Prepared NEW_NAMES.

This commit is contained in:
johns 2001-03-28 15:36:03 +00:00
parent 87a174c33c
commit aaa9169ab0

View file

@ -34,6 +34,9 @@
-- Variables
----------------------------------------------------------------------------*/
#ifndef laterUSE_CCL
// FIXME: Make this configurable with CCL and than use only this.
#define DEFAULT NULL /// use the first slot as default
/**
@ -41,10 +44,17 @@
*/
local Construction Constructions[] = {
{ "construction-0", // added for bad puds they have 0
#ifdef NEW_NAMES
{ "neutral/buildings/land construction site.png",
"tilesets/winter/neutral/buildings/land construction site.png",
DEFAULT,
DEFAULT },
#else
{ "land construction site (summer,wasteland).png",
"land construction site (winter).png",
DEFAULT,
DEFAULT },
#endif
64,64 },
{ "construction-1",
{ "",
@ -77,67 +87,139 @@ local Construction Constructions[] = {
DEFAULT },
0,0 },
{ "construction-land",
#ifdef NEW_NAMES
{ "neutral/buildings/land construction site.png",
"tilesets/winter/neutral/buildings/land construction site.png",
DEFAULT,
DEFAULT },
#else
{ "land construction site (summer,wasteland).png",
"land construction site (winter).png",
DEFAULT,
DEFAULT },
#endif
64,64 },
{ "construction-human-shipyard",
#ifdef NEW_NAMES
{ "human/buildings/shipyard construction site.png",
"tilesets/winter/human/buildings/shipyard construction site.png",
DEFAULT,
"tilesets/swamp/human/buildings/shipyard construction site.png" },
#else
{ "human shipyard construction site (summer,wasteland).png",
"human shipyard construction site (winter).png",
DEFAULT,
"human shipyard construction site (swamp).png" },
#endif
96,96 },
{ "construction-orc-shipyard",
#ifdef NEW_NAMES
{ "orc/buildings/shipyard construction site.png",
"tilesets/winter/orc/buildings/shipyard construction site.png",
DEFAULT,
"tilesets/swamp/orc/buildings/shipyard construction site.png" },
#else
{ "orc shipyard construction site (summer,wasteland).png",
"orc shipyard construction site (winter).png",
DEFAULT,
"orc shipyard construction site (swamp).png" },
#endif
96,96 },
{ "construction-human-oil-well",
#ifdef NEW_NAMES
{ "tilesets/summer/human/buildings/oil well construction site.png",
"tilesets/winter/human/buildings/oil well construction site.png",
"tilesets/wasteland/human/buildings/oil well construction site.png",
"tilesets/swamp/human/buildings/oil well construction site.png" },
#else
{ "human oil well construction site (summer).png",
"human oil well construction site (winter).png",
"human oil well construction site (wasteland).png",
"human oil well construction site (swamp).png" },
#endif
96,96 },
{ "construction-orc-oil-well",
{ "orc oil well construction site (summer).png",
"orc oil well construction site (winter).png",
"orc oil well construction site (wasteland).png",
"orc oil well construction site (swamp).png" },
#ifdef NEW_NAMES
{ "tilesets/summer/orc/buildings/oil well construction site.png",
"tilesets/winter/orc/buildings/oil well construction site.png",
"tilesets/wasteland/orc/buildings/oil well construction site.png",
"tilesets/swamp/orc/buildings/oil well construction site.png" },
#else
{ "orc/buildings/oil well construction site (summer).png",
"orc/buildings/oil well construction site (winter).png",
"orc/buildings/oil well construction site (wasteland).png",
"orc/buildings/oil well construction site (swamp).png" },
#endif
96,96 },
{ "construction-human-refinery",
#ifdef NEW_NAMES
{ "human/buildings/refinery construction site.png",
"tilesets/winter/human/buildings/refinery construction site.png",
DEFAULT,
"tilesets/swamp/human/buildings/refinery construction site.png" },
#else
{ "human refinery construction site (summer,wasteland).png",
"human refinery construction site (winter).png",
DEFAULT,
"human refinery construction site (swamp).png" },
#endif
96,96 },
{ "construction-orc-refinery",
{ "orc refinery construction site (summer,wasteland).png",
"orc refinery construction site (winter).png",
#ifdef NEW_NAMES
{ "orc/buildings/refinery construction site.png",
"tilesets/winter/orc/buildings/refinery construction site.png",
DEFAULT,
"orc refinery construction site (swamp).png" },
"tilesets/swamp/orc/buildings/refinery construction site.png" },
#else
{ "orc/buildings/refinery construction site (summer,wasteland).png",
"orc/buildings/refinery construction site (winter).png",
DEFAULT,
"orc/buildings/refinery construction site (swamp).png" },
#endif
96,96 },
{ "construction-human-foundry",
#ifdef NEW_NAMES
{ "human/buildings/foundry construction site.png",
"tilesets/winter/human/buildings/foundry construction site.png",
DEFAULT,
"tilesets/swamp/human/buildings/foundry construction site.png" },
#else
{ "human foundry construction site (summer,wasteland).png",
"human foundry construction site (winter).png",
DEFAULT,
"human foundry construction site (swamp).png" },
#endif
96,96 },
{ "construction-orc-foundry",
#ifdef NEW_NAMES
{ "orc/buildings/foundry construction site.png",
"tilesets/winter/orc/buildings/foundry construction site.png",
DEFAULT,
"tilesets/swamp/orc/buildings/foundry construction site.png" },
#else
{ "orc foundry construction site (summer,wasteland).png",
"orc foundry construction site (winter).png",
DEFAULT,
"orc foundry construction site (swamp).png" },
#endif
96,96 },
{ "construction-wall",
#ifdef NEW_NAMES
{ "tilesets/summer/neutral/buildings/wall construction site.png",
"tilesets/winter/neutral/buildings/wall construction site.png",
"tilesets/wasteland/neutral/buildings/wall construction site.png",
DEFAULT },
#else
{ "wall construction site (summer).png",
"wall construction site (winter).png",
"wall construction site (wasteland).png",
DEFAULT },
#endif
32,32 },
};
#endif
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
@ -162,7 +244,11 @@ global void LoadConstructions(void)
char* buf;
buf=alloca(strlen(file)+9+1);
#ifdef NEW_NAMES
file=strcat(strcpy(buf,"graphics/"),file);
#else
file=strcat(strcpy(buf,"graphic/"),file);
#endif
ShowLoadProgress("\tConstruction %s\n",file);
Constructions[i].Sprite=LoadSprite(file
,Constructions[i].Width,Constructions[i].Height);