Added disabled option menu.

This commit is contained in:
johns 2002-04-11 19:38:33 +00:00
parent 32bf62e5b6
commit 9aca434f7f

View file

@ -79,6 +79,7 @@ local void GameMenuLoad(void);
local void GameMenuEnd(void);
local void GameMenuExit(void);
local void GameMenuReturn(void);
local void GameGlobalOptionsMenu(void);
local void GameShowCredits(void);
local void GameMenuObjectives(void);
local void GameMenuEndScenario(void);
@ -358,7 +359,7 @@ local unsigned char *ssmsoptions[] = {
local char ScenSelectDisplayPath[1024];
local char ScenSelectFileName[128];
local int GuiGameStarted = 0;
local int GuiGameStarted;
local char ScenSelectPath[1024];
global char ScenSelectFullPath[1024];
@ -401,24 +402,33 @@ local Menuitem ScenSelectMenuItems[] = {
};
/**
** Items for the Prg Start Menu
** Items for the Program Start Menu
*/
local Menuitem PrgStartMenuItems[] = {
#ifdef __GNUC__
{ MI_TYPE_DRAWFUNC, 0, 0, 0, GameFont, PrgStartInit, NULL,
{ drawfunc:{ NameLineDrawFunc } } },
{ MI_TYPE_BUTTON, 208, 212 + 36 * 0, 0, LargeFont, NULL, NULL,
{ button:{ "~!Single Player Game", 224, 27, MBUTTON_GM_FULL, SinglePlayerGameMenu, 's'} } },
{ MI_TYPE_BUTTON, 208, 212 + 36 * 1, 0, LargeFont, NULL, NULL,
{ button:{ "~!Multi Player Game", 224, 27, MBUTTON_GM_FULL, MultiPlayerGameMenu, 'm'} } },
{ MI_TYPE_BUTTON, 208, 212 + 36 * 2, 0, LargeFont, NULL, NULL,
{ button:{ "~!Campaign Game", 224, 27, MBUTTON_GM_FULL, CampaignGameMenu, 'c'} } },
{ MI_TYPE_BUTTON, 208, 212 + 36 * 3, 0, LargeFont, NULL, NULL,
{ button:{ "~!Load Game", 224, 27, MBUTTON_GM_FULL, GameMenuLoad, 'l'} } },
{ MI_TYPE_BUTTON, 208, 212 + 36 * 4, 0, LargeFont, NULL, NULL,
{ button:{ "S~!how Credits", 224, 27, MBUTTON_GM_FULL, GameShowCredits, 'h'} } },
{ MI_TYPE_BUTTON, 208, 212 + 36 * 5, 0, LargeFont, NULL, NULL,
{ button:{ "E~!xit Program", 224, 27, MBUTTON_GM_FULL, GameMenuExit, 'x'} } },
{ MI_TYPE_BUTTON, 208, 180 + 36 * 0, 0, LargeFont, NULL, NULL,
{ button:{ "~!Single Player Game", 224, 27,
MBUTTON_GM_FULL, SinglePlayerGameMenu, 's'} } },
{ MI_TYPE_BUTTON, 208, 180 + 36 * 1, 0, LargeFont, NULL, NULL,
{ button:{ "~!Multi Player Game", 224, 27,
MBUTTON_GM_FULL, MultiPlayerGameMenu, 'm'} } },
{ MI_TYPE_BUTTON, 208, 180 + 36 * 2, 0, LargeFont, NULL, NULL,
{ button:{ "~!Campaign Game", 224, 27,
MBUTTON_GM_FULL, CampaignGameMenu, 'c'} } },
{ MI_TYPE_BUTTON, 208, 180 + 36 * 3, MenuButtonDisabled, LargeFont, NULL, NULL,
{ button:{ "~!Load Game", 224, 27,
MBUTTON_GM_FULL, GameMenuLoad, 'l'} } },
{ MI_TYPE_BUTTON, 208, 180 + 36 * 4, MenuButtonDisabled, LargeFont, NULL, NULL,
{ button:{ "~!Options", 224, 27,
MBUTTON_GM_FULL, GameGlobalOptionsMenu, 'o'} } },
{ MI_TYPE_BUTTON, 208, 180 + 36 * 5, 0, LargeFont, NULL, NULL,
{ button:{ "S~!how Credits", 224, 27,
MBUTTON_GM_FULL, GameShowCredits, 'h'} } },
{ MI_TYPE_BUTTON, 208, 180 + 36 * 6, 0, LargeFont, NULL, NULL,
{ button:{ "E~!xit Program", 224, 27,
MBUTTON_GM_FULL, GameMenuExit, 'x'} } },
#else
{ 0 }
#endif
@ -985,7 +995,7 @@ global Menu Menus[] = {
0,
640, 480,
ImageNone,
1, 7,
1, 8,
PrgStartMenuItems,
NULL,
},
@ -1695,9 +1705,11 @@ local void NameLineDrawFunc(Menuitem *mi __attribute__((unused)))
}
/**
** FIXME: docu
** Start menu master init.
**
** @param mi The menu.
*/
local void PrgStartInit(Menuitem *mi) // Start menu master init
local void PrgStartInit(Menuitem *mi)
{
#ifdef NEW_NETMENUS
if (NetworkNumInterfaces == 0) {
@ -1708,7 +1720,6 @@ local void PrgStartInit(Menuitem *mi) // Start menu master init
#else
mi[2].flags = MenuButtonDisabled;
#endif
mi[4].flags = MenuButtonDisabled;
}
local void GameMenuReturn(void)
@ -1885,11 +1896,22 @@ global void Preferences(void)
ProcessMenu(MENU_PREFERENCES, 1);
}
/**
** Show the game options.
*/
local void GameOptions(void)
{
ProcessMenu(MENU_GAME_OPTIONS, 1);
}
/**
** Show the global options.
*/
local void GameGlobalOptionsMenu(void)
{
// FIXME: write me
}
/**
** Show the game credits.
*/