initialize the texture with better filtering
This commit is contained in:
parent
e8988f79d6
commit
92279282c4
1 changed files with 1 additions and 1 deletions
|
@ -345,8 +345,8 @@ void InitVideoSdl()
|
|||
}
|
||||
if (!TheRenderer) TheRenderer = SDL_CreateRenderer(TheWindow, -1, 0);
|
||||
SDL_SetRenderDrawColor(TheRenderer, 255, 0, 0, 255);
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "2");
|
||||
Video.ResizeScreen(Video.Width, Video.Height);
|
||||
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "0");
|
||||
|
||||
#if ! defined(USE_WIN32) && ! defined(USE_MAEMO)
|
||||
|
||||
|
|
Loading…
Add table
Reference in a new issue