Bold text on some examples.
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1 changed files with 25 additions and 25 deletions
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@ -505,7 +505,7 @@ static int CclGiveUnitsToPlayer(lua_State *l)
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**
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** Example:
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**
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** <div class="example"><code>GetThisPlayer()</code></div>
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** <div class="example"><code><strong>GetThisPlayer</strong>()</code></div>
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*/
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static int CclGetThisPlayer(lua_State *l)
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{
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@ -545,11 +545,11 @@ static int CclSetThisPlayer(lua_State *l)
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** Example:
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**
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** <div class="example"><code>-- 9 units can be selected together.
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** SetMaxSelectable(9)
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** <strong>SetMaxSelectable</strong>(9)
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** -- 18 units can be selected together.
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** SetMaxSelectable(18)
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** <strong>SetMaxSelectable</strong>(18)
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** -- 50 units can be selected together.
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** SetMaxSelectable(50)</code></div>
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** <strong>SetMaxSelectable</strong>(50)</code></div>
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*/
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static int CclSetMaxSelectable(lua_State *l)
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{
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@ -569,7 +569,7 @@ static int CclSetMaxSelectable(lua_State *l)
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**
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** Example:
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**
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** <div class="example"><code>SetAllPlayersUnitLimit(200)</code></div>
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** <div class="example"><code><strong>SetAllPlayersUnitLimit</strong>(200)</code></div>
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*/
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static int CclSetAllPlayersUnitLimit(lua_State *l)
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{
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@ -591,7 +591,7 @@ static int CclSetAllPlayersUnitLimit(lua_State *l)
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**
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** Example:
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**
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** <div class="example"><code>SetAllPlayersBuildingLimit(200)</code></div>
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** <div class="example"><code><strong>SetAllPlayersBuildingLimit</strong>(200)</code></div>
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*/
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static int CclSetAllPlayersBuildingLimit(lua_State *l)
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{
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@ -613,7 +613,7 @@ static int CclSetAllPlayersBuildingLimit(lua_State *l)
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**
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** Example:
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**
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** <div class="example"><code>SetAllPlayersTotalUnitLimit(400)</code></div>
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** <div class="example"><code><strong>SetAllPlayersTotalUnitLimit</strong>(400)</code></div>
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*/
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static int CclSetAllPlayersTotalUnitLimit(lua_State *l)
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{
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@ -637,11 +637,11 @@ static int CclSetAllPlayersTotalUnitLimit(lua_State *l)
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**
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** Example:
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**
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** <div class="example"><code>SetDiplomacy(0,"allied",1)
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** SetDiplomacy(1,"allied",0)
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** <div class="example"><code><strong>SetDiplomacy</strong>(0,"allied",1)
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** <strong>SetDiplomacy</strong>(1,"allied",0)
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**
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** SetDiplomacy(0,"enemy",2)
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** SetDiplomacy(1,"enemy",2)</code></div>
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** <strong>SetDiplomacy</strong>(0,"enemy",2)
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** <strong>SetDiplomacy</strong>(1,"enemy",2)</code></div>
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*/
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static int CclSetDiplomacy(lua_State *l)
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{
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@ -710,11 +710,11 @@ static int CclGetDiplomacy(lua_State *l)
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**
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** Example:
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**
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** <div class="example"><code>SetSharedVision(0,true,1)
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** SetSharedVision(1,true,0)
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** <div class="example"><code><strong>SetSharedVision</strong>(0,true,1)
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** <strong>SetSharedVision</strong>(1,true,0)
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**
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** SetSharedVision(0,false,2)
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** SetSharedVision(1,false,2)</code></div>
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** <strong>SetSharedVision</strong>(0,false,2)
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** <strong>SetSharedVision</strong>(1,false,2)</code></div>
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*/
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static int CclSetSharedVision(lua_State *l)
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{
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@ -750,9 +750,9 @@ static int CclSharedVision(lua_State *l)
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**
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** Example:
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**
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** <div class="example"><code>SetRevelationType("no-revelation")
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** SetRevelationType("buildings-only")
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** SetRevelationType("all-units")</code></div>
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** <div class="example"><code><strong>SetRevelationType</strong>("no-revelation")
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** <strong>SetRevelationType</strong>("buildings-only")
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** <strong>SetRevelationType</strong>("all-units")</code></div>
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**
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*/
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static int CclSetRevelationType(lua_State *l)
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@ -835,7 +835,7 @@ static int CclDefineRaceNames(lua_State *l)
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**
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** Example:
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**
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** <div class="example"><code>DefinePlayerColors({
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** <div class="example"><code><strong>DefinePlayerColors</strong>({
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** "red", {{164, 0, 0}, {124, 0, 0}, {92, 4, 0}, {68, 4, 0}},
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** "blue", {{12, 72, 204}, {4, 40, 160}, {0, 20, 116}, {0, 4, 76}},
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** "green", {{44, 180, 148}, {20, 132, 92}, {4, 84, 44}, {0, 40, 12}},
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@ -950,7 +950,7 @@ static int CclDefinePlayerColorIndex(lua_State *l)
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**
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** Example:
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**
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** <div class="example"><code>GetPlayerData(0,"TotalNumUnits")</code></div>
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** <div class="example"><code><strong>GetPlayerData</strong>(0,"TotalNumUnits")</code></div>
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*/
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static int CclGetPlayerData(lua_State *l)
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{
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@ -1112,10 +1112,10 @@ static int CclGetPlayerData(lua_State *l)
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** Example:
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**
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** <div class="example"><code>
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** SetPlayerData(0,"Name","Nation of Stromgarde") -- set the name of this player
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** SetPlayerData(0,"RaceName","human") -- the the race to human
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** SetPlayerData(0,"Resources","gold",1700) -- set the player to have 1700 gold
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** SetPlayerData(0, "Allow", "upgrade-paladin", "R") -- give the player the Paladin upgrade
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** <strong>SetPlayerData</strong>(0,"Name","Nation of Stromgarde") -- set the name of this player
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** <strong>SetPlayerData</strong>(0,"RaceName","human") -- the the race to human
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** <strong>SetPlayerData</strong>(0,"Resources","gold",1700) -- set the player to have 1700 gold
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** <strong>SetPlayerData</strong>(0, "Allow", "upgrade-paladin", "R") -- give the player the Paladin upgrade
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** </code></div>
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*/
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static int CclSetPlayerData(lua_State *l)
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@ -1231,7 +1231,7 @@ static int CclSetPlayerData(lua_State *l)
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** Example:
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**
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** <div class="example"> <code> -- Player 1 has a passive A.I
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** SetAiType(1, "Passive")</code></div>
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** <strong>SetAiType</strong>(1, "Passive")</code></div>
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*/
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static int CclSetAiType(lua_State *l)
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{
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