From b514ec83cb19c4727d87dac52c28b825f9789505 Mon Sep 17 00:00:00 2001 From: johns <> Date: Wed, 20 Mar 2002 15:48:48 +0000 Subject: [PATCH] Fixed doxygen warnings. Small code cleanups. --- src/unit/unit_find.cpp | 52 +++++++++++++++++++++++++----------------- 1 file changed, 31 insertions(+), 21 deletions(-) diff --git a/src/unit/unit_find.cpp b/src/unit/unit_find.cpp index f57c5baf0..fe2d2fd2b 100644 --- a/src/unit/unit_find.cpp +++ b/src/unit/unit_find.cpp @@ -287,10 +287,11 @@ global Unit* TransporterOnMapTile(unsigned tx,unsigned ty) ** ** @return true if (x,y) is inside the unit's sprite */ -local int InsideUnitSprite (Unit *unit, unsigned x, unsigned y) +local int InsideUnitSprite (const Unit* unit, unsigned x, unsigned y) { - int ux, uy; /* position at which unit's sprite is currently drawn */ - const UnitType *type; + int ux; + int uy; // position at which unit's sprite is currently drawn + const UnitType* type; type=unit->Type; ux = TileSizeX*unit->X + unit->IX; @@ -298,10 +299,12 @@ local int InsideUnitSprite (Unit *unit, unsigned x, unsigned y) uy = TileSizeY*unit->Y + unit->IY; uy -= (type->BoxHeight - TileSizeY*type->TileHeight)/2; - if (x < ux || x >= ux+type->BoxWidth || y < uy || y >= uy+type->BoxHeight) + if (x < ux || x >= ux+type->BoxWidth + || y < uy || y >= uy+type->BoxHeight) { return 0; - else + } else { return 1; + } } /** @@ -312,31 +315,35 @@ local int InsideUnitSprite (Unit *unit, unsigned x, unsigned y) ** ** @return Returns unit found at this pixel map coordinates */ -global Unit *UnitOnScreenMapPosition (unsigned x, unsigned y) +global Unit* UnitOnScreenMapPosition (unsigned x, unsigned y) { Unit* table[UnitMax]; int tx, ty; int n; int i; + // this code runs quite often (e.g. upon each motion notify) so this + // little optimization could be appropriate + tx = x / TileSizeX; ty = y / TileSizeY; - /* this code runs quite often (e.g. upon each motion notify) so this little - * optimization could be appropriate */ - /* fast path, should work most of the time */ + // fast path, should work most of the time n = SelectUnitsOnTile (tx, ty, table); for( i=0; i<n; ++i ) { - if( ! table[i]->Type->Vanishes && InsideUnitSprite (table[i], x, y)) + if( !table[i]->Type->Vanishes && InsideUnitSprite (table[i], x, y)) { return table[i]; + } } - /* if we got here we have to search for our unit in the neighborhood */ - /* ships and flyers could be 2 fields away */ + // if we got here we have to search for our unit in the neighborhood + + // ships and flyers could be 2 fields away n = UnitCacheSelect (tx-2,ty-2, tx+2, ty+2, table); for( i=0; i<n; ++i ) { - if( ! table[i]->Type->Vanishes && InsideUnitSprite (table[i], x, y)) + if( !table[i]->Type->Vanishes && InsideUnitSprite (table[i], x, y)) { return table[i]; + } } return NoUnitP; @@ -367,8 +374,9 @@ global Unit* RepairableOnScreenMapPosition (unsigned x,unsigned y) // not at max if( (table[i]->Type->Building || table[i]->Type->Transporter) && table[i]->HP < table[i]->Stats->HitPoints ) { - if (InsideUnitSprite (table[i], x, y)) + if (InsideUnitSprite (table[i], x, y)) { return table[i]; + } } } return NoUnitP; @@ -378,12 +386,13 @@ global Unit* RepairableOnScreenMapPosition (unsigned x,unsigned y) ** Choose target at pixel map coordinates. ** ** @param source Unit which wants to attack. -** @param tx X position on the display map, pixel-based. -** @param ty Y position on the display map, pixel-based. +** @param x X position on the display map, pixel-based. +** @param y Y position on the display map, pixel-based. ** ** @return Returns ideal target */ -global Unit *TargetOnScreenMapPosition (const Unit* source, unsigned x, unsigned y) +global Unit* TargetOnScreenMapPosition (const Unit* source, unsigned x, + unsigned y) { Unit* table[UnitMax]; Unit* unit; @@ -392,12 +401,13 @@ global Unit *TargetOnScreenMapPosition (const Unit* source, unsigned x, unsigned int n; int i; + // this code runs upon right button action only so it can affort being a + // little inefficient. + tx = x / TileSizeX; ty = y / TileSizeY; - /* this code runs upon right button action only so it can affort being a - * little inefficient. */ - /* ships and flyers could be 2 fields away */ + // ships and flyers could be 2 fields away n = UnitCacheSelect (tx-2,ty-2, tx+2, ty+2, table); best=NoUnitP; for( i=0; i<n; ++i ) { @@ -411,7 +421,7 @@ global Unit *TargetOnScreenMapPosition (const Unit* source, unsigned x, unsigned || unit->Orders[0].Action==UnitActionDie ) { continue; } - if ( ! InsideUnitSprite (table[i], x, y)) { + if ( !InsideUnitSprite (table[i], x, y)) { continue; } if( !CanTarget(source->Type,unit->Type) ) {