diff --git a/doc/ChangeLog.html b/doc/ChangeLog.html index 16a342807..9347cfeb7 100644 --- a/doc/ChangeLog.html +++ b/doc/ChangeLog.html @@ -530,6 +530,8 @@ <LI>Hopefully fixed BZ2 API name change braindamage. <LI>Improved map drawing patches from Stephan Rasenbergver. <LI>Fixed bug: loading critters into transporter, crashes. + <LI>Fixed bug: level of some units not raised for new spells. + (from Josef Spillner) <LI>+++ </UL> diff --git a/doc/freecraft.html b/doc/freecraft.html index ff9887a99..88c463b68 100644 --- a/doc/freecraft.html +++ b/doc/freecraft.html @@ -749,6 +749,7 @@ Without any order: <LI>Natan Adams <LI>Stephan Rasenbergver <LI>Dave Reed + <LI>Josef Spillner </UL> <P><EM>And to all I have forgot to write up!</EM><BR> Please drop me an email, if I forgot you. diff --git a/src/unit/upgrade.cpp b/src/unit/upgrade.cpp index efc577716..0262cb8a2 100644 --- a/src/unit/upgrade.cpp +++ b/src/unit/upgrade.cpp @@ -10,7 +10,7 @@ // /**@name upgrade.c - The upgrade/allow functions. */ // -// (c) Copyright 1999-2000 by Vladi Belperchinov-Shabanski +// (c) Copyright 1999-2001 by Vladi Belperchinov-Shabanski // // $Id$ @@ -175,19 +175,19 @@ local struct _wc_upgrades_ { "unit-axethrower,unit-berserker" }, { "upgrade-ogre-mage", NULL, { 250, 1000, 0, 0 }, 0, 0, 0, 0, 0, 0, 0, { 0, 0, 0, 0 }, - "" }, + "unit-ogre-mage" }, { "upgrade-paladin", NULL, { 250, 1000, 0, 0 }, 0, 0, 0, 0, 0, 0, 0, { 0, 0, 0, 0 }, - "" }, + "unit-paladin" }, { "upgrade-holy-vision", NULL, { 0, 0, 0, 0 }, 0, 0, 0, 0, 0, 0, 0, { 0, 0, 0, 0 }, - "" }, + "unit-paladin" }, { "upgrade-healing", "icon-heal", { 200, 1000, 0, 0 }, 0, 0, 0, 0, 0, 0, 0, { 0, 0, 0, 0 }, - "" }, + "unit-paladin" }, { "upgrade-exorcism", NULL, { 200, 2000, 0, 0 }, 0, 0, 0, 0, 0, 0, 0, { 0, 0, 0, 0 }, - "" }, + "unit-paladin" }, { "upgrade-flame-shield", NULL, { 100, 1000, 0, 0 }, 0, 0, 0, 0, 0, 0, 0, { 0, 0, 0, 0 }, "" }, @@ -208,10 +208,10 @@ local struct _wc_upgrades_ { "" }, { "upgrade-eye-of-kilrogg", NULL, { 0, 0, 0, 0 }, 0, 0, 0, 0, 0, 0, 0, { 0, 0, 0, 0 }, - "" }, + "unit-ogre-mage" }, { "upgrade-bloodlust", NULL, { 100, 1000, 0, 0 }, 0, 0, 0, 0, 0, 0, 0, { 0, 0, 0, 0 }, - "" }, + "unit-ogre-mage" }, { "upgrade-raise-dead", NULL, { 100, 1500, 0, 0 }, 0, 0, 0, 0, 0, 0, 0, { 0, 0, 0, 0 }, "" }, @@ -229,7 +229,7 @@ local struct _wc_upgrades_ { "" }, { "upgrade-runes", NULL, { 150, 1000, 0, 0 }, 0, 0, 0, 0, 0, 0, 0, { 0, 0, 0, 0 }, - "" }, + "unit-ogre-mage" }, { "upgrade-death-and-decay", NULL, { 200, 2000, 0, 0 }, 0, 0, 0, 0, 0, 0, 0, { 0, 0, 0, 0 }, "" }, @@ -302,7 +302,7 @@ local const char* UpgradeWcNames[] = { ** ** @param ident upgrade identifier. ** @param icon icon displayed for this upgrade, -** NULL for generated name (icon-<ident>). +** NULL for generated name (icon-<ident>). ** @param costs costs to upgrade. ** ** @returns upgrade id or -1 for error @@ -384,7 +384,7 @@ global Upgrade* UpgradeByIdent(const char* ident) upgrade=(Upgrade**)hash_find(UpgradeHash,(char*)ident); - if( upgrade ) { + if( upgrade ) { return *upgrade; } @@ -566,7 +566,7 @@ global void ParsePudALOW(const char* alow,int length) if( units[i*16+0+b*2] ) { DebugLevel3Fn(" %s +\n", units[i*16+0+b*2]); - + AllowUnitByIdent(player,units[i*16+0+b*2],'A'); AllowUnitByIdent(player,units[i*16+1+b*2],'A'); } @@ -596,7 +596,7 @@ global void ParsePudALOW(const char* alow,int length) if( v&(1<<b) ) { if( spells[i*8+b] ) { DebugLevel0Fn(" %s +R\n",spells[i*8+b]); - + AllowUpgradeByIdent(player,spells[i*8+b],'R'); } } else { @@ -623,7 +623,7 @@ global void ParsePudALOW(const char* alow,int length) if( v&(1<<b) ) { if( spells[i*8+b] ) { DebugLevel0Fn(" %s +A\n",spells[i*8+b]); - + AllowUpgradeByIdent(player,spells[i*8+b],'A'); } } @@ -644,7 +644,7 @@ global void ParsePudALOW(const char* alow,int length) if( v&(1<<b) ) { if( spells[i*8+b] ) { DebugLevel0Fn(" %s +U\n",spells[i*8+b]); - + AllowUpgradeByIdent(player,spells[i*8+b],'U'); } } @@ -665,7 +665,7 @@ global void ParsePudALOW(const char* alow,int length) if( v&(1<<b) ) { if( upgrades[i*16+b*2+0] ) { DebugLevel0Fn(" %s +A\n",upgrades[i*16+b*2]); - + AllowUpgradeByIdent(player,upgrades[i*16+b*2+0],'A'); AllowUpgradeByIdent(player,upgrades[i*16+b*2+1],'A'); } @@ -687,7 +687,7 @@ global void ParsePudALOW(const char* alow,int length) if( v&(1<<b) ) { if( upgrades[i*16+b*2+0] ) { DebugLevel0Fn(" %s +U\n",upgrades[i*16+b*2]); - + AllowUpgradeByIdent(player,upgrades[i*16+b*2+0],'U'); AllowUpgradeByIdent(player,upgrades[i*16+b*2+1],'U'); } @@ -729,7 +729,7 @@ global void ParsePudUGRD(const char* ugrd,int length) group=AccessLE16( ugrd+52+(i+52+52+52+52)*2); flags=AccessLE16( ugrd+52+(i+52+52+52+52+52)*2); DebugLevel3Fn(" %s %d,%d,%d,%d %d %d %08X\n" - ,UpgradeWcNames[i] + ,UpgradeWcNames[i] ,time,gold,lumber,oil ,icon,group,flags); if( UpgradesCount ) { @@ -838,7 +838,7 @@ global void SaveUpgrades(FILE* file) fprintf(file,"\n"); - // Save the allow + // Save the allow fprintf(file,"(define-allow\n"); for( i=0; i<sizeof(UnitTypes)/sizeof(*UnitTypes); ++i ) { fprintf(file," \"%s\"\t",UnitTypes[i].Ident); @@ -860,7 +860,7 @@ global void SaveUpgrades(FILE* file) fprintf(file,"\n"); #if 0 - // Save the actions + // Save the actions for( i=0; i<20; ++i ) { for( p=0; p<PlayerMax; ++p ) { fprintf(file,"(allow-action %d \"%s\" \"%c\")\n" @@ -871,7 +871,7 @@ global void SaveUpgrades(FILE* file) fprintf(file,"\n"); #endif - // Save the upgrades + // Save the upgrades for( i=0; i<UpgradesCount; ++i ) { fprintf(file," \"%s\"\t",Upgrades[i].Ident); if( strlen(Upgrades[i].Ident)<12 ) { @@ -951,7 +951,7 @@ local SCM CclDefineAllow(SCM list) SCM value; char* str; char* ids; - int i; + int i; int n; while( !gh_null_p(list) ) { @@ -1315,7 +1315,7 @@ void ApplyUpgradeModifier( Player* player, UpgradeModifier* um ) UnitTypes[z].Stats[pn].Armor += um->mods.Armor; UnitTypes[z].Stats[pn].Speed += um->mods.Speed; UnitTypes[z].Stats[pn].HitPoints += um->mods.HitPoints; - + // upgrade costs :) for( j=0; j<MaxCosts; ++j ) {