Attacking can cause a unit to rotate so it needs to be redrawn. (from Jimmy Salmon)

This commit is contained in:
johns 2001-02-28 09:38:07 +00:00
parent d649c3058b
commit b93da09d81

View file

@ -304,6 +304,7 @@ local void MoveToTarget(Unit* unit)
unit->State=0;
if( !unit->Type->Tower ) {
UnitHeadingFromDeltaXY(unit,goal->X-unit->X,goal->Y-unit->Y);
CheckUnitToBeDrawn(unit);
}
unit->SubAction++;
#ifdef NEW_ORDERS