Added disabled option menu.
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parent
32bf62e5b6
commit
9aca434f7f
1 changed files with 40 additions and 18 deletions
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@ -79,6 +79,7 @@ local void GameMenuLoad(void);
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local void GameMenuEnd(void);
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local void GameMenuExit(void);
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local void GameMenuReturn(void);
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local void GameGlobalOptionsMenu(void);
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local void GameShowCredits(void);
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local void GameMenuObjectives(void);
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local void GameMenuEndScenario(void);
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@ -358,7 +359,7 @@ local unsigned char *ssmsoptions[] = {
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local char ScenSelectDisplayPath[1024];
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local char ScenSelectFileName[128];
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local int GuiGameStarted = 0;
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local int GuiGameStarted;
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local char ScenSelectPath[1024];
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global char ScenSelectFullPath[1024];
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@ -401,24 +402,33 @@ local Menuitem ScenSelectMenuItems[] = {
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};
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/**
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** Items for the Prg Start Menu
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** Items for the Program Start Menu
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*/
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local Menuitem PrgStartMenuItems[] = {
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#ifdef __GNUC__
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{ MI_TYPE_DRAWFUNC, 0, 0, 0, GameFont, PrgStartInit, NULL,
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{ drawfunc:{ NameLineDrawFunc } } },
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{ MI_TYPE_BUTTON, 208, 212 + 36 * 0, 0, LargeFont, NULL, NULL,
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{ button:{ "~!Single Player Game", 224, 27, MBUTTON_GM_FULL, SinglePlayerGameMenu, 's'} } },
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{ MI_TYPE_BUTTON, 208, 212 + 36 * 1, 0, LargeFont, NULL, NULL,
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{ button:{ "~!Multi Player Game", 224, 27, MBUTTON_GM_FULL, MultiPlayerGameMenu, 'm'} } },
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{ MI_TYPE_BUTTON, 208, 212 + 36 * 2, 0, LargeFont, NULL, NULL,
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{ button:{ "~!Campaign Game", 224, 27, MBUTTON_GM_FULL, CampaignGameMenu, 'c'} } },
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{ MI_TYPE_BUTTON, 208, 212 + 36 * 3, 0, LargeFont, NULL, NULL,
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{ button:{ "~!Load Game", 224, 27, MBUTTON_GM_FULL, GameMenuLoad, 'l'} } },
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{ MI_TYPE_BUTTON, 208, 212 + 36 * 4, 0, LargeFont, NULL, NULL,
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{ button:{ "S~!how Credits", 224, 27, MBUTTON_GM_FULL, GameShowCredits, 'h'} } },
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{ MI_TYPE_BUTTON, 208, 212 + 36 * 5, 0, LargeFont, NULL, NULL,
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{ button:{ "E~!xit Program", 224, 27, MBUTTON_GM_FULL, GameMenuExit, 'x'} } },
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{ MI_TYPE_BUTTON, 208, 180 + 36 * 0, 0, LargeFont, NULL, NULL,
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{ button:{ "~!Single Player Game", 224, 27,
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MBUTTON_GM_FULL, SinglePlayerGameMenu, 's'} } },
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{ MI_TYPE_BUTTON, 208, 180 + 36 * 1, 0, LargeFont, NULL, NULL,
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{ button:{ "~!Multi Player Game", 224, 27,
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MBUTTON_GM_FULL, MultiPlayerGameMenu, 'm'} } },
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{ MI_TYPE_BUTTON, 208, 180 + 36 * 2, 0, LargeFont, NULL, NULL,
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{ button:{ "~!Campaign Game", 224, 27,
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MBUTTON_GM_FULL, CampaignGameMenu, 'c'} } },
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{ MI_TYPE_BUTTON, 208, 180 + 36 * 3, MenuButtonDisabled, LargeFont, NULL, NULL,
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{ button:{ "~!Load Game", 224, 27,
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MBUTTON_GM_FULL, GameMenuLoad, 'l'} } },
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{ MI_TYPE_BUTTON, 208, 180 + 36 * 4, MenuButtonDisabled, LargeFont, NULL, NULL,
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{ button:{ "~!Options", 224, 27,
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MBUTTON_GM_FULL, GameGlobalOptionsMenu, 'o'} } },
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{ MI_TYPE_BUTTON, 208, 180 + 36 * 5, 0, LargeFont, NULL, NULL,
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{ button:{ "S~!how Credits", 224, 27,
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MBUTTON_GM_FULL, GameShowCredits, 'h'} } },
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{ MI_TYPE_BUTTON, 208, 180 + 36 * 6, 0, LargeFont, NULL, NULL,
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{ button:{ "E~!xit Program", 224, 27,
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MBUTTON_GM_FULL, GameMenuExit, 'x'} } },
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#else
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{ 0 }
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#endif
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@ -985,7 +995,7 @@ global Menu Menus[] = {
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0,
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640, 480,
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ImageNone,
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1, 7,
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1, 8,
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PrgStartMenuItems,
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NULL,
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},
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@ -1695,9 +1705,11 @@ local void NameLineDrawFunc(Menuitem *mi __attribute__((unused)))
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}
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/**
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** FIXME: docu
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** Start menu master init.
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**
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** @param mi The menu.
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*/
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local void PrgStartInit(Menuitem *mi) // Start menu master init
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local void PrgStartInit(Menuitem *mi)
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{
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#ifdef NEW_NETMENUS
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if (NetworkNumInterfaces == 0) {
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@ -1708,7 +1720,6 @@ local void PrgStartInit(Menuitem *mi) // Start menu master init
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#else
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mi[2].flags = MenuButtonDisabled;
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#endif
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mi[4].flags = MenuButtonDisabled;
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}
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local void GameMenuReturn(void)
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@ -1885,11 +1896,22 @@ global void Preferences(void)
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ProcessMenu(MENU_PREFERENCES, 1);
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}
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/**
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** Show the game options.
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*/
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local void GameOptions(void)
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{
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ProcessMenu(MENU_GAME_OPTIONS, 1);
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}
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/**
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** Show the global options.
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*/
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local void GameGlobalOptionsMenu(void)
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{
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// FIXME: write me
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}
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/**
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** Show the game credits.
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*/
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