diff --git a/src/sound/unitsound.cpp b/src/sound/unitsound.cpp index 9e7b3f843..c84b7f1b7 100644 --- a/src/sound/unitsound.cpp +++ b/src/sound/unitsound.cpp @@ -1540,6 +1540,7 @@ global void MapUnitSounds(void) { // should be at least defined as remaps //FIXME: (Fabrice) I don't think it's 100% correct for death //sounds. + if (i%2) { //orc if (UnitTypes[i].Building) {