From 8c168a56e5be294927961827491e2fd41bb582d4 Mon Sep 17 00:00:00 2001 From: johns <> Date: Wed, 28 Mar 2001 16:02:20 +0000 Subject: [PATCH] Prepared NEW_NAMES. --- src/unit/unit_draw.cpp | 35 ++++++++++++++++++++++++++--------- 1 file changed, 26 insertions(+), 9 deletions(-) diff --git a/src/unit/unit_draw.cpp b/src/unit/unit_draw.cpp index 2d6d01b92..2895cfa19 100644 --- a/src/unit/unit_draw.cpp +++ b/src/unit/unit_draw.cpp @@ -258,23 +258,35 @@ typedef struct _decoration_ { /** ** Sprite to display the mana. */ -global Decoration ManaSprite = { - "mana.png", -7,-7, 7,7 -}; +global Decoration ManaSprite +#ifndef USE_CCL + = { "mana.png", -7,-7, 7,7 } +#endif + ; /** ** Sprite to display the health. */ -global Decoration HealthSprite = { - "health.png", 0,-7, 7,7 -}; +global Decoration HealthSprite +#ifndef USE_CCL + = { "health.png", 0,-7, 7,7 } +#endif + ; /** ** Sprite to display the shadow of flying units. +** +** @todo Made this configurable with CCL. */ -global Decoration ShadowSprite = { - "graphic/unit shadow.png", 0,42, 32,32 -}; +global Decoration ShadowSprite +#ifndef laterUSE_CCL +#ifdef NEW_NAMES + = { "graphics/missiles/unit shadow.png", 0,42, 32,32 }; +#else + = { "graphic/unit shadow.png", 0,42, 32,32 }; +#endif +#endif + ; /** ** Sprite to display the active spells on units. @@ -339,7 +351,12 @@ global void LoadDecorations(void) ShadowSprite.Sprite=LoadSprite(ShadowSprite.File ,ShadowSprite.Width,ShadowSprite.Height); // FIXME: make this configurable +#ifdef NEW_NAMES + SpellSprites=LoadSprite("graphics/ui/bloodlust,haste,slow,invisible,shield.png" + ,16,16); +#else SpellSprites=LoadSprite("graphic/bloodlust,haste,slow,invis.,shield.png",16,16); +#endif } #ifdef REFS_DEBUG