updated headers

This commit is contained in:
johns 2000-04-04 21:52:56 +00:00
parent 97a4385279
commit 8bd3a50ea0
17 changed files with 163 additions and 60 deletions

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@ -1,6 +1,13 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name actions.h - The actions headerfile. */ /**@name actions.h - The actions headerfile. */
/* /*
** (c) Copyright 1998-2000 by Lutz Sammer ** (c) Copyright 1998-2000 by Lutz Sammer

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@ -1,9 +1,16 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name button.h - The unit button file. */ /**@name button.h - The unit button file. */
/* /*
** (c) Copyright 1999 by Lutz Sammer ** (c) Copyright 1999,2000 by Lutz Sammer
** **
** $Id$ ** $Id$
*/ */

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@ -1,6 +1,13 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name compression.h - The compression functions header file. */ /**@name compression.h - The compression functions header file. */
/* /*
** (c) Copyright 2000 by Andreas Arens ** (c) Copyright 2000 by Andreas Arens

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@ -1,9 +1,16 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name construct.h - The constructions headerfile. */ /**@name construct.h - The constructions headerfile. */
/* /*
** (c) Copyright 1998,1999 by Lutz Sammer ** (c) Copyright 1998-2000 by Lutz Sammer
** **
** $Id$ ** $Id$
*/ */

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@ -1,9 +1,16 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name goal.h - The game goal headerfile. */ /**@name goal.h - The game goal headerfile. */
/* /*
** (c) Copyright 1999 by Lutz Sammer ** (c) Copyright 1999,2000 by Lutz Sammer
** **
** $Id$ ** $Id$
*/ */

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@ -1,6 +1,13 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name menus.h - The menu headerfile. */ /**@name menus.h - The menu headerfile. */
/* /*
** (c) Copyright 1999,2000 by Andreas Arens ** (c) Copyright 1999,2000 by Andreas Arens

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@ -1,9 +1,16 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name network.h - The network header file. */ /**@name network.h - The network header file. */
/* /*
** (c) Copyright 1998,1999 by Lutz Sammer ** (c) Copyright 1998-2000 by Lutz Sammer
** **
** $Id$ ** $Id$
*/ */

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@ -1,9 +1,16 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name pud.h - The pud headerfile. */ /**@name pud.h - The pud headerfile. */
/* /*
** (c) Copyright 1998,1999 by Lutz Sammer ** (c) Copyright 1998-2000 by Lutz Sammer
** **
** $Id$ ** $Id$
*/ */

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@ -1,9 +1,16 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name rdtsc.h - The rdtsc header file. */ /**@name rdtsc.h - The rdtsc header file. */
/* /*
** (c) Copyright 1999 by Lutz Sammer ** (c) Copyright 1999,2000 by Lutz Sammer
** **
** $Id$ ** $Id$
*/ */

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@ -1,9 +1,16 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name ccl.h - The clone configuration language headerfile. */ /**@name ccl.h - The clone configuration language headerfile. */
/* /*
** (c) Copyright 1998,1999 by Lutz Sammer ** (c) Copyright 1998-2000 by Lutz Sammer
** **
** $Id$ ** $Id$
*/ */

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@ -10,7 +10,7 @@
// //
/**@name ccl_sound.h - The Ccl sound header file. */ /**@name ccl_sound.h - The Ccl sound header file. */
/* /*
** (c) Copyright 1999 by Lutz Sammer and Fabrice Rossi ** (c) Copyright 1999,2000 by Lutz Sammer and Fabrice Rossi
** **
** $Id$ ** $Id$
*/ */

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@ -1,9 +1,16 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name sound.h - The sound header file. */ /**@name sound.h - The sound header file. */
/* /*
** (c) Copyright 1998,1999 by Lutz Sammer and Fabrice Rossi ** (c) Copyright 1998-2000 by Lutz Sammer and Fabrice Rossi
** **
** $Id$ ** $Id$
*/ */

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@ -1,9 +1,16 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name sound_id.h - Sound identifier client side header file. */ /**@name sound_id.h - Sound identifier client side header file. */
/* /*
** (c) Copyright 1999 by Lutz Sammer and Fabrice Rossi ** (c) Copyright 1999,2000 by Lutz Sammer and Fabrice Rossi
** **
** $Id$ ** $Id$
*/ */

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@ -1,9 +1,16 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name sound_server.h - The sound server header file. */ /**@name sound_server.h - The sound server header file. */
/* /*
** (c) Copyright 1998,1999 by Lutz Sammer and Fabrice Rossi ** (c) Copyright 1998-2000 by Lutz Sammer and Fabrice Rossi
** **
** $Id$ ** $Id$
*/ */

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@ -1,3 +1,4 @@
// ___________ _________ _____ __
// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_ // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | | // | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
@ -7,9 +8,6 @@
// T H E W A R B E G I N S // T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine // FreeCraft - A free fantasy real time strategy game engine
// //
/*
** A clone of a famous game.
*/
/**@name unit.h - The unit headerfile. */ /**@name unit.h - The unit headerfile. */
/* /*
** (c) Copyright 1998-2000 by Lutz Sammer ** (c) Copyright 1998-2000 by Lutz Sammer

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@ -1,6 +1,13 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name unitsound.h - The unit sounds headerfile. */ /**@name unitsound.h - The unit sounds headerfile. */
/* /*
** (c) Copyright 1999 by Lutz Sammer and Fabrice Rossi ** (c) Copyright 1999 by Lutz Sammer and Fabrice Rossi

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@ -1,9 +1,16 @@
/* // ___________ _________ _____ __
** A clone of a famous game. // \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
*/ // | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
// \/ \/ \/ \/ \/
// ______________________ ______________________
// T H E W A R B E G I N S
// FreeCraft - A free fantasy real time strategy game engine
//
/**@name wav.h - The wav file format header file. */ /**@name wav.h - The wav file format header file. */
/* /*
** (c) Copyright 1998,1999 by Lutz Sammer ** (c) Copyright 1998-2000 by Lutz Sammer
** **
** $Id$ ** $Id$
*/ */