Debug check for SDL correct added.
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@ -106,7 +106,7 @@ global void DisplayPicture(const char *name)
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{ extern SDL_Surface *Screen; /// internal screen
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SDL_LockSurface(Screen);
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DebugCheck( VideoMemory==Screen->pixels );
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DebugCheck( VideoMemory!=Screen->pixels );
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#endif
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// FIXME: bigger window ?
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