From 96544ffa66713964d24c8526d0d619c897c05a80 Mon Sep 17 00:00:00 2001
From: johns <>
Date: Mon, 19 Feb 2001 17:27:01 +0000
Subject: [PATCH] Corrected debuging messages.

---
 src/action/action_patrol.cpp   |  2 +-
 src/action/action_repair.cpp   |  4 ++--
 src/action/action_research.cpp | 11 +++++------
 3 files changed, 8 insertions(+), 9 deletions(-)

diff --git a/src/action/action_patrol.cpp b/src/action/action_patrol.cpp
index 5b4429779..cf7c2304f 100644
--- a/src/action/action_patrol.cpp
+++ b/src/action/action_patrol.cpp
@@ -37,7 +37,7 @@
 **		The unit patrols between two points.
 **		Any enemy unit in reaction range is attacked.
 **	FIXME:
-**  		Should do some tries to reach the end-points.
+**		Should do some tries to reach the end-points.
 **		Should support patrol between more points!
 **		Patrol between units.
 **
diff --git a/src/action/action_repair.cpp b/src/action/action_repair.cpp
index b485542bf..376e282ec 100644
--- a/src/action/action_repair.cpp
+++ b/src/action/action_repair.cpp
@@ -17,7 +17,7 @@
 //@{
 
 /*----------------------------------------------------------------------------
---      Include
+--      Includes
 ----------------------------------------------------------------------------*/
 
 #include <stdio.h>
@@ -149,7 +149,7 @@ global int HandleActionRepair(Unit* unit)
     Unit* goal;
     int err;
 
-    DebugLevel3("Repair %d\n",unit-Units);
+    DebugLevel3("Repair %Zd\n",UnitNumber(unit));
 
     switch( unit->SubAction ) {
 	//
diff --git a/src/action/action_research.cpp b/src/action/action_research.cpp
index f2e184e31..20ead2ae1 100644
--- a/src/action/action_research.cpp
+++ b/src/action/action_research.cpp
@@ -9,11 +9,10 @@
 //	   FreeCraft - A free fantasy real time strategy game engine
 //
 /**@name action_research.c -	The research action. */
-/*
-**	(c) Copyright 1998,2000 by Lutz Sammer
-**
-**	$Id$
-*/
+//
+//	(c) Copyright 1998,2000,2001 by Lutz Sammer
+//
+//	$Id$
 
 //@{
 
@@ -39,7 +38,7 @@ global void HandleActionResearch(Unit* unit)
 {
     Upgrade* upgrade;
 
-    DebugLevel3("Research %d\n",unit);
+    DebugLevel3("Research %Zd\n",UnitNumber(unit));
     upgrade=unit->Command.Data.Research.What;
     unit->Command.Data.Research.Ticks+=SpeedResearch;
     if( unit->Command.Data.Research.Ticks>=upgrade->Costs[TimeCost] ) {