[-] Missing file in previous commit

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cybermind 2013-09-01 12:00:26 +06:00
parent 210369b752
commit b3313b28ae

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// _________ __ __
// / _____// |_____________ _/ |______ ____ __ __ ______
// \_____ \\ __\_ __ \__ \\ __\__ \ / ___\| | \/ ___/
// / \| | | | \// __ \| | / __ \_/ /_/ > | /\___ |
// /_______ /|__| |__| (____ /__| (____ /\___ /|____//____ >
// \/ \/ \//_____/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// Stratagus - A free fantasy real time strategy game engine
//
/**@name missile_straightfly.cpp - The missile StraightFly. */
//
// (c) Copyright 2013 by cybermind
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; only version 2 of the License.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
// 02111-1307, USA.
//
//@{
/*----------------------------------------------------------------------------
-- Includes
----------------------------------------------------------------------------*/
#include "stratagus.h"
#include "missile.h"
#include "map.h"
/**
** Missile flies from x,y to x1,y1 then continues to fly, until incompatible terrain is detected
*/
void MissileStraightFly::Action()
{
this->Wait = this->Type->Sleep;
if (PointToPointMissile(*this)) {
if (this->DestroyMissile) {
this->MissileHit();
this->TTL = 0;
return;
}
if (this->TotalStep) {
const PixelPos step = (this->destination - this->source);
this->destination += step * ((PixelTileSize.x + PixelTileSize.y) * 3) / 4 / this->TotalStep;
this->State++; // !(State & 1) to initialise
this->source = this->position;
PointToPointMissile(*this);
} else {
this->MissileHit();
this->TTL = 0;
}
} else {
this->NextMissileFrame(1, 0);
}
}
//@}