[+] Metaserver client code rewritten: now using class CMetaClient available through Lua
This commit is contained in:
parent
45441a848a
commit
bc16a6c6eb
11 changed files with 282 additions and 201 deletions
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@ -231,7 +231,7 @@ set(network_SRCS
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src/network/master.cpp
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src/network/netconnect.cpp
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src/network/network.cpp
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src/network/udpsocket.cpp
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src/network/netsockets.cpp
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)
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source_group(network FILES ${network_SRCS})
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@ -363,6 +363,7 @@ set(tolua_FILES
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src/tolua/font.pkg
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src/tolua/game.pkg
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src/tolua/map.pkg
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src/tolua/master.pkg
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src/tolua/minimap.pkg
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src/tolua/network.pkg
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src/tolua/particle.pkg
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@ -540,7 +541,7 @@ set(stratagus_generic_HDRS
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src/include/net_message.h
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src/include/netconnect.h
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src/include/network.h
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src/include/network/udpsocket.h
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src/include/network/netsockets.h
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src/include/parameters.h
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src/include/particle.h
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src/include/pathfinder.h
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@ -203,6 +203,14 @@ static int Parse5or6Args(char *buf, char **arg1, char **arg2, char **arg3,
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return 0;
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}
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/**
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** Parse PING
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*/
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static void ParsePing(Session *session)
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{
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Send(session, "PING_OK\n");
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}
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/**
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** Parse USER
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*/
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@ -480,8 +488,9 @@ static void ParseBuffer(Session *session)
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}
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buf = session->Buffer;
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if (!session->UserData.LoggedIn) {
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if (!strncmp(buf, "PING", 4)) {
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ParsePing(session);
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} else if (!session->UserData.LoggedIn) {
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if (!strncmp(buf, "USER ", 5)) {
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ParseUser(session, buf + 5);
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} else if (!strncmp(buf, "REGISTER ", 9)) {
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@ -223,14 +223,20 @@ int main(int argc, char **argv)
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//
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// Parse the command line.
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//
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while ((i = getopt(argc, argv, ":p:m:i:d:")) != -1) {
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while ((i = getopt(argc, argv, "aP:pm:i:d:")) != -1) {
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switch (i) {
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case 'p':
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case 'a':
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EnableAssert = true;
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continue;
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case 'P':
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Server.Port = atoi(optarg);
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if (Server.Port <= 0) {
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Server.Port = DEFAULT_PORT;
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}
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break;
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case 'p':
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EnableDebugPrint = true;
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continue;
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case 'm':
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Server.MaxConnections = atoi(optarg);
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break;
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@ -32,22 +32,53 @@
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//@{
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#include <list>
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#include "network/netsockets.h"
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/*----------------------------------------------------------------------------
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-- Declarations
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----------------------------------------------------------------------------*/
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struct lua_State;
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// Log data used in metaserver client
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struct CClientLog
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{
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std::string entry; // command itself
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};
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// Class representing meta server client structure
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class CMetaClient
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{
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public:
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CMetaClient() : metaSocket(), metaPort(-1), lastRecvState(-1) {}
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~CMetaClient();
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void SetMetaServer(const std::string host, const int port);
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int Init();
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void Close();
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int Send(const std::string cmd);
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int Recv();
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int GetLastRecvState() { return lastRecvState; }
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int GetLogSize() { return events.size(); }
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CClientLog* GetLastMessage() { return events.back(); }
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private:
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CTCPSocket metaSocket; /// This is a TCP socket
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std::string metaHost; /// Address of metaserver
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int metaPort; /// Port of metaserver
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std::list <CClientLog*> events; /// All commands received from metaserver
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int lastRecvState; /// Now many bytes have been received in last reply
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};
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/*----------------------------------------------------------------------------
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-- Variables
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----------------------------------------------------------------------------*/
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extern int MetaInit();
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extern int MetaClose();
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extern int MetaServerOK(const char *reply);
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extern int SendMetaCommand(const char *command, const char *format, ...);
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extern int RecvMetaReply(char **reply);
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extern int GetMetaParameter(char *reply, int pos, char **value);
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// Metaserver itself
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extern CMetaClient MetaClient;
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// Warning: deprecated function
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extern int CclSetMetaServer(lua_State *l);
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//@}
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@ -35,7 +35,7 @@
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-- Includes
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----------------------------------------------------------------------------*/
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#include "network/udpsocket.h"
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#include "network/netsockets.h"
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/*----------------------------------------------------------------------------
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-- Declarations
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@ -8,9 +8,9 @@
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// T H E W A R B E G I N S
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// Stratagus - A free fantasy real time strategy game engine
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//
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/**@name udpsocket.h - The udp socket header file. */
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/**@name netsockets.h - TCP and UDP sockets. */
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//
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// (c) Copyright 2013 by Joris Dauphin
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// (c) Copyright 2013 by Joris Dauphin and cybermind
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//
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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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@ -26,8 +26,8 @@
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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// 02111-1307, USA.
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#ifndef UDPSOCKET_H
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#define UDPSOCKET_H
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#ifndef NETSOCKETS_H
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#define NETSOCKETS_H
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#include <string>
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@ -52,6 +52,7 @@ private:
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};
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class CUDPSocket_Impl;
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class CTCPSocket_Impl;
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class CUDPSocket
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{
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@ -96,6 +97,25 @@ private:
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CUDPSocket_Impl *m_impl;
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};
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// Class representing TCP socket used in communication
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class CTCPSocket
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{
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public:
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CTCPSocket();
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~CTCPSocket();
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bool Open(const CHost &host);
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void Close();
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bool Connect(const CHost &host);
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int Send(const void *buf, unsigned int len);
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int Recv(void *buf, int len);
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void SetNonBlocking();
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//
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int HasDataToRead(int timeout);
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bool IsValid() const;
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private:
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CTCPSocket_Impl *m_impl;
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};
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//@}
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#endif // !UDPSOCKET_H
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#endif // !NETSOCKETS_H
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@ -43,6 +43,7 @@
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#include "master.h"
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#include "game.h"
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#include "network/netsockets.h"
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#include "network.h"
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#include "net_lowlevel.h"
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#include "parameters.h"
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@ -54,10 +55,7 @@
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-- Variables
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----------------------------------------------------------------------------*/
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static Socket MetaServerFildes; // This is a TCP socket.
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static std::string MasterHost; /// Metaserver Address
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static int MasterPort; /// Metaserver Port
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CMetaClient MetaClient;
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/*----------------------------------------------------------------------------
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-- Functions
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@ -67,53 +65,79 @@ static int MasterPort; /// Metaserver Port
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** Set the metaserver to use for internet play.
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**
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** @param l Lua state.
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** @warning Deprecated function, need to be removed soon
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*/
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int CclSetMetaServer(lua_State *l)
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{
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LuaCheckArgs(l, 2);
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MasterHost = LuaToString(l, 1);
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MasterPort = LuaToNumber(l, 2);
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return 0;
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int CclSetMetaServer(lua_State *l)
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{
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LuaCheckArgs(l, 2);
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MetaClient.SetMetaServer(LuaToString(l, 1), LuaToNumber(l, 2));
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return 0;
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}
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/**
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** Initialize the TCP connection to the Meta Server.
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** Set the metaserver to use for internet play.
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**
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** @param host Host to connect
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** @param port Port to use to connect
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*/
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void CMetaClient::SetMetaServer(const std::string host, const int port)
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{
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metaHost = host;
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metaPort = port;
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}
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CMetaClient::~CMetaClient()
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{
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for (std::list<CClientLog*>::iterator it = events.begin(); it != events.end(); ++it) {
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CClientLog *log = *it;
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delete log;
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}
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events.clear();
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this->Close();
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}
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/**
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** Initialize the TCP connection to the Meta Server and send test ping to it.
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**
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** @return -1 fail, 0 success.
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** @todo Make a dynamic port allocation.
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*/
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int MetaInit()
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int CMetaClient::Init()
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{
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const int port_range_min = 1234;
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const int port_range_max = 1244;
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for (int i = port_range_min; i < port_range_max; ++i) {
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MetaServerFildes = NetOpenTCP(CNetworkParameter::Instance.localHost.c_str(), i);
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if (MetaServerFildes != static_cast<Socket>(-1)) {
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if (NetConnectTCP(MetaServerFildes, NetResolveHost(MasterHost), MasterPort) != -1) {
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break;
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}
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MetaServerFildes = static_cast<Socket>(-1);
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}
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}
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if (MetaServerFildes == static_cast<Socket>(-1)) {
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if (metaPort == -1) {
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return -1;
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}
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if (SendMetaCommand("Login", "") == -1) {
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// Server socket
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CHost metaServerHost(metaHost.c_str(), metaPort);
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// Client socket
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CHost metaClientHost(CNetworkParameter::Instance.localHost.c_str(), CNetworkParameter::Instance.localPort);
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metaSocket.Open(metaClientHost);
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if (metaSocket.IsValid() == false) {
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fprintf(stderr, "METACLIENT: No free port %d available, aborting\n", metaServerHost.getPort());
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return -1;
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}
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if (metaSocket.Connect(metaServerHost) == false) {
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fprintf(stderr, "METACLIENT: Unable to connect to host %s\n", metaServerHost.toString().c_str());
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MetaClient.Close();
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return -1;
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}
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char *reply = NULL;
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if (RecvMetaReply(&reply) == -1) {
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if (this->Send("PING") == -1) { // not sent
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MetaClient.Close();
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return -1;
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}
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if (MetaServerOK(reply)) {
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delete[] reply;
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if (this->Recv() == -1) { // not received
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MetaClient.Close();
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return -1;
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}
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CClientLog &log = *GetLastMessage();
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if (log.entry.find("PING_OK") != std::string::npos) {
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// Everything is OK
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return 0;
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} else {
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delete[] reply;
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fprintf(stderr, "METACLIENT: inappropriate message received from %s\n", metaServerHost.toString().c_str());
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MetaClient.Close();
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return -1;
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}
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}
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@ -123,178 +147,56 @@ int MetaInit()
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**
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** @return nothing
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*/
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int MetaClose()
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void CMetaClient::Close()
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{
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NetCloseTCP(MetaServerFildes);
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return 0;
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}
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/**
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** Checks if a Message was OK or ERR
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**
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** @return 1 OK, 0 Error.
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*/
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int MetaServerOK(const char *reply)
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{
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return !strcmp("OK\r\n", reply) || !strcmp("OK\n", reply);
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}
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/**
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** Retrieves the value of the parameter at position paramNumber
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**
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** @param reply The reply from the metaserver
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** @param pos The parameter number
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** @param value The returned value
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**
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** @returns -1 if error.
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*/
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int GetMetaParameter(char *reply, int pos, char **value)
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{
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// Take Care for OK/ERR
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*value = strchr(reply, '\n');
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(*value)++;
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while (pos-- && *value) {
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*value = strchr(*value, '\n');
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if (*value) {
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(*value)++;
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}
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if (metaSocket.IsValid()) {
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metaSocket.Close();
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}
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if (!*value) {
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// Parameter our of bounds
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return -1;
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}
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if (*value[0] == '\n') {
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(*value)++;
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}
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char *endline = strchr(*value, '\n');
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if (!endline) {
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return -1;
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}
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*endline = '\0';
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*value = new_strdup(*value);
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*endline = '\n';
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return 0;
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}
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/**
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** Send a command to the meta server
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**
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** @param command command to send
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** @param format format of parameters
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** @param ... parameters
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** @param cmd command to send
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**
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** @returns -1 fail, length of command
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** @returns -1 if failed, otherwise length of command
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*/
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int SendMetaCommand(const char *command, const char *format, ...)
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int CMetaClient::Send(const std::string cmd)
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{
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int size = GameName.size() + Parameters::Instance.LocalPlayerName.size() + strlen(command) + 100;
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int ret = -1;
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char *p = new char[size];
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if (p == NULL) {
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return -1;
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}
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char *s = new char[size];
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if (s == NULL) {
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delete[] p;
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return -1;
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}
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// Message Structure
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// <Stratagus> if for Magnant Compatibility, it may be removed
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// Player Name, Game Name, VERSION, Command, **Paramaters**
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sprintf(s, "<Stratagus>\n%s\n%s\n%s\n%s\n",
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Parameters::Instance.LocalPlayerName.c_str(), GameName.c_str(), VERSION, command);
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// Commands
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// Login - password
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// Logout - 0
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// AddGame - IP,Port,Description,Map,Players,FreeSpots
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// JoinGame - Nick of Hoster
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// ChangeGame - Description,Map,Players,FreeSpots
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// GameList - 0
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// NextGameInList - 0
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// StartGame - 0
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// PlayerScore - Player,Score,Win (Add razings...)
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// EndGame - Called after PlayerScore.
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// AbandonGame - 0
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char *newp;
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va_list ap;
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while (1) {
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/* Try to print in the allocated space. */
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va_start(ap, format);
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int n = vsnprintf(p, size, format, ap);
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va_end(ap);
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/* If that worked, string was processed. */
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if (n > -1 && n < size) {
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break;
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}
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/* Else try again with more space. */
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if (n > -1) { /* glibc 2.1 */
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size = n + 1; /* precisely what is needed */
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} else { /* glibc 2.0 */
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size *= 2; /* twice the old size */
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}
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if ((newp = new char[size + 1]) == NULL) {
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delete[] p;
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delete[] s;
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return -1;
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}
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memcpy(newp, p, size * sizeof(char));
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delete[] p;
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p = newp;
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}
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if ((newp = new char[strlen(s) + size + 2]) == NULL) {
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delete[] s;
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delete[] p;
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return -1;
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}
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strcpy(newp, s);
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delete[] s;
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s = newp;
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strcat(s, p);
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strcat(s, "\n");
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size = strlen(s);
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ret = NetSendTCP(MetaServerFildes, s, size);
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delete[] p;
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delete[] s;
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std::string mes(cmd);
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mes.append("\n");
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ret = metaSocket.Send(mes.c_str(), mes.size());
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return ret;
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}
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/**
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** Receive reply from Meta Server
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**
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** @param reply Text of the reply
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**
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** @return error or number of bytes
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*/
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int RecvMetaReply(char **reply)
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int CMetaClient::Recv()
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{
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if (NetSocketReady(MetaServerFildes, 5000) == -1) {
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if (metaSocket.HasDataToRead(5000) == -1) {
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return -1;
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}
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// FIXME: Allow for large packets
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char buf[1024];
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int n = NetRecvTCP(MetaServerFildes, &buf, 1024);
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char *p = new char[n + 1];
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if (!p) {
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return -1;
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memset(&buf, 0, sizeof(buf));
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int n = metaSocket.Recv(&buf, sizeof(buf));
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if (n == -1) {
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return n;
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||||
}
|
||||
|
||||
// We know we now have the whole command.
|
||||
// Convert to standard notation
|
||||
buf[n - 1] = '\0';
|
||||
buf[n - 2] = '\n';
|
||||
strcpy(p, buf);
|
||||
|
||||
*reply = p;
|
||||
std::string cmd(buf, strlen(buf));
|
||||
cmd += '\n';
|
||||
cmd += '\0';
|
||||
CClientLog *log = new CClientLog;
|
||||
log->entry = cmd;
|
||||
events.push_back(log);
|
||||
lastRecvState = n;
|
||||
return n;
|
||||
}
|
||||
|
||||
|
|
|
@ -407,7 +407,7 @@ Socket NetOpenTCP(const char *addr, int port)
|
|||
} else {
|
||||
sock_addr.sin_addr.s_addr = INADDR_ANY;
|
||||
}
|
||||
sock_addr.sin_port = htons(port);
|
||||
sock_addr.sin_port = port;
|
||||
|
||||
int opt = 1;
|
||||
setsockopt(sockfd, SOL_SOCKET, SO_REUSEADDR, (setsockopttype)&opt, sizeof(opt));
|
||||
|
|
|
@ -8,9 +8,9 @@
|
|||
// T H E W A R B E G I N S
|
||||
// Stratagus - A free fantasy real time strategy game engine
|
||||
//
|
||||
/**@name udpsocket.cpp - The udpsocket class. */
|
||||
/**@name netsockets.cpp - TCP and UDP sockets. */
|
||||
//
|
||||
// (c) Copyright 2013 by Joris Dauphin
|
||||
// (c) Copyright 2013 by Joris Dauphin and cybermind
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or modify
|
||||
// it under the terms of the GNU General Public License as published by
|
||||
|
@ -35,7 +35,7 @@
|
|||
|
||||
#include "stratagus.h"
|
||||
|
||||
#include "network/udpsocket.h"
|
||||
#include "network/netsockets.h"
|
||||
#include "net_lowlevel.h"
|
||||
|
||||
#include <stdio.h>
|
||||
|
@ -174,4 +174,93 @@ bool CUDPSocket::IsValid() const
|
|||
return m_impl->IsValid();
|
||||
}
|
||||
|
||||
//@}
|
||||
//
|
||||
// CTCPSocket_Impl
|
||||
//
|
||||
|
||||
class CTCPSocket_Impl
|
||||
{
|
||||
public:
|
||||
CTCPSocket_Impl() : socket(Socket(-1)) {}
|
||||
~CTCPSocket_Impl() { if (IsValid()) { Close(); } }
|
||||
bool Open(const CHost &host);
|
||||
void Close() { NetCloseTCP(socket); socket = Socket(-1); }
|
||||
bool Connect(const CHost &host) { return NetConnectTCP(socket, host.getIp(), host.getPort()) != -1; }
|
||||
int Send(const void *buf, unsigned int len) { return NetSendTCP(socket, buf, len); }
|
||||
int Recv(void *buf, int len) {
|
||||
int res = NetRecvTCP(socket, buf, len);
|
||||
return res;
|
||||
}
|
||||
void SetNonBlocking() { NetSetNonBlocking(socket); }
|
||||
int HasDataToRead(int timeout) { return NetSocketReady(socket, timeout); }
|
||||
bool IsValid() const { return socket != Socket(-1); }
|
||||
private:
|
||||
Socket socket;
|
||||
};
|
||||
|
||||
bool CTCPSocket_Impl::Open(const CHost &host)
|
||||
{
|
||||
char ip[24]; // 127.255.255.255:65555
|
||||
memset(&ip, 0, sizeof(ip));
|
||||
sprintf(ip, "%d.%d.%d.%d", NIPQUAD(ntohl(host.getIp())));
|
||||
this->socket = NetOpenTCP(ip, host.getPort());
|
||||
return this->socket != INVALID_SOCKET;
|
||||
}
|
||||
|
||||
//
|
||||
// CTCPSocket
|
||||
//
|
||||
|
||||
CTCPSocket::CTCPSocket()
|
||||
{
|
||||
m_impl = new CTCPSocket_Impl();
|
||||
}
|
||||
|
||||
CTCPSocket::~CTCPSocket()
|
||||
{
|
||||
delete m_impl;
|
||||
}
|
||||
|
||||
bool CTCPSocket::Open(const CHost &host)
|
||||
{
|
||||
return m_impl->Open(host);
|
||||
}
|
||||
|
||||
void CTCPSocket::Close()
|
||||
{
|
||||
m_impl->Close();
|
||||
}
|
||||
|
||||
|
||||
bool CTCPSocket::Connect(const CHost &host)
|
||||
{
|
||||
return m_impl->Connect(host);
|
||||
}
|
||||
|
||||
int CTCPSocket::Send(const void *buf, unsigned int len)
|
||||
{
|
||||
return m_impl->Send(buf, len);
|
||||
}
|
||||
|
||||
int CTCPSocket::Recv(void *buf, int len)
|
||||
{
|
||||
const int res = m_impl->Recv(buf, len);
|
||||
return res;
|
||||
}
|
||||
|
||||
void CTCPSocket::SetNonBlocking()
|
||||
{
|
||||
m_impl->SetNonBlocking();
|
||||
}
|
||||
|
||||
int CTCPSocket::HasDataToRead(int timeout)
|
||||
{
|
||||
return m_impl->HasDataToRead(timeout);
|
||||
}
|
||||
|
||||
bool CTCPSocket::IsValid() const
|
||||
{
|
||||
return m_impl->IsValid();
|
||||
}
|
||||
|
||||
//@}
|
22
src/tolua/master.pkg
Normal file
22
src/tolua/master.pkg
Normal file
|
@ -0,0 +1,22 @@
|
|||
$#include "master.h"
|
||||
|
||||
struct CClientLog
|
||||
{
|
||||
std::string entry;
|
||||
};
|
||||
|
||||
class CMetaClient
|
||||
{
|
||||
public:
|
||||
CMetaClient();
|
||||
void SetMetaServer(const std::string host, const int port);
|
||||
int Init();
|
||||
void Close();
|
||||
int Send(const std::string cmd);
|
||||
int Recv();
|
||||
int GetLastRecvState() { return lastRecvState; }
|
||||
int GetLogSize() { return events.size(); }
|
||||
CClientLog* GetLastMessage() { return events.back(); }
|
||||
};
|
||||
|
||||
CMetaClient MetaClient;
|
|
@ -70,6 +70,7 @@ $pfile "editor.pkg"
|
|||
$pfile "font.pkg"
|
||||
$pfile "game.pkg"
|
||||
$pfile "map.pkg"
|
||||
$pfile "master.pkg"
|
||||
$pfile "minimap.pkg"
|
||||
$pfile "network.pkg"
|
||||
$pfile "particle.pkg"
|
||||
|
|
Loading…
Reference in a new issue