Viewport cleanups.
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1 changed files with 17 additions and 11 deletions
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@ -382,26 +382,32 @@ global void SaveCursorRectangle32(void *buffer,int x,int y,int w,int h)
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** Draw rectangle cursor when visible, defined by
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** OldCursorRectangleW (!=0),..
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** Pre: for this to work OldCursorRectangleW should be 0 upfront
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**
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** @param x Screen x start position of rectangle
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** @param y Screen y start position of rectangle
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** @param x1 Screen x end position of rectangle
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** @param y1 Screen y end position of rectangle
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*/
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local void DrawVisibleRectangleCursor(int x,int y,int x1,int y1)
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{
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int w;
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int h;
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const Viewport* vp;
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//
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// Clip to map window.
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// FIXME: should re-use CLIP_RECTANGLE in some way from linedraw.c ?
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// FIXME: should re-use CLIP_RECTANGLE in some way from linedraw.c ?
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//
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int v = TheUI.ActiveViewport;
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if( x1<TheUI.VP[v].X ) {
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x1=TheUI.VP[v].X;
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} else if( x1>TheUI.VP[v].EndX ) {
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x1=TheUI.VP[v].EndX;
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vp = &TheUI.VP[TheUI.ActiveViewport];
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if( x1<vp->X ) {
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x1=vp->X;
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} else if( x1>vp->EndX ) {
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x1=vp->EndX;
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}
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if( y1<TheUI.VP[v].Y ) {
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y1=TheUI.VP[v].Y;
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} else if( y1>TheUI.VP[v].EndY ) {
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y1=TheUI.VP[v].EndY;
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if( y1<vp->Y ) {
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y1=vp->Y;
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} else if( y1>vp->EndY ) {
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y1=vp->EndY;
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}
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if( x>x1 ) {
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@ -683,7 +689,7 @@ local void DrawBuildingCursor(void)
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int w0;
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int h;
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int mask;
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Viewport *vp;
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const Viewport* vp;
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// Align to grid
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vp = &TheUI.VP[TheUI.ActiveViewport];
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