diff --git a/src/stratagus/mainloop.cpp b/src/stratagus/mainloop.cpp index 1d1ed17a4..05a4eeb69 100644 --- a/src/stratagus/mainloop.cpp +++ b/src/stratagus/mainloop.cpp @@ -77,7 +77,7 @@ global enum _scroll_state_ MouseScrollState=ScrollNone; ** ** @param step How many tiles. */ -local void MoveMapViewPointUp(int step) +local void MoveMapViewPointUp(unsigned step) { if (MapY > step) { MapY -= step; @@ -91,7 +91,7 @@ local void MoveMapViewPointUp(int step) ** ** @param step How many tiles. */ -local void MoveMapViewPointLeft(int step) +local void MoveMapViewPointLeft(unsigned step) { if (MapX > step) { MapX -= step; @@ -105,7 +105,7 @@ local void MoveMapViewPointLeft(int step) ** ** @param step How many tiles. */ -local void MoveMapViewPointDown(int step) +local void MoveMapViewPointDown(unsigned step) { if (MapY < TheMap.Height - MapHeight - step) { MapY += step; @@ -119,7 +119,7 @@ local void MoveMapViewPointDown(int step) ** ** @param step How many tiles. */ -local void MoveMapViewPointRight(int step) +local void MoveMapViewPointRight(unsigned step) { if (MapX < TheMap.Width - MapWidth - step) { MapX += step; @@ -243,14 +243,14 @@ global void UpdateDisplay(void) #ifdef NEW_MAPDRAW MapUpdateFogOfWar(MapX,MapY); #else - int i; + unsigned u; // FIXME: only needed until flags are correct set - for( i=0; i<MapHeight; ++i ) { - MustRedrawRow[i]=1; + for( u=0; u<MapHeight; ++u ) { + MustRedrawRow[u]=1; } - for( i=0; i<MapHeight*MapWidth; ++i ) { - MustRedrawTile[i]=1; + for( u=0; u<MapHeight*MapWidth; ++u ) { + MustRedrawTile[u]=1; } #endif