updated headers
This commit is contained in:
parent
97a4385279
commit
8bd3a50ea0
17 changed files with 163 additions and 60 deletions
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name actions.h - The actions headerfile. */
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/**@name actions.h - The actions headerfile. */
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/*
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/*
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** (c) Copyright 1998-2000 by Lutz Sammer
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** (c) Copyright 1998-2000 by Lutz Sammer
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name button.h - The unit button file. */
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/**@name button.h - The unit button file. */
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/*
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/*
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** (c) Copyright 1999 by Lutz Sammer
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** (c) Copyright 1999,2000 by Lutz Sammer
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**
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**
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** $Id$
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** $Id$
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*/
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*/
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name compression.h - The compression functions header file. */
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/**@name compression.h - The compression functions header file. */
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/*
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/*
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** (c) Copyright 2000 by Andreas Arens
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** (c) Copyright 2000 by Andreas Arens
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name construct.h - The constructions headerfile. */
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/**@name construct.h - The constructions headerfile. */
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/*
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/*
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** (c) Copyright 1998,1999 by Lutz Sammer
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** (c) Copyright 1998-2000 by Lutz Sammer
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**
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**
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** $Id$
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** $Id$
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*/
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*/
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name goal.h - The game goal headerfile. */
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/**@name goal.h - The game goal headerfile. */
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/*
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/*
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** (c) Copyright 1999 by Lutz Sammer
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** (c) Copyright 1999,2000 by Lutz Sammer
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**
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**
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** $Id$
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** $Id$
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*/
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*/
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name menus.h - The menu headerfile. */
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/**@name menus.h - The menu headerfile. */
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/*
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/*
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** (c) Copyright 1999,2000 by Andreas Arens
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** (c) Copyright 1999,2000 by Andreas Arens
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name network.h - The network header file. */
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/**@name network.h - The network header file. */
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/*
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/*
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** (c) Copyright 1998,1999 by Lutz Sammer
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** (c) Copyright 1998-2000 by Lutz Sammer
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**
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**
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** $Id$
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** $Id$
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*/
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*/
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name pud.h - The pud headerfile. */
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/**@name pud.h - The pud headerfile. */
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/*
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/*
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** (c) Copyright 1998,1999 by Lutz Sammer
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** (c) Copyright 1998-2000 by Lutz Sammer
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**
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**
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** $Id$
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** $Id$
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*/
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*/
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name rdtsc.h - The rdtsc header file. */
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/**@name rdtsc.h - The rdtsc header file. */
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/*
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/*
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** (c) Copyright 1999 by Lutz Sammer
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** (c) Copyright 1999,2000 by Lutz Sammer
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**
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**
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** $Id$
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** $Id$
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*/
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*/
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name ccl.h - The clone configuration language headerfile. */
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/**@name ccl.h - The clone configuration language headerfile. */
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/*
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/*
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** (c) Copyright 1998,1999 by Lutz Sammer
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** (c) Copyright 1998-2000 by Lutz Sammer
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**
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**
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** $Id$
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** $Id$
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*/
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*/
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//
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//
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/**@name ccl_sound.h - The Ccl sound header file. */
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/**@name ccl_sound.h - The Ccl sound header file. */
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/*
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/*
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** (c) Copyright 1999 by Lutz Sammer and Fabrice Rossi
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** (c) Copyright 1999,2000 by Lutz Sammer and Fabrice Rossi
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**
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**
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** $Id$
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** $Id$
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*/
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*/
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name sound.h - The sound header file. */
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/**@name sound.h - The sound header file. */
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/*
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/*
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** (c) Copyright 1998,1999 by Lutz Sammer and Fabrice Rossi
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** (c) Copyright 1998-2000 by Lutz Sammer and Fabrice Rossi
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**
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**
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** $Id$
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** $Id$
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*/
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*/
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name sound_id.h - Sound identifier client side header file. */
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/**@name sound_id.h - Sound identifier client side header file. */
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/*
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/*
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** (c) Copyright 1999 by Lutz Sammer and Fabrice Rossi
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** (c) Copyright 1999,2000 by Lutz Sammer and Fabrice Rossi
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**
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**
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** $Id$
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** $Id$
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*/
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*/
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name sound_server.h - The sound server header file. */
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/**@name sound_server.h - The sound server header file. */
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/*
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/*
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** (c) Copyright 1998,1999 by Lutz Sammer and Fabrice Rossi
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** (c) Copyright 1998-2000 by Lutz Sammer and Fabrice Rossi
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**
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**
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** $Id$
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** $Id$
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*/
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*/
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// ___________ _________ _____ __
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// T H E W A R B E G I N S
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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// FreeCraft - A free fantasy real time strategy game engine
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//
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//
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/*
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** A clone of a famous game.
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*/
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/**@name unit.h - The unit headerfile. */
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/**@name unit.h - The unit headerfile. */
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/*
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/*
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** (c) Copyright 1998-2000 by Lutz Sammer
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** (c) Copyright 1998-2000 by Lutz Sammer
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name unitsound.h - The unit sounds headerfile. */
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/**@name unitsound.h - The unit sounds headerfile. */
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/*
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/*
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** (c) Copyright 1999 by Lutz Sammer and Fabrice Rossi
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** (c) Copyright 1999 by Lutz Sammer and Fabrice Rossi
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/*
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// ___________ _________ _____ __
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** A clone of a famous game.
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// \_ _____/______ ____ ____ \_ ___ \____________ _/ ____\/ |_
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*/
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// | __) \_ __ \_/ __ \_/ __ \/ \ \/\_ __ \__ \\ __\\ __\
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// | \ | | \/\ ___/\ ___/\ \____| | \// __ \| | | |
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// \___ / |__| \___ >\___ >\______ /|__| (____ /__| |__|
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// \/ \/ \/ \/ \/
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// ______________________ ______________________
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// T H E W A R B E G I N S
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// FreeCraft - A free fantasy real time strategy game engine
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//
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/**@name wav.h - The wav file format header file. */
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/**@name wav.h - The wav file format header file. */
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/*
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/*
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** (c) Copyright 1998,1999 by Lutz Sammer
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** (c) Copyright 1998-2000 by Lutz Sammer
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**
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**
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** $Id$
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** $Id$
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*/
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*/
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Add table
Reference in a new issue