FIXME added, the unit-types shouldn't be hardcoded.
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@ -1289,7 +1289,7 @@ global void InitUnitTypes(void)
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}
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//
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// Setup hardcoded unit types.
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// Setup hardcoded unit types. FIXME: should be moved to some configs.
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//
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UnitTypeGoldMine=UnitTypeByIdent("unit-gold-mine");
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UnitTypeHumanTanker=UnitTypeByIdent("unit-human-oil-tanker");
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