Merge pull request #272 from ipochto/missile-origin
Missiles spawn position fix. Moved to the center of unit.
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1 changed files with 1 additions and 1 deletions
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@ -396,7 +396,7 @@ void FireMissile(CUnit &unit, CUnit *goal, const Vec2i &goalPos)
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// If Firing from inside a Bunker
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CUnit *from = GetFirstContainer(unit);
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const int dir = ((unit.Direction + NextDirection / 2) & 0xFF) / NextDirection;
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const PixelPos startPixelPos = Map.TilePosToMapPixelPos_Center(from->tilePos)
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const PixelPos startPixelPos = from->GetMapPixelPosCenter()
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+ unit.Type->MissileOffsets[dir][0];
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Vec2i dpos;
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