Attacking can cause a unit to rotate so it needs to be redrawn. (from Jimmy Salmon)
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@ -304,6 +304,7 @@ local void MoveToTarget(Unit* unit)
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unit->State=0;
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if( !unit->Type->Tower ) {
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UnitHeadingFromDeltaXY(unit,goal->X-unit->X,goal->Y-unit->Y);
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CheckUnitToBeDrawn(unit);
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}
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unit->SubAction++;
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#ifdef NEW_ORDERS
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