UnitVisible short documentation added.

This commit is contained in:
johns 2001-03-15 17:32:42 +00:00
parent 241373c1cf
commit a6d96fcaeb

View file

@ -445,7 +445,7 @@ extern void UnitLost(const Unit* unit);
extern void UpdateForNewUnit(const Unit* unit,int upgrade);
/// FIXME: more docu
extern void NearestOfUnit(const Unit* unit,int tx,int ty,int *dx,int *dy);
/// FIXME: more docu
/// Returns true, if unit is visible on current map view.
extern int UnitVisible(const Unit* unit);
/// FIXME: more docu
extern int CheckUnitToBeDrawn(const Unit* unit);