[Doc] : Remove ignored code inside DefineAiHelper (These relations are filled according to button).
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@ -1,7 +1,7 @@
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<html><head>
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<!--
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---- (c) Copyright 2002-2011 by Lutz Sammer, Russell Smith
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---- (c) Copyright 2002-2013 by Lutz Sammer, Russell Smith, Joris Dauphin
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---- This program is free software; you can redistribute it and/or modify
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---- it under the terms of the GNU General Public License as published by
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@ -75,7 +75,7 @@ Everything around the control of the Stratagus AI.
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<p>
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Warning: The AI documentation is slightly outdated. This documentation hasn't
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been fully converted to the lua API yet.
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<p>
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</p>
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<h2>How does it work</h2>
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@ -131,58 +131,12 @@ DefineAi("passive-ai", "*", "passive", function() AiSleep(10000) end)
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<a name="DefineAiHelper"></a>
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<h3>DefineAiHelper(list)</h3>
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The AI is complete configurable, nothing is hardcoded. The AI knows nothing
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about any units without this table. This table defines F.E. what unit can build
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and what they can build and many other things that the AI must know.
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Define the 'equivalent' unit type for the AI.
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<dl>
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<dt>list</dt><dd>A list of features:
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<ul>
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<li><code>{"build", "builder", "building-1", ... "building-n"}</code>
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<dl>
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<dt>builder</dt>
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<dd>Name of the unit-type that can build.</dd>
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<dt>building-1</dt>
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<dt>building-n</dt>
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<dd>Names of the unit-types that can be builded by the builder.</dd>
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</dl>
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<b>Note:</b> If more units can build the same buildings you need the same list for all units.
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<li><code>{"train", "trainer", "unit-1", ... "unit-n"}</code>
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<dl>
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<dt>trainer</dt>
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<dd>Name of the unit-type that can train the units.</dd>
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<dt>unit-1</dt>
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<dt>unit-n</dt>
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<dd>Names of the unit-types that can be trained by the trainer.</dd>
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</dl>
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<b>Note:</b> If more units can train the same unit you need the same list for all units.
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<li><code>{"upgrade", "unit", "upgraded-unit-1", ... "upgraded-unit-n"}</code>
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<dl>
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<dt>unit</dt>
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<dd>Name of the unit-type that can be upgraded.</dd>
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<dt>upgraded-unit-1</dt>
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<dt>upgraded-unit-n</dt>
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<dd>Names of the unit-types to that the unit can be upgraded.</dd>
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</dl>
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<li><code>{"research", "researcher", "upgrade-1", ... "spell-n"}</code>
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<dl>
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<dt>researcher</dt>
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<dd>Name of the unit-type that can reasearch upgrades or spells.</dd>
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<dt>upgrade-1</dt>
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<dt>spell-n</dt>
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<dd>Names of the upgrades or spells that can be researched by the researcher.</dd>
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</dl>
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<li><code>{"repair", "worker", "unit-1", ... "unit-n"}</code>
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<dl>
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<dt>worker</dt>
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<dd>Name of the unit-type that can repair other units.</dd>
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<dt>unit-1</dt>
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<dt>unit-n</dt>
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<dd>Names of the unit-types that can be repaired by the worker.
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</dd>
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</dl>
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<b>Note:</b> If more units can repair the same units you need the same list for all units.
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<li><code>{"equiv", "unit", "unit-1", ... "unit-n"}</code>
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<li><code>{"equiv", "unit", "unit-1", ... "unit-n"}</code>
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<dl>
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<dt>unit</dt>
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<dd>Name of the unit-type that have equilvalent units.</dd>
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@ -190,14 +144,7 @@ and what they can build and many other things that the AI must know.
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<dt>unit-n</dt>
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<dd>Names of the unit-types that can be uses by the AI equivalent.</dd>
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</dl>
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<li><code>{"unit-limit", "unit", "resource"}</code>
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<dl>
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<dt>unit</dt>
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<dd>Name of the unit-type that must be produced to reduce the unit limit.</dd>
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<dt>resource</dt>
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<dd>Name of the resource producing the shortage.</dd>
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</dl>
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<i>I think we should swap the arguments: "resource" "unit".</i>
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</li>
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</ul>
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</dd>
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</dl>
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@ -207,35 +154,23 @@ and what they can build and many other things that the AI must know.
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A minimal AI helper definition:
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<pre>
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DefineAiHelper(
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{"build", "unit-peasant", "unit-farm"},
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{"train", "unit-town-hall", "unit-peasant"},
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{"upgrade", "unit-town-hall", "unit-keep"},
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{"research", "unit-human-blacksmith", "upgrade-sword1"},
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{"repair", "unit-peasant", "unit-town-hall"},
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{"unit-limit", "unit-farm", "food"},
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{"unit-equiv", "unit-town-hall", "unit-keep"})
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DefineAiHelper({"unit-equiv", "unit-town-hall", "unit-keep"})
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</pre>
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<p>A peasant can build a farm.
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<p>The town hall can train a peasant.
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<p>A town hall can be upgraded to a keep.
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<p>The blacksmith can reasearch the upgrade sword1.
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<p>A peasant can repair the town hall.
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<p>To fix the food shortage the AI must build farms.
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<p>For the AI is a keep equivalent to a town hall.
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<p>For the AI, a keep is equivalent to a town hall.</p>
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<a name="DefineAiPlayer"></a>
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<h3>DefineAiPlayer(list, ...)</h3>
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Define an AI player. (NOT SUPPORTED)
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<!--
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<dl>
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<dt></dt>
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<dd>
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</dd>
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</dl>
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-->
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<h4>Example</h4>
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@ -357,7 +292,6 @@ Note: The low-level didn't support the reduce of a force.
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<dt>unit-type-1</dt>
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<dt>unit-type-N</dt>
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<dd>Unit-type that should be in the force. Currently only mobile (trained) units are allowed.</dd>
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</dl>
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<dt>count-1</dt>
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<dt>count-N</dt>
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<dd>How many of this units should be in the force.</dd>
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