, "#%d '%s' Player:#%d %s", UnitNumber(unit),
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int n = sprintf(buf, "#%d '%s' Player:#%d %s", UnitNumber(unit),
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unit.Type->Name.c_str(), unit.Player->Index,
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unit.Active ? "active" : "passive");
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if (unit.Type->GivesResource) {
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sprintf(buf + i, " Amount %d", unit.ResourcesHeld);
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sprintf(buf + n, " Amount %d", unit.ResourcesHeld);
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}
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UI.StatusLine.Set(buf);
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}
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@ -995,15 +972,12 @@ void EditorUpdateDisplay()
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{
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ColorCycle();
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DrawMapArea(); // draw the map area
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DrawStartLocations();
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//
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// Fillers
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//
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for (int i = 0; i < (int)UI.Fillers.size(); ++i) {
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for (size_t i = 0; i != UI.Fillers.size(); ++i) {
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UI.Fillers[i].G->DrawClip(UI.Fillers[i].X, UI.Fillers[i].Y);
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}
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@ -1011,32 +985,26 @@ void EditorUpdateDisplay()
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DrawMapCursor(); // cursor on map
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}
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//
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// Menu button
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//
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const int flag_active = ButtonAreaUnderCursor == ButtonAreaMenu
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&& ButtonUnderCursor == ButtonUnderMenu ? MI_FLAGS_ACTIVE : 0;
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const int flag_clicked = GameMenuButtonClicked ? MI_FLAGS_CLICKED : 0;
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DrawUIButton(UI.MenuButton.Style,
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(ButtonAreaUnderCursor == ButtonAreaMenu
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&& ButtonUnderCursor == ButtonUnderMenu ? MI_FLAGS_ACTIVE : 0) |
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(GameMenuButtonClicked ? MI_FLAGS_CLICKED : 0),
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flag_active | flag_clicked,
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UI.MenuButton.X, UI.MenuButton.Y,
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UI.MenuButton.Text);
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//
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// Minimap
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//
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if (UI.SelectedViewport) {
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UI.Minimap.Draw();
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UI.Minimap.DrawViewportArea(*UI.SelectedViewport);
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}
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//
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// Info panel
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//
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if (UI.InfoPanel.G) {
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UI.InfoPanel.G->DrawClip(UI.InfoPanel.X, UI.InfoPanel.Y);
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}
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//
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// Button panel
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//
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if (UI.ButtonPanel.G) {
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UI.ButtonPanel.G->DrawClip(UI.ButtonPanel.X, UI.ButtonPanel.Y);
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}
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@ -1046,9 +1014,7 @@ void EditorUpdateDisplay()
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DrawEditorInfo();
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}
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//
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// Status line
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//
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UI.StatusLine.Draw();
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DrawGuichanWidgets();
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@ -1104,18 +1070,14 @@ static void EditorCallbackButtonDown(unsigned button)
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// Ignore repeated events when holding down a button
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return;
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}
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//
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// Click on menu button
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//
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if (CursorOn == CursorOnButton && ButtonAreaUnderCursor == ButtonAreaMenu &&
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(MouseButtons & LeftButton) && !GameMenuButtonClicked) {
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PlayGameSound(GameSounds.Click.Sound, MaxSampleVolume);
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GameMenuButtonClicked = true;
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return;
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}
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//
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// Click on minimap
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//
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if (CursorOn == CursorOnMinimap) {
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if (MouseButtons & LeftButton) { // enter move mini-mode
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const Vec2i tilePos = UI.Minimap.ScreenToTilePos(CursorScreenPos);
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@ -1123,9 +1085,7 @@ static void EditorCallbackButtonDown(unsigned button)
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}
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return;
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}
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//
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// Click on mode area
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//
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if (CursorOn == CursorOnButton) {
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CursorBuilding = NULL;
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switch (ButtonUnderCursor) {
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@ -1159,30 +1119,16 @@ static void EditorCallbackButtonDown(unsigned button)
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break;
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}
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}
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//
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// Click on tile area
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//
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if (Editor.State == EditorEditTile) {
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if (CursorOn == CursorOnButton && ButtonUnderCursor >= 100) {
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switch (ButtonUnderCursor) {
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case 300:
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TileCursorSize = 1;
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return;
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case 301:
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TileCursorSize = 2;
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return;
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case 302:
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TileCursorSize = 3;
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return;
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case 303:
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TileCursorSize = 4;
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return;
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case 304:
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TileToolRandom ^= 1;
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return;
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case 305:
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TileToolDecoration ^= 1;
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return;
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case 300: TileCursorSize = 1; return;
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case 301: TileCursorSize = 2; return;
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case 302: TileCursorSize = 3; return;
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case 303: TileCursorSize = 4; return;
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case 304: TileToolRandom ^= 1; return;
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case 305: TileToolDecoration ^= 1; return;
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}
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}
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if (Editor.CursorTileIndex != -1) {
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@ -1203,9 +1149,7 @@ static void EditorCallbackButtonDown(unsigned button)
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}
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}
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//
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// Click on unit area
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//
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if (Editor.State == EditorEditUnit) {
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// Cursor on unit icons
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if (Editor.CursorUnitIndex != -1) {
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@ -1215,21 +1159,16 @@ static void EditorCallbackButtonDown(unsigned button)
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}
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}
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//
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// Right click on a resource
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//
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if (Editor.State == EditorSelecting) {
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if ((MouseButtons & RightButton && UnitUnderCursor != NULL)) {
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if ((MouseButtons & RightButton) && UnitUnderCursor != NULL) {
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CclCommand("if (EditUnitProperties ~= nil) then EditUnitProperties() end;");
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return;
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}
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}
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//
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// Click on map area
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//
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if (CursorOn == CursorOnMap) {
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if (MouseButtons & RightButton) {
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if (Editor.State == EditorEditUnit && Editor.SelectedUnitIndex != -1) {
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Editor.SelectedUnitIndex = -1;
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@ -1248,7 +1187,6 @@ static void EditorCallbackButtonDown(unsigned button)
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// viewport changed
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UI.SelectedViewport = vp;
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}
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if (MouseButtons & LeftButton) {
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const Vec2i tilePos = UI.MouseViewport->ScreenToTilePos(CursorScreenPos);
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@ -1405,7 +1343,6 @@ static void EditorCallbackKeyDown(unsigned key, unsigned keychar)
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HandleCommandKey(key);
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return;
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}
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return;
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}
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/**
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@ -1586,9 +1523,7 @@ static void EditorCallbackMouse(const PixelPos &pos)
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HandleCursorMove(&restrictPos.x, &restrictPos.y); // Reduce to screen
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const PixelPos screenPos = pos;
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//
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// Move map.
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//
|
||||
if (GameCursor == UI.Scroll.Cursor) {
|
||||
Vec2i tilePos = UI.MouseViewport->MapPos;
|
||||
|
||||
|
@ -1630,15 +1565,11 @@ static void EditorCallbackMouse(const PixelPos &pos)
|
|||
LastMapY = cursorTilePos.y;
|
||||
UnitPlacedThisPress = false;
|
||||
}
|
||||
//
|
||||
// Drawing tiles on map.
|
||||
//
|
||||
if (CursorOn == CursorOnMap && (MouseButtons & LeftButton)
|
||||
&& (Editor.State == EditorEditTile || Editor.State == EditorEditUnit)) {
|
||||
Vec2i vpTilePos = UI.SelectedViewport->MapPos;
|
||||
//
|
||||
// Scroll the map
|
||||
//
|
||||
if (CursorScreenPos.x <= UI.SelectedViewport->GetTopLeftPos().x) {
|
||||
vpTilePos.x--;
|
||||
UI.SelectedViewport->Set(vpTilePos, PixelTileSize / 2);
|
||||
|
@ -1655,9 +1586,7 @@ static void EditorCallbackMouse(const PixelPos &pos)
|
|||
UI.SelectedViewport->Set(vpTilePos, PixelTileSize / 2);
|
||||
}
|
||||
|
||||
//
|
||||
// Scroll the map, if cursor moves outside the viewport.
|
||||
//
|
||||
RestrictCursorToViewport();
|
||||
const Vec2i tilePos = UI.SelectedViewport->ScreenToTilePos(CursorScreenPos);
|
||||
|
||||
|
@ -1675,9 +1604,7 @@ static void EditorCallbackMouse(const PixelPos &pos)
|
|||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// Minimap move viewpoint
|
||||
//
|
||||
if (CursorOn == CursorOnMinimap && (MouseButtons & LeftButton)) {
|
||||
RestrictCursorToMinimap();
|
||||
const Vec2i tilePos = UI.Minimap.ScreenToTilePos(CursorScreenPos);
|
||||
|
@ -1786,9 +1713,7 @@ static void EditorCallbackMouse(const PixelPos &pos)
|
|||
}
|
||||
CursorOn = CursorOnMap;
|
||||
|
||||
//
|
||||
// Look if there is an unit under the cursor.
|
||||
//
|
||||
const PixelPos cursorMapPos = UI.MouseViewport->ScreenToMapPixelPos(CursorScreenPos);
|
||||
UnitUnderCursor = UnitOnScreen(cursorMapPos.x, cursorMapPos.y);
|
||||
|
||||
|
@ -1797,9 +1722,7 @@ static void EditorCallbackMouse(const PixelPos &pos)
|
|||
return;
|
||||
}
|
||||
}
|
||||
//
|
||||
// Scrolling Region Handling
|
||||
//
|
||||
if (HandleMouseScrollArea(screenPos)) {
|
||||
return;
|
||||
}
|
||||
|
@ -1823,9 +1746,7 @@ void CEditor::Init()
|
|||
{
|
||||
char buf[PATH_MAX];
|
||||
|
||||
//
|
||||
// Load and evaluate the editor configuration file
|
||||
//
|
||||
LibraryFileName(Parameters::Instance.luaEditorStartFilename.c_str(), buf, sizeof(buf));
|
||||
if (access(buf, R_OK)) {
|
||||
fprintf(stderr, "Editor configuration file '%s' was not found\n"
|
||||
|
@ -1877,9 +1798,7 @@ void CEditor::Init()
|
|||
FlagRevealMap = 0;
|
||||
Editor.SelectedPlayer = PlayerNumNeutral;
|
||||
|
||||
//
|
||||
// Place the start points, which the loader discarded.
|
||||
//
|
||||
for (int i = 0; i < PlayerMax; ++i) {
|
||||
if (Map.Info.PlayerType[i] != PlayerNobody) {
|
||||
// Set SelectedPlayer to a valid player
|
||||
|
|
Loading…
Add table
Reference in a new issue