Changed @returns to correct doc++/doxygen keyword @return. Corrected debug messages.

This commit is contained in:
johns 2001-02-19 17:32:37 +00:00
parent a9c3805248
commit b72fffb0a7

View file

@ -506,7 +506,7 @@ global void LoadMissileSprites(void)
**
** @param ident Identifier.
**
** @returns Missile type pointer.
** @return Missile type pointer.
*/
global MissileType* MissileTypeByIdent(const char* ident)
{
@ -531,14 +531,14 @@ global MissileType* MissileTypeByIdent(const char* ident)
** @param dx Missile x destination point in pixel.
** @param dy Missile y destination point in pixel.
**
** @returns created missile.
** @return created missile.
*/
global Missile* MakeMissile(MissileType* type,int sx,int sy,int dx,int dy)
{
Missile* missile;
DebugLevel3Fn("type %Zd(%s) at %d,%d to %d,%d\n"
,type-MissileTypes,type->Name,sx,sy,dx,dy);
,type-MissileTypes,type->Ident,sx,sy,dx,dy);
//
// Find free slot, FIXME: see MakeUnit for better code
@ -595,7 +595,7 @@ found:
** @param goal_stats Goal attributes.
** @param bloodlust If attacker has bloodlust
**
** @returns damage produces on goal.
** @return damage produces on goal.
*/
local int CalculateDamageStats( const UnitStats* attacker_stats,
const UnitStats* goal_stats,
@ -631,7 +631,7 @@ local int CalculateDamageStats( const UnitStats* attacker_stats,
** @param attack_stats Attacker attributes.
** @param goal Goal unit.
** @param bloodlust If attacker has bloodlust
** @returns damage produces on goal.
** @return damage produces on goal.
*/
local int CalculateDamage( const UnitStats* attacker_stats,
const Unit* goal,
@ -696,13 +696,14 @@ global void FireMissile(Unit* unit)
if( !--goal->Refs ) {
ReleaseUnit(goal);
}
#if 0
// FIXME: should I clear this here?
#ifdef NEW_ORDERS
goal=unit->Orders[0].Goal=NULL;
#else
unit->Command.Data.Move.Goal=NULL;
#endif
#endif
return;
}
if( goal->Removed ) {