Fixed bug #707075: Bug in DeathCoilController
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2 changed files with 6 additions and 5 deletions
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@ -1133,8 +1133,9 @@
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<LI><B>1.19pre1</B>
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<LI>Fixed setup script for BSD and 'sh' (from ppl).
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<LI>Added support for 16x16 tiles (from Jimmy Salmon).
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<LI>Fixed Bug #704338: Crash: Town Hall Destroyed, Peasant inside
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<LI>Fixed bug #704338: Crash: Town Hall Destroyed, Peasant inside
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(from Russell Smith)
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<LI>Fixed bug #707075: Bug in DeathCoilController (from Jimmy Salmon).
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<LI>+++
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</UL>
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</UL>
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@ -279,17 +279,17 @@ local void SpellDeathCoilController(Missile * missile)
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// disperse damage between them
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//NOTE: 1 is the minimal damage
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if (table[i]->HP <= 50 / ec ) {
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source->Player->Score+=
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source->Player->Score +=
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table[i]->Type->Points;
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if( missile->TargetUnit->Type->Building ) {
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if( table[i]->Type->Building ) {
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source->Player->TotalRazings++;
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} else {
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source->Player->TotalKills++;
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}
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#ifdef USE_HP_FOR_XP
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source->XP+=table[i]->HP;
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source->XP += table[i]->HP;
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#else
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source->XP+=table[i]->Type->Points;
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source->XP += table[i]->Type->Points;
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#endif
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++source->Kills;
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table[i]->HP = 0;
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