Cleanup of the decorations.
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@ -841,6 +841,8 @@ extern void DrawSelectionCorners(const Unit* unit,const UnitType* type
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/// Load the decorations (health,mana) of units
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extern void LoadDecorations(void);
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/// Clean the decorations (health,mana) of units
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extern void CleanDecorations(void);
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/// Draw all units visible on map
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extern void DrawUnits(void);
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