Clean up:

Remove unused NetworkArg, NetworkStatus.
Remove global NetworkNumInterfaces, NetLocalAddrs
This commit is contained in:
joris 2013-03-16 14:33:11 +01:00
parent 8b407bedf4
commit 8534741819
6 changed files with 23 additions and 52 deletions

View file

@ -115,12 +115,6 @@ private:
Socket MaxSockFD;
};
/*----------------------------------------------------------------------------
-- Variables
----------------------------------------------------------------------------*/
extern unsigned long NetLocalAddrs[]; /// Local IP-Addrs of this host (net format)
/*----------------------------------------------------------------------------
-- Functions
----------------------------------------------------------------------------*/
@ -133,7 +127,7 @@ extern void NetExit();
/// Resolve host in name or or colon dot notation.
extern unsigned long NetResolveHost(const std::string &host);
/// Get local IP from network file descriptor
extern int NetSocketAddr(const Socket sock);
extern int NetSocketAddr(const Socket sock, unsigned long *ips, int maxAddr);
/// Open a UDP Socket port.
extern Socket NetOpenUDP(const char *addr, int port);

View file

@ -31,7 +31,6 @@
//@{
#include <string>
#include <stdint.h>
/*----------------------------------------------------------------------------
@ -212,7 +211,6 @@ enum _net_client_con_state_ {
-- Variables
----------------------------------------------------------------------------*/
extern std::string NetworkArg; /// Network command line argument
extern int NetPlayers; /// Network players
extern char *NetworkAddr; /// Local network address to use
extern int NetworkPort; /// Local network port to use

View file

@ -45,8 +45,6 @@
// Declarations
//----------------------------------------------------------------------------
#define MAX_LOC_IP 10
#ifdef USE_WIN32
typedef const char *setsockopttype;
typedef char *recvfrombuftype;
@ -62,12 +60,6 @@ typedef const void *sendtobuftype;
typedef const void *sendbuftype;
#endif
//----------------------------------------------------------------------------
// Variables
//----------------------------------------------------------------------------
unsigned long NetLocalAddrs[MAX_LOC_IP]; /// Local IP-Addrs of this host (net format)
//----------------------------------------------------------------------------
// Low level functions
//----------------------------------------------------------------------------
@ -209,9 +201,10 @@ unsigned long NetResolveHost(const std::string &host)
/**
** Get IP-addrs of local interfaces from Network file descriptor
** and store them in the NetLocalAddrs array.
**
** @param sock local socket.
** @param sock local socket.
** @param ips where to stock ip addrs.
** @param maxAddr size of ips.
**
** @return number of IP-addrs found.
*/
@ -220,9 +213,9 @@ unsigned long NetResolveHost(const std::string &host)
// I also found a way for winsock1.1 (= win95), but
// that one was too complex to start with.. -> trouble
// Lookout for INTRFC.EXE on the MS web site...
int NetSocketAddr(const Socket sock)
int NetSocketAddr(const Socket sock, unsigned long *ips, int maxAddr)
{
INTERFACE_INFO localAddr[MAX_LOC_IP]; // Assume there will be no more than MAX_LOC_IP interfaces
INTERFACE_INFO localAddr[maxAddr]; // Assume there will be no more than maxAddr interfaces
int nif = 0;
if (sock != static_cast<Socket>(-1)) {
@ -244,9 +237,9 @@ int NetSocketAddr(const Socket sock)
continue;
}
SOCKADDR_IN *pAddrInet = (SOCKADDR_IN *)&localAddr[i].iiAddress;
NetLocalAddrs[nif] = pAddrInet->sin_addr.s_addr;
ips[nif] = pAddrInet->sin_addr.s_addr;
++nif;
if (nif == MAX_LOC_IP) {
if (nif == maxAddr) {
break;
}
}
@ -257,7 +250,7 @@ int NetSocketAddr(const Socket sock)
// ARI: I knew how to write this for a unix environment,
// but am quite certain that porting this can cause you
// trouble..
int NetSocketAddr(const Socket sock)
int NetSocketAddr(const Socket sock, unsigned long *ips, int maxAddr)
{
if (sock == static_cast<Socket>(-1)) {
return 0;
@ -296,7 +289,7 @@ int NetSocketAddr(const Socket sock)
}
struct sockaddr_in *sap = (struct sockaddr_in *)&ifr->ifr_addr;
struct sockaddr_in sa = *sap;
NetLocalAddrs[nif] = sap->sin_addr.s_addr;
ips[nif] = sap->sin_addr.s_addr;
if (ifreq.ifr_flags & IFF_POINTOPOINT) {
if (ioctl(sock, SIOCGIFDSTADDR, (char *)&ifreq) < 0) {
DebugPrint("%s: SIOCGIFDSTADDR - errno %d\n" _C_
@ -312,7 +305,7 @@ int NetSocketAddr(const Socket sock)
if (nif) {
int i;
for (i = 0; i < nif; ++i) {
if (sa.sin_addr.s_addr == NetLocalAddrs[i]) {
if (sa.sin_addr.s_addr == ips[i]) {
i = -1;
break;
}
@ -322,7 +315,7 @@ int NetSocketAddr(const Socket sock)
}
}
++nif;
if (nif == MAX_LOC_IP) {
if (nif == maxAddr) {
break;
}
}
@ -330,9 +323,9 @@ int NetSocketAddr(const Socket sock)
}
#else // } {
// Beos?? Mac??
int NetSocketAddr(const Socket sock)
int NetSocketAddr(const Socket sock, unsigned long *ips, int maxAddr)
{
NetLocalAddrs[0] = htonl(0x7f000001);
ips[0] = htonl(0x7f000001);
return 1;
}
#endif // }

View file

@ -61,7 +61,6 @@
// Variables
//----------------------------------------------------------------------------
std::string NetworkArg; /// Network command line argument
int NetPlayers; /// How many network players
char *NetworkAddr = NULL; /// Local network address to use
int NetworkPort = NetworkDefaultPort; /// Local network port to use
@ -86,7 +85,7 @@ std::string NetworkMapName; /// Name of the map recieved with ICMMap
/// For now just specify with the -P port command line arg...
static int NetworkServerPort = NetworkDefaultPort; /// Server network port to use
int NoRandomPlacementMultiplayer = 0; /// Disable the random placement of players in muliplayer mode
static int NoRandomPlacementMultiplayer = 0; /// Disable the random placement of players in muliplayer mode
/**
** Client and server selection state for Multiplayer clients

View file

@ -256,12 +256,10 @@ public:
// Variables
//----------------------------------------------------------------------------
static int NetworkNumInterfaces; /// Network number of interfaces
Socket NetworkFildes = static_cast<Socket>(-1); /// Network file descriptor
int NetworkInSync = 1; /// Network is in sync
int NetworkUpdates = 5; /// Network update each # game cycles
int NetworkLag = 10; /// Network lag in # game cycles
static unsigned long NetworkStatus[PlayerMax]; /// Network status
static unsigned long NetworkLastFrame[PlayerMax]; /// Last frame received packet
static const int NetworkTimeout = 45; /// Number of seconds until player times out
@ -492,7 +490,6 @@ void InitNetwork1()
{
NetworkFildes = static_cast<Socket>(-1);
NetworkInSync = 1;
NetworkNumInterfaces = 0;
NetInit(); // machine dependent setup
@ -522,15 +519,13 @@ void InitNetwork1()
return;
}
#if 1
// FIXME: need a working interface check
NetworkNumInterfaces = 1;
#else
NetworkNumInterfaces = NetSocketAddr(NetworkFildes);
if (NetworkNumInterfaces) {
DebugPrint("Num IP: %d\n" _C_ NetworkNumInterfaces);
for (int i = 0; i < NetworkNumInterfaces; ++i) {
DebugPrint("IP: %d.%d.%d.%d\n" _C_ NIPQUAD(ntohl(NetLocalAddrs[i])));
#if 0 // FIXME: need a working interface check
unsigned long ips[10];
int networkNumInterfaces = NetSocketAddr(NetworkFildes, ips, 10);
if (networkNumInterfaces) {
DebugPrint("Num IP: %d\n" _C_ networkNumInterfaces);
for (int i = 0; i < networkNumInterfaces; ++i) {
DebugPrint("IP: %d.%d.%d.%d\n" _C_ NIPQUAD(ntohl(ips[i])));
}
} else {
fprintf(stderr, "NETWORK: Not connected to any external IPV4-network, aborting\n");
@ -609,7 +604,6 @@ void InitNetwork2()
memset(NetworkSyncSeeds, 0, sizeof(NetworkSyncSeeds));
memset(NetworkSyncHashs, 0, sizeof(NetworkSyncHashs));
memset(PlayerQuit, 0, sizeof(PlayerQuit));
memset(NetworkStatus, 0, sizeof(NetworkStatus));
memset(NetworkLastFrame, 0, sizeof(NetworkLastFrame));
}
@ -979,9 +973,6 @@ void NetworkEvent()
}
// Receive statistic
if (n > NetworkStatus[player]) {
NetworkStatus[player] = n;
}
NetworkLastFrame[player] = FrameCounter;
// Place in network in

View file

@ -438,7 +438,6 @@ static void Usage()
"\t-I addr\t\tNetwork address to use\n"
"\t-l\t\tDisable command log\n"
"\t-L lag\t\tNetwork lag in # frames (default 10 = 333ms)\n"
"\t-n server\tNetwork server host preset\n"
"\t-N name\t\tName of the player\n"
#if defined(USE_OPENGL) || defined(USE_GLES)
"\t-o\t\tDo not use OpenGL or OpenGL ES 1.1\n"
@ -500,7 +499,7 @@ static void RedirectOutput()
void ParseCommandLine(int argc, char **argv, Parameters &parameters)
{
for (;;) {
switch (getopt(argc, argv, "c:d:D:eE:FhI:lL:n:N:oOP:s:S:U:v:W?")) {
switch (getopt(argc, argv, "c:d:D:eE:FhI:lL:N:oOP:s:S:U:v:W?")) {
case 'c':
parameters.luaStartFilename = optarg;
continue;
@ -539,9 +538,6 @@ void ParseCommandLine(int argc, char **argv, Parameters &parameters)
ExitFatal(-1);
}
continue;
case 'n':
NetworkArg = optarg;
continue;
case 'N':
parameters.LocalPlayerName = optarg;
continue;