From ba6b1c705792d4b3bb70af7cd4e17a8ec5a5a446 Mon Sep 17 00:00:00 2001 From: johns <> Date: Wed, 12 Jul 2000 22:13:22 +0000 Subject: [PATCH] Slow frame, commented, it could cause seg faults with full screen. --- src/video/sdl.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/src/video/sdl.cpp b/src/video/sdl.cpp index 178e00814..4c3ef2874 100644 --- a/src/video/sdl.cpp +++ b/src/video/sdl.cpp @@ -149,10 +149,6 @@ global void InitVideoSdl(void) // Turn cursor off, we use our own. SDL_ShowCursor(0); - SDL_LockSurface(Screen); - VideoMemory=Screen->pixels; // This isn't constant! - SDL_UnlockSurface(Screen); - // // I need the used bits per pixel. // You see it's better making all self, than using wired libaries :) @@ -667,7 +663,7 @@ global void CheckVideoInterrupts(void) if( VideoInterrupts ) { //DebugLevel1("Slow frame\n"); IfDebug( - DrawText(TheUI.MapX+10,TheUI.MapY+10,GameFont,"SLOW FRAME!!"); + //DrawText(TheUI.MapX+10,TheUI.MapY+10,GameFont,"SLOW FRAME!!"); ); ++SlowFrameCounter; }