UnitVisible short documentation added.
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@ -445,7 +445,7 @@ extern void UnitLost(const Unit* unit);
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extern void UpdateForNewUnit(const Unit* unit,int upgrade);
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/// FIXME: more docu
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extern void NearestOfUnit(const Unit* unit,int tx,int ty,int *dx,int *dy);
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/// FIXME: more docu
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/// Returns true, if unit is visible on current map view.
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extern int UnitVisible(const Unit* unit);
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/// FIXME: more docu
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extern int CheckUnitToBeDrawn(const Unit* unit);
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