Add const and fix crash when returning to main menu.
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parent
699dd2ff15
commit
9fd57de38e
4 changed files with 5 additions and 5 deletions
src
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@ -320,7 +320,7 @@ static void GameTypeManTeamVsMachine(void)
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**
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** @todo FIXME: use in this function InitModules / LoadModules!!!
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*/
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void CreateGame(char* filename, WorldMap* map)
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void CreateGame(const char* filename, WorldMap* map)
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{
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int i;
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int j;
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@ -393,7 +393,7 @@ extern void SetupEditor(void);
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extern void ErrorMenu(char*);
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/// Menu Loop
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extern void MenuLoop(char* filename, struct _world_map_* map);
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extern void MenuLoop(const char* filename, struct _world_map_* map);
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/// Pre menu setup
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extern void PreMenuSetup(void);
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@ -178,7 +178,7 @@ extern void ObjectivesCclRegister(void);
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/// Save the objectives
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extern void SaveObjectives(struct _CL_File_* file);
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/// Create a game
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extern void CreateGame(char* filename, struct _world_map_* map);
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extern void CreateGame(const char* filename, struct _world_map_* map);
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/// Init Setting to default values
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extern void InitSettings(void);
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@ -647,7 +647,7 @@ void PreMenuSetup(void)
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** @param filename map filename
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** @param map map loaded
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*/
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void MenuLoop(char* filename, WorldMap* map)
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void MenuLoop(const char* filename, WorldMap* map)
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{
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for (;;) {
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//
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@ -751,7 +751,7 @@ void MenuLoop(char* filename, WorldMap* map)
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filename = NextChapter();
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sprintf(CurrentMapPath, "%s/%s", StratagusLibPath, filename);
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filename = CurrentMapPath;
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// filename = CurrentMapPath;
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DebugPrint("Next chapter %s\n" _C_ CurrentMapPath);
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}
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}
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