initialize the texture with better filtering

This commit is contained in:
Tim Felgentreff 2020-04-19 23:21:31 +02:00
parent e8988f79d6
commit 92279282c4

View file

@ -345,8 +345,8 @@ void InitVideoSdl()
}
if (!TheRenderer) TheRenderer = SDL_CreateRenderer(TheWindow, -1, 0);
SDL_SetRenderDrawColor(TheRenderer, 255, 0, 0, 255);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
Video.ResizeScreen(Video.Width, Video.Height);
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
#if ! defined(USE_WIN32) && ! defined(USE_MAEMO)