From 83feb9f2e85ed575c6b971730bcaf81a9c1f354e Mon Sep 17 00:00:00 2001 From: Joris <Joris.dauphin@gmail.com> Date: Mon, 1 Nov 2010 17:00:08 +0100 Subject: [PATCH] Fix debug build from previous commit. --- src/action/action_attack.cpp | 6 +++--- src/action/action_resource.cpp | 2 +- src/ai/ai.cpp | 14 +++++++------- src/stratagus/groups.cpp | 2 +- src/stratagus/missile.cpp | 2 +- 5 files changed, 13 insertions(+), 13 deletions(-) diff --git a/src/action/action_attack.cpp b/src/action/action_attack.cpp index 972f68c95..ba6a05d95 100644 --- a/src/action/action_attack.cpp +++ b/src/action/action_attack.cpp @@ -204,7 +204,7 @@ static void MoveToTarget(CUnit *unit) unit->CurrentAction() == UnitActionAttackGround); Assert(unit->CanMove()); Assert(unit->CurrentOrder()->HasGoal() - || (unit->CurrentOrder()->X != -1 && unit->CurrentOrder()->Y != -1)); + || (unit->CurrentOrder()->goalPos.x != -1 && unit->CurrentOrder()->goalPos.y != -1)); int err = DoActionMove(unit); @@ -296,7 +296,7 @@ static void AttackTarget(CUnit *unit) Assert(unit); Assert(unit->CurrentOrder()->HasGoal() || - (unit->CurrentOrder()->X != -1 && unit->CurrentOrder()->Y != -1)); + (unit->CurrentOrder()->goalPos.x != -1 && unit->CurrentOrder()->goalPos.y != -1)); AnimateActionAttack(unit); if (unit->Anim.Unbreakable) { @@ -419,7 +419,7 @@ void HandleActionAttack(CUnit *unit) Assert(unit->CurrentAction() == UnitActionAttackGround || unit->CurrentAction() == UnitActionAttack); Assert(unit->CurrentOrder()->HasGoal() || - (unit->CurrentOrder()->X != -1 && unit->CurrentOrder()->Y != -1)); + (unit->CurrentOrder()->goalPos.x != -1 && unit->CurrentOrder()->goalPos.y != -1)); if (unit->Wait) { unit->Wait--; diff --git a/src/action/action_resource.cpp b/src/action/action_resource.cpp index 23b123f87..8fb3e6f5e 100644 --- a/src/action/action_resource.cpp +++ b/src/action/action_resource.cpp @@ -766,7 +766,7 @@ static int WaitInDepot(CUnit *unit) DebugPrint("%d: Worker %d report: [%d,%d] Resource gone near [%d,%d] in range %d. Sit and play dumb.\n" _C_ unit->Player->Index _C_ unit->Slot _C_ unit->tilePos.x _C_ unit->tilePos.y - _C_ x _C_ y _C_ range); + _C_ pos.x _C_ pos.y _C_ range); if(depot) DropOutOnSide(unit, LookingW, depot->Type->TileWidth, depot->Type->TileHeight); diff --git a/src/ai/ai.cpp b/src/ai/ai.cpp index 6537e0f00..2753f4715 100644 --- a/src/ai/ai.cpp +++ b/src/ai/ai.cpp @@ -748,7 +748,7 @@ void AiHelpMe(const CUnit *attacker, CUnit *defender) DebugPrint("%d: %d(%s) attacked at %d,%d\n" _C_ defender->Player->Index _C_ UnitNumber(defender) _C_ - defender->Type->Ident.c_str() _C_ defender->X _C_ defender->Y); + defender->Type->Ident.c_str() _C_ defender->tilePos.x _C_ defender->tilePos.y); // // Don't send help to scouts (zeppelin,eye of vision). @@ -890,10 +890,10 @@ void AiWorkComplete(CUnit *unit, CUnit *what) if (unit) { DebugPrint("%d: %d(%s) build %s at %d,%d completed\n" _C_ what->Player->Index _C_ UnitNumber(unit) _C_ unit->Type->Ident.c_str() _C_ - what->Type->Ident.c_str() _C_ unit->X _C_ unit->Y); + what->Type->Ident.c_str() _C_ unit->tilePos.x _C_ unit->tilePos.y); } else { DebugPrint("%d: building %s at %d,%d completed\n" _C_ - what->Player->Index _C_ what->Type->Ident.c_str() _C_ what->X _C_ what->Y); + what->Player->Index _C_ what->Type->Ident.c_str() _C_ what->tilePos.x _C_ what->tilePos.y); } Assert(what->Player->Type != PlayerPerson); @@ -910,7 +910,7 @@ void AiCanNotBuild(CUnit *unit, const CUnitType *what) { DebugPrint("%d: %d(%s) Can't build %s at %d,%d\n" _C_ unit->Player->Index _C_ UnitNumber(unit) _C_ unit->Type->Ident.c_str() _C_ - what->Ident.c_str() _C_ unit->X _C_ unit->Y); + what->Ident.c_str() _C_ unit->tilePos.x _C_ unit->tilePos.y); Assert(unit->Player->Type != PlayerPerson); AiReduceMadeInBuilt(unit->Player->Ai, what); @@ -1087,7 +1087,7 @@ void AiTrainingComplete(CUnit *unit, CUnit *what) { DebugPrint("%d: %d(%s) training %s at %d,%d completed\n" _C_ unit->Player->Index _C_ UnitNumber(unit) _C_ unit->Type->Ident.c_str() _C_ - what->Type->Ident.c_str() _C_ unit->X _C_ unit->Y); + what->Type->Ident.c_str() _C_ unit->tilePos.x _C_ unit->tilePos.y); Assert(unit->Player->Type != PlayerPerson); @@ -1108,7 +1108,7 @@ void AiUpgradeToComplete(CUnit *unit, const CUnitType *what) { DebugPrint("%d: %d(%s) upgrade-to %s at %d,%d completed\n" _C_ unit->Player->Index _C_ UnitNumber(unit) _C_ unit->Type->Ident.c_str() _C_ - what->Ident.c_str() _C_ unit->X _C_ unit->Y); + what->Ident.c_str() _C_ unit->tilePos.x _C_ unit->tilePos.y); Assert(unit->Player->Type != PlayerPerson); } @@ -1123,7 +1123,7 @@ void AiResearchComplete(CUnit *unit, const CUpgrade *what) { DebugPrint("%d: %d(%s) research %s at %d,%d completed\n" _C_ unit->Player->Index _C_ UnitNumber(unit) _C_ unit->Type->Ident.c_str() _C_ - what->Ident.c_str() _C_ unit->X _C_ unit->Y); + what->Ident.c_str() _C_ unit->tilePos.x _C_ unit->tilePos.y); Assert(unit->Player->Type != PlayerPerson); diff --git a/src/stratagus/groups.cpp b/src/stratagus/groups.cpp index 14d113b78..b2582914d 100644 --- a/src/stratagus/groups.cpp +++ b/src/stratagus/groups.cpp @@ -277,7 +277,7 @@ void GroupHelpMe(CUnit *attacker, CUnit *defender) DebugPrint("%d: GroupHelpMe %d(%s) attacked at %d,%d\n" _C_ defender->Player->Index _C_ UnitNumber(defender) _C_ - defender->Type->Ident.c_str() _C_ defender->X _C_ defender->Y); + defender->Type->Ident.c_str() _C_ defender->tilePos.x _C_ defender->tilePos.y); // // Don't send help to scouts (zeppelin,eye of vision). diff --git a/src/stratagus/missile.cpp b/src/stratagus/missile.cpp index e53ccc63a..be79961b3 100644 --- a/src/stratagus/missile.cpp +++ b/src/stratagus/missile.cpp @@ -1689,7 +1689,7 @@ void MissileWhirlwind::Action() this->source = this->position; this->State = 0; DebugPrint("Whirlwind new direction: %d, %d, TTL: %d\n" _C_ - this->DX _C_ this->DY _C_ this->TTL); + this->destination.x _C_ this->destination.y _C_ this->TTL); } }