Use floorf instead of floor.
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ab48443be5
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1 changed files with 2 additions and 2 deletions
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@ -825,8 +825,8 @@ static void SdlDoEvent(const EventCallback &callbacks, SDL_Event &event)
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#if (defined(USE_OPENGL) || defined(USE_GLES))
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#if (defined(USE_OPENGL) || defined(USE_GLES))
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// Scale mouse-coordinates to viewport
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// Scale mouse-coordinates to viewport
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if (ZoomNoResize && (event.type & (SDL_MOUSEBUTTONUP | SDL_MOUSEBUTTONDOWN | SDL_MOUSEMOTION))) {
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if (ZoomNoResize && (event.type & (SDL_MOUSEBUTTONUP | SDL_MOUSEBUTTONDOWN | SDL_MOUSEMOTION))) {
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event.button.x = (Uint16)floor(event.button.x * float(Video.Width) / Video.ViewportWidth);
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event.button.x = (Uint16)floorf(event.button.x * float(Video.Width) / Video.ViewportWidth);
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event.button.y = (Uint16)floor(event.button.y * float(Video.Height) / Video.ViewportHeight);
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event.button.y = (Uint16)floorf(event.button.y * float(Video.Height) / Video.ViewportHeight);
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}
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}
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#endif
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#endif
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switch (event.type) {
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switch (event.type) {
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