fix compile error with opengl
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@ -88,8 +88,10 @@
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SDL_Surface* TheScreen; /// Internal screen
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#ifndef USE_OPENGL
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static SDL_Rect Rects[100];
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static int NumRects;
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#endif
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static int FrameTicks; /// Frame length in ms
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static int FrameRemainder; /// Frame remainder 0.1 ms
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