From b51d0f0bbb0cb8f25c389e574009b11c90fbac02 Mon Sep 17 00:00:00 2001 From: mr-russ <> Date: Fri, 7 Feb 2003 10:02:57 +0000 Subject: [PATCH] Fixed Bug #438896: Platform destroyed in fog of war Fixed Bug #676724: Buildings Not Updated Until seen in viewport --- src/action/action_build.cpp | 2 ++ src/action/action_die.cpp | 2 ++ src/action/action_minegold.cpp | 3 ++- 3 files changed, 6 insertions(+), 1 deletion(-) diff --git a/src/action/action_build.cpp b/src/action/action_build.cpp index daf712d27..ff3cd0f97 100644 --- a/src/action/action_build.cpp +++ b/src/action/action_build.cpp @@ -256,6 +256,7 @@ global void HandleActionBuild(Unit* unit) unit->Y=y; unit->Orders[0].Action=UnitActionStill; unit->SubAction=0; + UnitMarkSeen(unit); } /** @@ -397,6 +398,7 @@ global void HandleActionBuilded(Unit* unit) } else { unit->Frame=i; } + UnitMarkSeen(unit); break; } } diff --git a/src/action/action_die.cpp b/src/action/action_die.cpp index 7d24bc397..24bd022e4 100644 --- a/src/action/action_die.cpp +++ b/src/action/action_die.cpp @@ -67,6 +67,7 @@ global void HandleActionDie(Unit* unit) DebugLevel3("Die complete %d\n" _C_ UnitNumber(unit)); if( !unit->Type->CorpseType ) { + UnitMarkSeen(unit); ReleaseUnit(unit); return; } @@ -96,6 +97,7 @@ global void HandleActionDie(Unit* unit) // FIXME: perhaps later or never is better //ChangeUnitOwner(unit,unit->Player,&Players[PlayerNumNeutral]); } + UnitMarkSeen(unit); } //@} diff --git a/src/action/action_minegold.cpp b/src/action/action_minegold.cpp index 68ee4dd3a..cfbdb1cac 100644 --- a/src/action/action_minegold.cpp +++ b/src/action/action_minegold.cpp @@ -141,7 +141,7 @@ local int MoveToGoldMine(Unit* unit) destu->Frame=1; // FIXME: should be configurable CheckUnitToBeDrawn(destu); } - + UnitMarkSeen(destu); RemoveUnit(unit,destu); #if 0 @@ -225,6 +225,7 @@ local int MineInGoldmine(Unit* unit) mine->Frame=0; CheckUnitToBeDrawn(mine); } + UnitMarkSeen(mine); if( IsOnlySelected(mine) ) { MustRedraw|=RedrawInfoPanel; }