rare screen updates
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1 changed files with 2 additions and 2 deletions
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@ -307,7 +307,7 @@ static void GameLogicLoop()
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ParticleManager.update(); // handle particles
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CheckMusicFinished(); // Check for next song
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if (FastForwardCycle <= GameCycle || !(GameCycle & 0x3f)) {
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if (FastForwardCycle <= GameCycle || !(GameCycle & 0xff)) {
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WaitEventsOneFrame();
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}
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@ -352,7 +352,7 @@ static void DisplayLoop()
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VideoSyncSpeed = 3000;
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}
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#endif
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if (FastForwardCycle <= GameCycle || GameCycle <= 10 || !(GameCycle & 0x3f)) {
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if (FastForwardCycle <= GameCycle || GameCycle <= 10 || !(GameCycle & 0xff)) {
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//FIXME: this might be better placed somewhere at front of the
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// program, as we now still have a game on the background and
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// need to go through the game-menu or supply a map file
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