From 8602d96dcad9c22015ae3bb8e5268b5af054991a Mon Sep 17 00:00:00 2001
From: johns <>
Date: Thu, 27 Apr 2000 18:22:50 +0000
Subject: [PATCH] Attacking wall fixed, but now didn't stop always.

---
 src/action/action_attack.cpp | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/action/action_attack.cpp b/src/action/action_attack.cpp
index 1dcfe2f45..946242d05 100644
--- a/src/action/action_attack.cpp
+++ b/src/action/action_attack.cpp
@@ -107,7 +107,9 @@ local void MoveToTarget(Unit* unit)
     int wall;
     int err;
 
-    if( unit->Command.Action==UnitActionAttackGround ) {
+    if( unit->Command.Action==UnitActionAttackGround
+	|| WallOnMap(unit->Command.Data.Move.DX,unit->Command.Data.Move.DY) ) { 
+	// FIXME: I think also needed for attacking wall
 	// FIXME: workaround for pathfinder problem
 	unit->Command.Data.Move.DX-=unit->Command.Data.Move.Range;
 	unit->Command.Data.Move.DY-=unit->Command.Data.Move.Range;