diff --git a/src/action/command.cpp b/src/action/command.cpp index 1ec131893..3bd81dd56 100644 --- a/src/action/command.cpp +++ b/src/action/command.cpp @@ -143,7 +143,7 @@ global void CommandMove(Unit* unit,int x,int y,int flush) IfDebug( if( x<0 || y<0 || x>=TheMap.Width || y>=TheMap.Height ) { - DebugLevel0("Internal movement error\n"); + DebugLevel0Fn("Internal movement error\n"); return; } ); @@ -182,12 +182,12 @@ global void CommandRepair(Unit* unit,int x,int y,Unit* dest,int flush) IfDebug( if( x<0 || y<0 || x>=TheMap.Width || y>=TheMap.Height ) { - DebugLevel0("Internal movement error\n"); + DebugLevel0Fn("Internal movement error\n"); return; } // FIXME: dest until now not supported if( dest ) { - DebugLevel0(__FUNCTION__": not used %p\n",dest); + DebugLevel0Fn("not used %p\n",dest); } ); @@ -235,16 +235,16 @@ global void CommandAttack(Unit* unit,int x,int y,Unit* attack,int flush) IfDebug( if( x<0 || y<0 || x>=TheMap.Width || y>=TheMap.Height ) { - DebugLevel0("Internal movement error\n"); + DebugLevel0Fn("Internal movement error\n"); return; } if( unit->Type->Vanishes ) { - DebugLevel0("Internal error\n"); + DebugLevel0Fn("Internal error\n"); abort(); } ); - DebugLevel3(__FUNCTION__": %Zd attacks %Zd\n" + DebugLevel3("%Zd attacks %Zd\n" ,UnitNumber(unit),attack ? UnitNumber(attack) : 0); if( unit->Type->Building ) { @@ -291,7 +291,7 @@ global void CommandAttackGround(Unit* unit,int x,int y,int flush) IfDebug( if( x<0 || y<0 || x>=TheMap.Width || y>=TheMap.Height ) { - DebugLevel0("Internal movement error\n"); + DebugLevel0Fn("Internal movement error\n"); return; } DebugCheck( unit->Type->Vanishes ); @@ -328,7 +328,7 @@ global void CommandPatrolUnit(Unit* unit,int x,int y,int flush) IfDebug( if( x<0 || y<0 || x>=TheMap.Width || y>=TheMap.Height ) { - DebugLevel0("Internal movement error\n"); + DebugLevel0Fn("Internal movement error\n"); return; } ); @@ -392,7 +392,7 @@ global void CommandUnload(Unit* unit,int x,int y,Unit* what,int flush) IfDebug( if( x<0 || y<0 || x>=TheMap.Width || y>=TheMap.Height ) { - DebugLevel0("Internal movement error\n"); + DebugLevel0Fn("Internal movement error\n"); return; } ); @@ -546,7 +546,7 @@ global void CommandMineGold(Unit* unit,Unit* dest,int flush) command->Data.Move.Range=1; command->Data.Move.SX=unit->X; command->Data.Move.SY=unit->Y; - DebugLevel0Fn("Mine gold refs %d\n",dest->Refs); + DebugLevel3Fn("Mine gold refs %d\n",dest->Refs); #if 1 // FIXME: move to any point of gold mine. NearestOfUnit(dest,unit->X,unit->Y @@ -753,7 +753,7 @@ global void CommandResearch(Unit* unit,Upgrade* what,int flush) unit->NextCount=1; unit->NextFlush=1; - DebugLevel0(__FUNCTION__": FIXME: must support command queing!!"); + DebugLevel0Fn("FIXME: must support command queing!!"); unit->NextCommand[0].Action=UnitActionResearch; unit->NextCommand[0].Data.Research.Ticks=0; unit->NextCommand[0].Data.Research.What=what; @@ -795,7 +795,7 @@ global void CommandDemolish(Unit* unit,int x,int y,Unit* dest,int flush) IfDebug( if( x<0 || y<0 || x>=TheMap.Width || y>=TheMap.Height ) { - DebugLevel0("Internal movement error\n"); + DebugLevel0Fn("Internal movement error\n"); return; } );