RedrawCursor|RedrawMinimapCursor by RedrawCursors replaced.

This commit is contained in:
johns 2000-07-12 22:53:06 +00:00
parent 17c9cb7d9d
commit 91a14434fc

View file

@ -84,7 +84,7 @@ local void DoScrollArea(enum _scroll_state_ TempScrollState, int FastScroll)
} else {
--MapY;
}
MustRedraw|=RedrawMaps|RedrawCursor|RedrawMinimapCursor;
MustRedraw|=RedrawMaps|RedrawCursors;
}
break;
@ -99,7 +99,7 @@ local void DoScrollArea(enum _scroll_state_ TempScrollState, int FastScroll)
} else {
++MapY;
}
MustRedraw|=RedrawMaps|RedrawCursor|RedrawMinimapCursor;
MustRedraw|=RedrawMaps|RedrawCursors;
}
break;
case ScrollLeft:
@ -113,7 +113,7 @@ local void DoScrollArea(enum _scroll_state_ TempScrollState, int FastScroll)
} else {
--MapX;
}
MustRedraw|=RedrawMaps|RedrawCursor|RedrawMinimapCursor;
MustRedraw|=RedrawMaps|RedrawCursors;
}
break;
@ -128,7 +128,7 @@ local void DoScrollArea(enum _scroll_state_ TempScrollState, int FastScroll)
} else {
--MapX;
}
MustRedraw|=RedrawMaps|RedrawCursor|RedrawMinimapCursor;
MustRedraw|=RedrawMaps|RedrawCursors;
}
if( MapY ) {
if( FastScroll ) {
@ -140,7 +140,7 @@ local void DoScrollArea(enum _scroll_state_ TempScrollState, int FastScroll)
} else {
--MapY;
}
MustRedraw|=RedrawMaps|RedrawCursor|RedrawMinimapCursor;
MustRedraw|=RedrawMaps|RedrawCursors;
}
break;
case ScrollLeftDown:
@ -154,7 +154,7 @@ local void DoScrollArea(enum _scroll_state_ TempScrollState, int FastScroll)
} else {
--MapX;
}
MustRedraw|=RedrawMaps|RedrawCursor|RedrawMinimapCursor;
MustRedraw|=RedrawMaps|RedrawCursors;
}
if( MapY<TheMap.Height-MapHeight ) {
if( FastScroll ) {
@ -166,7 +166,7 @@ local void DoScrollArea(enum _scroll_state_ TempScrollState, int FastScroll)
} else {
++MapY;
}
MustRedraw|=RedrawMaps|RedrawCursor|RedrawMinimapCursor;
MustRedraw|=RedrawMaps|RedrawCursors;
}
break;
case ScrollRight:
@ -206,7 +206,7 @@ local void DoScrollArea(enum _scroll_state_ TempScrollState, int FastScroll)
} else {
--MapY;
}
MustRedraw|=RedrawMaps|RedrawCursor|RedrawMinimapCursor;
MustRedraw|=RedrawMaps|RedrawCursors;
}
break;
case ScrollRightDown:
@ -232,7 +232,7 @@ local void DoScrollArea(enum _scroll_state_ TempScrollState, int FastScroll)
} else {
++MapY;
}
MustRedraw|=RedrawMaps|RedrawCursor|RedrawMinimapCursor;
MustRedraw|=RedrawMaps|RedrawCursors;
}
break;
default:
@ -431,6 +431,9 @@ global void UpdateDisplay(void)
}
/* if (MustRedraw) */ {
// FIXME: JOHNS: That didn't work: if (MustRedraw&RedrawCursor)
DebugLevel3Fn("%d,%d,%d,%d\n",CursorX-GameCursor->HotX,CursorY-GameCursor->HotY
,VideoGraphicWidth(GameCursor->Sprite)
,VideoGraphicHeight(GameCursor->Sprite));
InvalidateArea(CursorX-GameCursor->HotX,CursorY-GameCursor->HotY
,VideoGraphicWidth(GameCursor->Sprite)
,VideoGraphicHeight(GameCursor->Sprite));